I've been working on my first map, a small 1v1 multi-player, over the last couple of weeks and I think I've gotten it to a playable state. I would like to ask the help of the community to beta test balance between the three factions. Since I've removed air units from game play, I've noticed that there might be some countering issues, though, since I play mostly Terran, I might be a little biased. ;) If you are interested, you can find the map through Battle.net under the name Xibalba Station (beta). Please have a few goes at it and provide your feedback either in this topic, or through comments left on it's sc2mapster page. Please include a reference to which beta version you may have been playing (currently at v0.1b). Any and all help and suggestions are welcome!
Here is the description of the map...
Xibalba Station is a small (96 x 96) custom multi-player (1v1) map. It utilizes all the standard multi-player units with the exception of air units and their corresponding structures (ie starports). Each player has also been limited to one base unit for the entire match. Throughout the map, at strategic locations, are hostile creeps. Resources are available in the starting base location as well as in various locations, mostly guarded by hostile creep units. At the center of the map is a "boss" creep, which guards high yield mineral locations as well as the main access choke point to the enemy player's base.
Possible Balance issues with the removal of Air Units
Under some circumstances, "boss" creep unit is able to be "pushed" away from the area it is suppose to be guarding if a player is able to attack it from a higher level area.
Zerg Overlords and Protoss Observer units are able to fly in unintended areas.