Overview
RUMBLE is a currently WiP Arena style map. Two teams duke it out to control three Control Points on the map to increase there teams Resources. Hero kills also contribute to resources, and once a team reaches a certain amount of resources, they win the game!
Features
Control Points will have both teams hurdling towards each other which ensures near constant action!
Unique Heroes to rampage through your friends and foes!
Relatively short respawn timers to discourage boredom!
Items! Yay!
Remote bases
In Production
Basically working on the terrain at the moment.
Working on this map is also a learning experience for me as I've never actually finished a map ( much messing around in Wc3 editor) but my ignorance will be no excuse for a failure of a map! Stay tuned for updates, and feel free to leave comments, criticism, and/or suggestions.
If you can do that, it'll make skills and techniques very important and most especially teamwork, since you can then immobilize or shift your enemies at the same time doing damage.
Even better, come up with a ton of new properties or elements to add to this system, and thus you have a list of skills that can be "comboed".
But be sure to balance it out kay?
A zealot (melee) that has a super charge could knock away light units, causing minor damage to the ones nearby, and at the same time, does major damage to a single target...
Overview
RUMBLE is a currently WiP Arena style map. Two teams duke it out to control three Control Points on the map to increase there teams Resources. Hero kills also contribute to resources, and once a team reaches a certain amount of resources, they win the game!
Features
Control Points will have both teams hurdling towards each other which ensures near constant action!
Unique Heroes to rampage through your friends and foes!
Relatively short respawn timers to discourage boredom!
Items! Yay!
Remote bases
In Production
Basically working on the terrain at the moment.
Terrain - 50%
Data (Abilities/Units/etc) - 2%
- Units - 1%
- Abilities - 1%
- Items - 0%
Triggers - 0%
Cosmetics - 0%
Working on this map is also a learning experience for me as I've never actually finished a map ( much messing around in Wc3 editor) but my ignorance will be no excuse for a failure of a map! Stay tuned for updates, and feel free to leave comments, criticism, and/or suggestions.
@Roar_Man:
Implement physics with the attacks and you'll grab even more attention.
Example:
Warrior shield bashes opponent!
Opponent goes flying!
If you can do that, it'll make skills and techniques very important and most especially teamwork, since you can then immobilize or shift your enemies at the same time doing damage.
Even better, come up with a ton of new properties or elements to add to this system, and thus you have a list of skills that can be "comboed".
But be sure to balance it out kay?
A zealot (melee) that has a super charge could knock away light units, causing minor damage to the ones nearby, and at the same time, does major damage to a single target...