An ORPG is an Open Roleplay Game. And this ORPG will be also Online.
With Mod systems, Blizzard gives us the opportunity to make Mods as "Servers".
Imagine having a character in SC2 you can play by lauching a Dungeon map.
Imagine explore new maps, again and again with your same character, because all of these maps include the Star World Mod. It's the dream I want to make. A huge dream. That begins in Warcraft 3 with Dungeon Challenge Maps.
Starcraft 2 is NOT a FPS, the game is not done for that. The game will be played with the same Camera as Starcraft 2. No framerate problems ingame.
Moving is with the same system as Starcraft 2. Attack has been slightly modified.
Systems
Implemented
Threat System
In/Out of combat System
Smart commands (1)
Loot System
Custom Inventory System
Working...
Trade System
Quest System
Studying...
Ability switching System (2)
(1) The target system of Starcraft 2 has been removed. Instead of that you have a custom target system. All spells using a target to be launched are automatically launched on your target. Click on Backstab button, the spell will be executed on your target.
(2) 15 abilities per class, but only 5 at the same moment. You can switch your abilities when you are out of combat. You must earn these abilities before having it in your actionbar, with several looted items.
Others things
Load or Save are not available.
Abilities are lagless, but not the interface.
Hotkeys works for your actionbar.
By using Blizzard elements for the Interface Art, the Mod size is not very big (529Kb for the moment - perhaps 2Mb when finished).
Items are stored in the mod.
Ennemy units are NOT stored in the mod.
Loot tables are NOT stored in the mod.
All included systems uses the Catalog to make editing easy.
Quests done are stored in the mod. If you leave a map without finishing a quest, your progression for this quest is not saved.
I'm searching a name and an icon for the protoss "money" ingame. I cannot use the WoW money (it's the future!), and it seems stupid to use the terran money system.
Thanks. The money will be Crystals and will drop on any faction units (zerg, protoss, terran).
I realize the Ability Switching System is not possible for the moment, due to Blizzard limitations on the Command card.
The number of abilities for each hero will be increased to 7. The 7 abilities will appears on the Console UI. The system of customization will now use the system of glyphs in WoW. Each class have 15 different codex and 5 can be activated in the same time.
Codex will change damage or effects on abilities, making them more interesting.
Example:
Codex of Backstab: Your backstab is increased by 150% instead of 100% when done behind your target, but deals 50% less damage in all others cases.
I like how polished your UI design is but please use some custom made assets. Everyone is already bored of the blizzard assets. We see them used all the time. And creating a custom UI elements is really easy. All you need is a good image editing program(GIMP is free for example if you dont have PS) and google to search for some good ui elements. After that all you need to do is some basic recoler and to put it all together. Having custom assets really adds to the uniqueness of a project. Will follow this with interest.
I like how polished your UI design is but please use some custom made assets. Everyone is already bored of the blizzard assets. We see them used all the time. And creating a custom UI elements is really easy. All you need is a good image editing program(GIMP is free for example if you dont have PS) and google to search for some good ui elements. After that all you need to do is some basic recoler and to put it all together. Having custom assets really adds to the uniqueness of a project. Will follow this with interest.
Far, far easier said than done. Personally I'm still not completely tired of the SC2 assets, they're quite well-made. Custom models (of quality) are always welcome though, of course...but rarely does someone have a team / the time to invest in making such.
Really weird placemnt of enemy hp bar. Comes to almost center of screen and takes very large space, I could see that bocking view when facing multiple enemies.
What is an ORPG ?
An ORPG is an Open Roleplay Game. And this ORPG will be also Online.
With Mod systems, Blizzard gives us the opportunity to make Mods as "Servers".
Imagine having a character in SC2 you can play by lauching a Dungeon map. Imagine explore new maps, again and again with your same character, because all of these maps include the Star World Mod. It's the dream I want to make. A huge dream. That begins in Warcraft 3 with Dungeon Challenge Maps.
Starcraft 2 is NOT a FPS, the game is not done for that. The game will be played with the same Camera as Starcraft 2. No framerate problems ingame.
Moving is with the same system as Starcraft 2. Attack has been slightly modified.
Systems
Implemented
Working...
Studying...
(1) The target system of Starcraft 2 has been removed. Instead of that you have a custom target system. All spells using a target to be launched are automatically launched on your target. Click on Backstab button, the spell will be executed on your target.
(2) 15 abilities per class, but only 5 at the same moment. You can switch your abilities when you are out of combat. You must earn these abilities before having it in your actionbar, with several looted items.
Others things
Interface
Components of the interface :
Screens
In progress
Mod progress: 35%
First Map progress: 0%
Map project : http://www.sc2mapster.com/maps/orpg-star-world/
Nice to see there are other RPG lovers out there, working on big projects. Keep it up! :-)
Adding some new screenshots of the UI. Inventory System is finished.
PS: Ignore the Blizzard Inventory panel, it will disappear after beta-testing.
I thought the definition of ORPG was an "Open Role-Playing Game"?
Nonetheless, it's always good to see someone putting some effort into making a RPG. The UI is looking pretty good.
I'm searching a name and an icon for the protoss "money" ingame. I cannot use the WoW money (it's the future!), and it seems stupid to use the terran money system.
Someone has an idea?
@Doubotis: Go
Perhaps something like crystals, protoss often make use of crystals (buildings and such). It might fit with their culture?
@Mogranlocky: Go
I've found Purple / Red crystals in Doodads and blue in Units.
Thanks. The money will be Crystals and will drop on any faction units (zerg, protoss, terran).
I realize the Ability Switching System is not possible for the moment, due to Blizzard limitations on the Command card.
The number of abilities for each hero will be increased to 7. The 7 abilities will appears on the Console UI. The system of customization will now use the system of glyphs in WoW. Each class have 15 different codex and 5 can be activated in the same time.
Codex will change damage or effects on abilities, making them more interesting.
Example: Codex of Backstab: Your backstab is increased by 150% instead of 100% when done behind your target, but deals 50% less damage in all others cases.
I like how polished your UI design is but please use some custom made assets. Everyone is already bored of the blizzard assets. We see them used all the time. And creating a custom UI elements is really easy. All you need is a good image editing program(GIMP is free for example if you dont have PS) and google to search for some good ui elements. After that all you need to do is some basic recoler and to put it all together. Having custom assets really adds to the uniqueness of a project. Will follow this with interest.
Far, far easier said than done. Personally I'm still not completely tired of the SC2 assets, they're quite well-made. Custom models (of quality) are always welcome though, of course...but rarely does someone have a team / the time to invest in making such.
Always thought ORPG meant Open-world role playing game
It is:p, ORGP means no linear story to follow, just do what you wish to do. (similar to The elder scrolls: oblivion for example)
Then Final Fantasy XIII is NOT an OPRG... :P
Okay thanks. Star World will be an ORPG for "Online" and for "Open" in this case :P
By the way i want to release a video of current gameplay before the week-end. Stay tuned ;)
Development Preview #1
Looks promising.
Really weird placemnt of enemy hp bar. Comes to almost center of screen and takes very large space, I could see that bocking view when facing multiple enemies.