I did take a hiatus. I had some personal stuff going on in my life that required my attention and forced me to refocus my priorities.
Having gone through that, I have very recently returned to mapping. My time is more limited than it was before, but I really like mapping and it's a fun hobby that I want to keep around. Therefore, I will continue to find time for it.
Currently, I'm working on stats. I've got a working set of stats, and I'm building the systems to calculate damage and such based on these stats. Right now, the system is very tightly based on the actual Pokemon stat system. Once I have that groundwork down, I may start making decisions to deviate from this model. For now though, the way that the real Pokemon games calculate damage is exactly how Pocket Warriors calculates damage.
I will be doing most of my work offline. That is to say, I won't be posting a lot in the forums, I won't be on IRC a lot, and I won't be posting any tutorials for a while. These are distractions that I just don't have time for at this point in my life.
The name Pocket Warriors deviated from the name pokemon which stands for Pocket Monsters....
EDIT:
o and it would be nice if you could give us a status update once every month or so :3 you could separate categories of the game and list a status.... for ex
As far as I can tell, the jump down cliffs (but not up) is not possible. I've tried a ton of different things, but I am open to suggestions. I can probably do it if I actually had a jump ability that was activated with space or something of the like, but I'd like avoid that.
I've made some small modifications to the fight start animations, but there's no little boy throwing out his monster... yet. I'm still unsure if this is a waste of time, or a good effect. I'm leaning towards good effect, but I just haven't implemented it yet. Perhaps soon.
Thanks,
J
dont know if anyones offered any ideas to the "jumping" thing, but u could just make a serious of regions over and under fences, so when u step into a region on top of th fence, it applies a buff (hidden) that increases the height then lowers it, while using triggers to move the unit to the corisponding region just below the fence. hope this helps, also this map looks awsome, and if u want to use any WoW models lemme know =) or if u need help with anything else.gl looking forward to this map
As i understand it there is, considering we have been discussing what would turn into who and all that. check the first post, it shows the established pokedex.
and (random thought :P) if they were pocket warriors wouldn't they be called pokewar? O.o
The three legendaries should be Terratron, an icy looking stone zealot, and a firey giant kerrigan.
The 3 starters should be a fire zealot, water sentry, grass pygalisk. the final forms of each could be a fire archon, water super zealot(get someone to make the model), grass uberlisk, maybe with a tree popping out of the top.
The player model is a civilian, made short and stout. They actually look pretty good, and you get to choose between 6 male or 6 female models. I've intentionally avoided trying to reproduce any copyright models or characters. This game will be based on SC2 units and models, not pokemon.
Rollback Post to RevisionRollBack
Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
I don't know. I'm not going to make any promises I can't keep, so...
Progress has been pretty slow as of late, as I have lots of other things going on in my life, but there has been some progress. I have a working damage system with stats and it even checks for type effectiveness. There's levels but no experience yet, so that will probably happen next.
I'm happy to be back in the swing of things, but I can't promise that will stick. As I said, there's a lot of other things going on in my life: I work 40+ hours a week, I'm currently taking 2 classes, have a girlfriend as well as friends I like to hang out with, as well as normal life stuff.
I'll see where things go, but hopefully something will come out eventually. As always, I'll accept help in any form it comes. Any help will definitely speed up the process, and may even get me more excited about the project. In all honesty, I got kind of un-excited about this project, but I never considered dropping it. I just needed to step away for some time and focus on some more important things in my life before I could again refocus on this project. I definitely want to see this project to fruition, but I don't know how long that will be.
I've considered releasing a "pre-alpha demo" once general combat with experience is working. It may be fun to wander around the small area, level up, and collect what pokemon there are. At the same time, I know people get disheartened by "always in beta" projects, and start demanding/desiring updates, most likely at a faster pace than I can deliver. I don't want to kill the project by releasing something too early. Let me know what you guys think.
Rollback Post to RevisionRollBack
Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
Looking at your avatar why do I wonder if there is one called Mutatwo. Anyhow people could make a more informed judgement if you made a movie showing the current state of the map.
I did take a hiatus. I had some personal stuff going on in my life that required my attention and forced me to refocus my priorities.
Having gone through that, I have very recently returned to mapping. My time is more limited than it was before, but I really like mapping and it's a fun hobby that I want to keep around. Therefore, I will continue to find time for it.
Currently, I'm working on stats. I've got a working set of stats, and I'm building the systems to calculate damage and such based on these stats. Right now, the system is very tightly based on the actual Pokemon stat system. Once I have that groundwork down, I may start making decisions to deviate from this model. For now though, the way that the real Pokemon games calculate damage is exactly how Pocket Warriors calculates damage.
I will be doing most of my work offline. That is to say, I won't be posting a lot in the forums, I won't be on IRC a lot, and I won't be posting any tutorials for a while. These are distractions that I just don't have time for at this point in my life.
GL HF :)
Good luck, man, hope you can release it some day ;).
Pocket Warriors suggest you can take it with you in your pocket.
The name Pocket Warriors deviated from the name pokemon which stands for Pocket Monsters....
EDIT: o and it would be nice if you could give us a status update once every month or so :3 you could separate categories of the game and list a status.... for ex
Stat Engine - Unoriginal but done
Awesomeness - progressing
Moves/Attacks - Almost done .... and ect
dont know if anyones offered any ideas to the "jumping" thing, but u could just make a serious of regions over and under fences, so when u step into a region on top of th fence, it applies a buff (hidden) that increases the height then lowers it, while using triggers to move the unit to the corisponding region just below the fence. hope this helps, also this map looks awsome, and if u want to use any WoW models lemme know =) or if u need help with anything else.gl looking forward to this map
is there evolve in the game.if there is scv evolves thor will be nice
As i understand it there is, considering we have been discussing what would turn into who and all that. check the first post, it shows the established pokedex.
and (random thought :P) if they were pocket warriors wouldn't they be called pokewar? O.o
well here's some of my ideas for the pokedex,
1) Bulbaling (baneling) - 2) Infestasaur (infestor) - 3) Corruptasaur (old infestor aka Fatty)
4) Scantipe (Scantipede) Bug - 5) Colopod (The Infested cacoon thing) Bug
7)Sceedle (Scantipede) Bug/Poision - 8) ? ? ? (Zerg Cacoon) Bug/Poision - 9) ? ? ? (Corruptor) Bug/Poision
25) Probeichu - 26) Raitry (sentry) Electric
29) Ursan F (ursadak calf) Poision - 30)Ursarina (Ursadak F) Poision - 31) Ursaqueen (ursadak M) Poision/Ground
32) Ursan M (ursadak calf exotic) Poision - 33)Ursarino (ursadak f Exotic) Poision - 34) Ursaking (Ursadak M Exotic) Poision Ground
41) Zergbat (scourge) - 42) Broobat (Brood Lord) Poision Flying
52) Mog? (dog) Normal - 53) Lyosian? (Lyote) Normal
63) Ablot (Zealot) Psychic - 64) High Kadempler? (High Templer) - 65)Tassadam (Tassadar) Psycic
66) Colochop (colonist) Fighting
The three legendaries should be Terratron, an icy looking stone zealot, and a firey giant kerrigan.
The 3 starters should be a fire zealot, water sentry, grass pygalisk. the final forms of each could be a fire archon, water super zealot(get someone to make the model), grass uberlisk, maybe with a tree popping out of the top.
Well consider this a potential method to make some awesome attachments.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Get someone to make an Ash model. That would, in my opinion, make the game 10x better than having a marauder.
Great to be back and part of the community again!
@TacoManStan: Go
ash sucks. Nobody needs him. Use a cool character model and don't base it on the anime crap at all.
@TacoManStan: Go
The player model is a civilian, made short and stout. They actually look pretty good, and you get to choose between 6 male or 6 female models. I've intentionally avoided trying to reproduce any copyright models or characters. This game will be based on SC2 units and models, not pokemon.
So when will this be playable?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I don't know. I'm not going to make any promises I can't keep, so...
Progress has been pretty slow as of late, as I have lots of other things going on in my life, but there has been some progress. I have a working damage system with stats and it even checks for type effectiveness. There's levels but no experience yet, so that will probably happen next.
I'm happy to be back in the swing of things, but I can't promise that will stick. As I said, there's a lot of other things going on in my life: I work 40+ hours a week, I'm currently taking 2 classes, have a girlfriend as well as friends I like to hang out with, as well as normal life stuff.
I'll see where things go, but hopefully something will come out eventually. As always, I'll accept help in any form it comes. Any help will definitely speed up the process, and may even get me more excited about the project. In all honesty, I got kind of un-excited about this project, but I never considered dropping it. I just needed to step away for some time and focus on some more important things in my life before I could again refocus on this project. I definitely want to see this project to fruition, but I don't know how long that will be.
I've considered releasing a "pre-alpha demo" once general combat with experience is working. It may be fun to wander around the small area, level up, and collect what pokemon there are. At the same time, I know people get disheartened by "always in beta" projects, and start demanding/desiring updates, most likely at a faster pace than I can deliver. I don't want to kill the project by releasing something too early. Let me know what you guys think.
Well if the video of what you had alot earlier was anything to go by, I cannot wait. Besides feedback is always useful.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
It's actually much further along than that.
Looking at your avatar why do I wonder if there is one called Mutatwo. Anyhow people could make a more informed judgement if you made a movie showing the current state of the map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I want to catch them already! so gogo do your best! it looks good so far :). And wouldnt hurt to upload pictures/video every now and then.