This is a mini-game map that I've spent a lot of time on.
It's Tetris but with supply depots!
And you'd think something simple like Tetris would be easy to make.
But this map required over 3,000 lines of script!
Has a line counter, next block window, and scoreboard.
Has Hard and Soft Drop.
Has 10 levels.
Every level gets more difficult (of course).
I plan on adding small intermissions between levels with some funny unit animations.
Check it out and let me know what you think.
UPDATES:
V1.2:
Added rotating constraints. This should fix a lot of bugs.
Added a scoreboard.
Soft Drops will now occur the moment you push down S or Down Arrow.
Point Formula:
Single - 100 x Level
Double - 300 x Level
Triple - 500 x Level
Tetris - 800 x Level
Soft Drop - 1 Point per Level Dropped
Hard Drop - 2 Points per Level Dropped
V1.1:
Added Hard Drop and Slow Drop.
Hard Drop will automatically place block in position.
Slow Drop will increase the speed of the falling block while the bind is held down.
Changed the Key Binds: Rotate=W or Up Arrow; Hard Drop=Spacebar; Slow Drop=Hold S or Down Arrow
Now has 10 levels.
Final Level difficulty greatly increased.
Finished lines beyond line 10 will now properly be removed.
Minor Bug Fixes
This is a mini-game map that I've spent a lot of time on.
It's Tetris but with supply depots!
And you'd think something simple like Tetris would be easy to make.
But this map required over 3,000 lines of script!
Has a line counter, next block window, and scoreboard.
Has Hard and Soft Drop.
Has 10 levels.
Every level gets more difficult (of course).
I plan on adding small intermissions between levels with some funny unit animations.
Check it out and let me know what you think.
UPDATES:
V1.2:
Added rotating constraints. This should fix a lot of bugs.
Added a scoreboard.
Soft Drops will now occur the moment you push down S or Down Arrow.
Point Formula:
Single - 100 x Level
Double - 300 x Level
Triple - 500 x Level
Tetris - 800 x Level
Soft Drop - 1 Point per Level Dropped
Hard Drop - 2 Points per Level Dropped
V1.1:
Added Hard Drop and Slow Drop.
Hard Drop will automatically place block in position.
Slow Drop will increase the speed of the falling block while the bind is held down.
Changed the Key Binds: Rotate=W or Up Arrow; Hard Drop=Spacebar; Slow Drop=Hold S or Down Arrow
Now has 10 levels.
Final Level difficulty greatly increased.
Finished lines beyond line 10 will now properly be removed.
Minor Bug Fixes
It seems that the triggers can't detect a three row fill up.
updated.
Sounds like a funny map ;)