Amazing map man, really good job. Definitely one of the most impressive maps I've ever seen. Played it with a friend and it was great fun, also noticed a possible bug. Whenever you drop down a ledge you can still jump while falling.
I'm very curious though, how did you make the multilevel platforms possible ?
(NEW VIDEO) Tessera - 1.5 Content and Features Video
Tessera has received many updates since its original release. This video showcases them in action.
NEW ADDITIONS
New Map - The Abyss (Brings the total to 4)
New Mode - Pitfall (Knock your opponents off the platforms)
New Mode - Capture the Flag
Killing Sprees
Lifetime Stats
This looks impressive! But I have to agree to the fact that sc2 is not really suited for fps and I am saying it because I am attempting a fps myself. I can clearly see the limitations but I still attempt it. I am not trying to argue or prove anything, as I actually think that nothing is impossible, it's just harder with sc2, I suggest you read the blasphemies on my thread! X)
Some questions, do you use actuall physics? Did you disable the terrain in this?
This looks impressive! But I have to agree to the fact that sc2 is not really suited for fps and I am saying it because I am attempting a fps myself. I can clearly see the limitations but I still attempt it. I am not trying to argue or prove anything, as I actually think that nothing is impossible, it's just harder with sc2, I suggest you read the blasphemies on my thread! X)
Some questions, do you use actuall physics? Did you disable the terrain in this?
I've been dealing with blasphemies for about 4 years :)
I suggest you give the game a try and you will see that it plays just fine. It works because it was made with the limitations of SC2 in mind.
As for your questions, no I do not use actual physics and I did disable the terrain. The map also uses no doodads, all units.
Disable the terrain as in hide it from the game via "hide environment - terrain trigger! It will make the map run faster and better. The terrain is made out of thousands of cells which slow down performance even if its flat because it is rendered in the view. You won't notice it on a good PC but on a weak machine it is noticeable alot and since this is online play it will improve the game speed.
Ok mister I am definitely impressed! I would like to learn from you map sometime, the way you made the collision intrigues me alot, walking under platforms, how is that done?
Disable the terrain as in hide it from the game via "hide environment - terrain trigger! It will make the map run faster and better. The terrain is made out of thousands of cells which slow down performance even if its flat because it is rendered in the view. You won't notice it on a good PC but on a weak machine it is noticeable alot and since this is online play it will improve the game speed.
Already did that :)
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Amazing map man, really good job. Definitely one of the most impressive maps I've ever seen. Played it with a friend and it was great fun, also noticed a possible bug. Whenever you drop down a ledge you can still jump while falling.
I'm very curious though, how did you make the multilevel platforms possible ?
@Bounty_98: Go
I think you should increase the width of the UI even more by placing the orbs on the sides of the bar! That would be so much more sleek.
I will be doing a revamp of the UI in the next major update. I think you will approve!
(NEW VIDEO) Tessera - 1.5 Content and Features Video
Tessera has received many updates since its original release. This video showcases them in action.
NEW ADDITIONS
New Map - The Abyss (Brings the total to 4)
New Mode - Pitfall (Knock your opponents off the platforms)
New Mode - Capture the Flag
Killing Sprees
Lifetime Stats
This looks impressive! But I have to agree to the fact that sc2 is not really suited for fps and I am saying it because I am attempting a fps myself. I can clearly see the limitations but I still attempt it. I am not trying to argue or prove anything, as I actually think that nothing is impossible, it's just harder with sc2, I suggest you read the blasphemies on my thread! X)
Some questions, do you use actuall physics? Did you disable the terrain in this?
I've been dealing with blasphemies for about 4 years :)
I suggest you give the game a try and you will see that it plays just fine. It works because it was made with the limitations of SC2 in mind.
As for your questions, no I do not use actual physics and I did disable the terrain. The map also uses no doodads, all units.
Yeah I like the map cool stuff!
Disable the terrain as in hide it from the game via "hide environment - terrain trigger! It will make the map run faster and better. The terrain is made out of thousands of cells which slow down performance even if its flat because it is rendered in the view. You won't notice it on a good PC but on a weak machine it is noticeable alot and since this is online play it will improve the game speed.
Ok mister I am definitely impressed! I would like to learn from you map sometime, the way you made the collision intrigues me alot, walking under platforms, how is that done?
Already did that :)