Unlike haunted temple where it was boring if you werent constantly running around and changing hiding spots, this one is hilarious.
Me and another guy were two little rocks hiding by a bigger rock almost right by the spawning point. Every time the seekers, bounty being one of them, came by and missed us we laughed our ass off lol.
-make the terrain much larger, it is just to small
-generate "natural" doodad positions at random
-allow doodads to "jump" higher so they can relocate on positions on top of another doodad. Or see below.
-Obvious blood splatter is obvious. Dont let the blood splatter just when a killer runs near a doodad. Better introduce an "aiming" system where specific doodads or doodad regions have to be selected per attack. Maybe make the hunters Marines or Marauders, giving them a "shoot rocket on area" ability. Or "click" on doodad to attack it. Non-player doodads should also be "killable" so hunters can weed out a region step by step (best balanced when attacks are limited, see below) You could spicen up the game if you allow only several attacks per round or, instead, offer some position where the hunters have to pick up ammo so they can "reload".
-introduce an xp system. When you have gained a higher level as doodad, you are able to select smaller doodads or receive some kind of "teleport" ability, maybe similar to the "teleporter aim" system used in shooters like UT, HL. Then it would be possible to locate doodads somewhere on top of somewhere Instead, when you are a hunter, with more experience you are able to run faster or to "charge" once per round. Or instead, an "doodad detect" ability that colors all player doodads in a region red. Usable only once during a round of course.
This map has so much potential and I hope that some of the ideas will be introduced so it receives its much deserved attention. I found prop hunt in TF2 hilarious. (only watched it via youtube)
Is there a closed beta test on Europe also? Got an account only there but would love to join.
-the terrain is big enough, trust me lol.
-random and natural dont really seem like that would fit together, ive alrdy explained my plans on that subect
-Its hard enough for seekers to catch doodads, plus jump would most likely cause lag
-Obvious not watching video closely is obvious, i dont know how you got the impression that when you walk by a doodad blood explodes. That is what happens when you HIT a doodad that is a player :).
-Anything that involves shooting something with third or first person is to laggy to be fair
-Have you ever played Prop Hunt? That would make it way to easy for them to find doodads if they could kill the others.
-lol this isnt dota, im not adding an xp system. I really think this map isnt for you because you clearly dont get the idea of it at all. This isnt a competition map.
-I dont think its potential, it is popular lol. The amount of PM's i get a day is insane... ppl love it the way it is and its getting ALOT of attention (Especially on Teamliquid).
Why do all these ridiculous amount of suggestions or "criticism" always come from people on EU? lol no offense but just something ive noticed. One person even had the nerve to say Haunted Temple had no gameplay because it needs action? wow. Btw im not trying to be a dick but u jsut said a few suggestions and you managed to described a totally differant genre of game.
Why do all these ridiculous amount of suggestions or "criticism" always come from people on EU? lol no offense but just something ive noticed. One person even had the nerve to say Haunted Temple had no gameplay because it needs action? wow. Btw im not trying to be a dick but u jsut said a few suggestions and you managed to described a totally differant genre of game.
Well, I can tell you why. Cause they haven't played it and have to offer suggestions based on what they see in a 5 minute video. By the way, it is just boring if a doodad runs at the same speed as the links, just so that a "good" doodad player can run around 20 minutes without being able to be caught. Also, my suggestions were based on a feeling of "boringness when you play it more than ten times". Well, whatever.
Yeah but you offered suggestions that i dont understand how u could offer them without playing. The only one that made sense was the random dood placement, everything else you described idk where u were going with it but thats not Prop Hunt lol.
Yeah but you offered suggestions that i dont understand how u could offer them without playing. The only one that made sense was the random dood placement, everything else you described idk where u were going with it but thats not Prop Hunt lol.
I thought it shouldnt be a copy of prop hunt but an improved version of prop hunt? Just copying is boring.
i guess all the spam PM's i get are bc its so boring? lol 100000 dota clones apparently isnt boring either. If it aint broke dont fix it
I enjoyed watching the entire youtube video, so I doubt it will be boring. But we'll see when the map is playable. (And again, please have a -music off command :) )
music off? no, the music IS the map lol if you dont have it playing your doing it wrong =P (You can just turn down your music volume but i really dont think thats smart, it wont be nearly as fun)
Should consider giving the doodads the ability to change their appearance randomly ONCE. So once discovered, they can try to get out of sight of the enemy and tap that transform, to try to hide again.
Should consider giving the doodads the ability to change their appearance randomly ONCE. So once discovered, they can try to get out of sight of the enemy and tap that transform, to try to hide again.
And that is why I suggested that "teleport" ability. When you are discovered as a doodad you are pretty much killed, now matter how well you "flee".
Epic map. I love the music. Where is it from? Sounds like Banjo Kazooie almost, maybe Tooie.
Unlike haunted temple where it was boring if you werent constantly running around and changing hiding spots, this one is hilarious.
Me and another guy were two little rocks hiding by a bigger rock almost right by the spawning point. Every time the seekers, bounty being one of them, came by and missed us we laughed our ass off lol.
Tho i gotta admit the music makes the game.
I definitely thought the same thing as well. But this map definitely looks sweet. I can't wait to play it.
Hey, great map, but I have a few suggestions:
-make the terrain much larger, it is just to small -generate "natural" doodad positions at random -allow doodads to "jump" higher so they can relocate on positions on top of another doodad. Or see below. -Obvious blood splatter is obvious. Dont let the blood splatter just when a killer runs near a doodad. Better introduce an "aiming" system where specific doodads or doodad regions have to be selected per attack. Maybe make the hunters Marines or Marauders, giving them a "shoot rocket on area" ability. Or "click" on doodad to attack it. Non-player doodads should also be "killable" so hunters can weed out a region step by step (best balanced when attacks are limited, see below) You could spicen up the game if you allow only several attacks per round or, instead, offer some position where the hunters have to pick up ammo so they can "reload". -introduce an xp system. When you have gained a higher level as doodad, you are able to select smaller doodads or receive some kind of "teleport" ability, maybe similar to the "teleporter aim" system used in shooters like UT, HL. Then it would be possible to locate doodads somewhere on top of somewhere Instead, when you are a hunter, with more experience you are able to run faster or to "charge" once per round. Or instead, an "doodad detect" ability that colors all player doodads in a region red. Usable only once during a round of course.
This map has so much potential and I hope that some of the ideas will be introduced so it receives its much deserved attention. I found prop hunt in TF2 hilarious. (only watched it via youtube)
Is there a closed beta test on Europe also? Got an account only there but would love to join.
-the terrain is big enough, trust me lol.
-random and natural dont really seem like that would fit together, ive alrdy explained my plans on that subect
-Its hard enough for seekers to catch doodads, plus jump would most likely cause lag
-Obvious not watching video closely is obvious, i dont know how you got the impression that when you walk by a doodad blood explodes. That is what happens when you HIT a doodad that is a player :).
-Anything that involves shooting something with third or first person is to laggy to be fair
-Have you ever played Prop Hunt? That would make it way to easy for them to find doodads if they could kill the others.
-lol this isnt dota, im not adding an xp system. I really think this map isnt for you because you clearly dont get the idea of it at all. This isnt a competition map.
-I dont think its potential, it is popular lol. The amount of PM's i get a day is insane... ppl love it the way it is and its getting ALOT of attention (Especially on Teamliquid).
Why do all these ridiculous amount of suggestions or "criticism" always come from people on EU? lol no offense but just something ive noticed. One person even had the nerve to say Haunted Temple had no gameplay because it needs action? wow. Btw im not trying to be a dick but u jsut said a few suggestions and you managed to described a totally differant genre of game.
@Bounty_98: Go
Map looks fun.
But PLEASE have a -music command to shovel the music to a place far far from here.
Well, I can tell you why. Cause they haven't played it and have to offer suggestions based on what they see in a 5 minute video. By the way, it is just boring if a doodad runs at the same speed as the links, just so that a "good" doodad player can run around 20 minutes without being able to be caught. Also, my suggestions were based on a feeling of "boringness when you play it more than ten times". Well, whatever.
@Naturzauberer:
Yeah but you offered suggestions that i dont understand how u could offer them without playing. The only one that made sense was the random dood placement, everything else you described idk where u were going with it but thats not Prop Hunt lol.
I thought it shouldnt be a copy of prop hunt but an improved version of prop hunt? Just copying is boring.
needs to play haunted temple and this they look like so much fun :( (btw im EU) chasing that toilet was funny ;D It has been approved
@Naturzauberer:
i guess all the spam PM's i get are bc its so boring? lol 100000 dota clones apparently isnt boring either. If it aint broke dont fix it
I enjoyed watching the entire youtube video, so I doubt it will be boring. But we'll see when the map is playable. (And again, please have a -music off command :) )
@Siaon:
music off? no, the music IS the map lol if you dont have it playing your doing it wrong =P (You can just turn down your music volume but i really dont think thats smart, it wont be nearly as fun)
By the way, to those who have no clue what all the 'prop hunt' talk is about, I present to you:
The mod to which this map is an homage :D
@Callex:
thank you callex :)
Good job. :)
@Bounty_98:
Should consider giving the doodads the ability to change their appearance randomly ONCE. So once discovered, they can try to get out of sight of the enemy and tap that transform, to try to hide again.
we really need this on the EU, i enjoyed prophunt alot on garry's mod and i'm sure i will on sc2!
And that is why I suggested that "teleport" ability. When you are discovered as a doodad you are pretty much killed, now matter how well you "flee".
amazing! i want in on this