I'm thinking up some ideas for new SC2 heroes in zergling blood. Units I know have to make a reappearance:
Sniper
Marine
Firebat
Kerrigan
Leader Zergling
I was also thinking of other abilities that might be possible, and fun.
Disease. After applied to first target, it applies itself to 2 targets very near (maybe just 1 mandatory target, and 50% or X% chance to require a second). If it cannot spread, the zergling dies. If it does spread successfully, that zergling lives (and gains immunity for the remainder of its lifespan). The death would award the original purchaser the kill. 1 hero credit. It'd be awefully fun ability to hit up someone's base that's been stockpiling zerglings. I thought that this would be good to use the baneling model, and be easily preventable if killed before reaching target zerglings.
Weapon / armor upgrades, with limited duration but unlimited amount. For each purchase, it would upgrade the damage of the standard claws by +1 for 1-2 minutes (haven't decided how long). No progressive cost scale, but each hero credit would be +1 and be on its own timer.
Anti-camp, throws all units in the purchaser's base, doing an amount of damage (I think somewhere about 27 damage, enough to make the attack think twice about an immediate assault).
Zergling production speed. Spend a hero credit to half the time between zergling spawns for the duration. Up to 3 speed reductions at a time (8x more zerglings during that time.
Anyone got any ideas for more heroes and whatnot? I especially need some more 'expensive' units (maybe not a 20 credit unit though). I plan to have 1 hero credit per 25 kills out of 2000 (2 awarded every 50 kills).
Hey, I've been working on Zergling Blood since the patch came out as a way to get into the editor. If you'd like to cooperate, that'd be cool. Otherwise, good luck. :)
I'm also working on one, I've added an ability called "Ignite" which is simply an aoe around your zergling(s) - makes for a cool micro strat and cool looking effect to rush into a group, ignite a few times until they all burn and rush out
I wouldn't mind cooperating at all. I already have an alpha out if you've checked it out at all. It's missing mass command and all the goodies for heroes and what-not. I'm not sure what style I'm gonna use for the mass command, I was thinking just a hot key + click. For the hero credits, just a multisection dialog, divided based on cost. I slowed down when exams came around and I realized how much of a pain it was to try and properly copy a zergling into a zergling leader. It kept changing the names and stuff of the other zerglings because being burrowed is a different unit.
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I'm thinking up some ideas for new SC2 heroes in zergling blood. Units I know have to make a reappearance:
Sniper
Marine
Firebat
Kerrigan
Leader Zergling
I was also thinking of other abilities that might be possible, and fun.
Disease. After applied to first target, it applies itself to 2 targets very near (maybe just 1 mandatory target, and 50% or X% chance to require a second). If it cannot spread, the zergling dies. If it does spread successfully, that zergling lives (and gains immunity for the remainder of its lifespan). The death would award the original purchaser the kill. 1 hero credit. It'd be awefully fun ability to hit up someone's base that's been stockpiling zerglings. I thought that this would be good to use the baneling model, and be easily preventable if killed before reaching target zerglings.
Weapon / armor upgrades, with limited duration but unlimited amount. For each purchase, it would upgrade the damage of the standard claws by +1 for 1-2 minutes (haven't decided how long). No progressive cost scale, but each hero credit would be +1 and be on its own timer.
Anti-camp, throws all units in the purchaser's base, doing an amount of damage (I think somewhere about 27 damage, enough to make the attack think twice about an immediate assault).
Zergling production speed. Spend a hero credit to half the time between zergling spawns for the duration. Up to 3 speed reductions at a time (8x more zerglings during that time.
Anyone got any ideas for more heroes and whatnot? I especially need some more 'expensive' units (maybe not a 20 credit unit though). I plan to have 1 hero credit per 25 kills out of 2000 (2 awarded every 50 kills).
Hey, I've been working on Zergling Blood since the patch came out as a way to get into the editor. If you'd like to cooperate, that'd be cool. Otherwise, good luck. :)
I'm also working on one, I've added an ability called "Ignite" which is simply an aoe around your zergling(s) - makes for a cool micro strat and cool looking effect to rush into a group, ignite a few times until they all burn and rush out
@Artanis186: Go
I wouldn't mind cooperating at all. I already have an alpha out if you've checked it out at all. It's missing mass command and all the goodies for heroes and what-not. I'm not sure what style I'm gonna use for the mass command, I was thinking just a hot key + click. For the hero credits, just a multisection dialog, divided based on cost. I slowed down when exams came around and I realized how much of a pain it was to try and properly copy a zergling into a zergling leader. It kept changing the names and stuff of the other zerglings because being burrowed is a different unit.