How large can you possibly need the bank to be? For each hero you want to customize set a number for each value. Say you want skin 3, with 255/255/230RGB, and 22% transparent, and those last 3 opens are on/off/on.
I say make it easy! The bank value for Montag would look like this:
GM:325525523022101
But this is just my opinion of making it "simple", and is probably far more complicated, but still. Dumb it down to basic values for each one without labels, because it just has to find the values, not what each stands for...
Anyway. Enough of my craziness.
The customization looks awesome, and what were those skins? Especially the first one you changed it to! That looked WEIRD! O_o
Either Raynor or a Zerg hero (probably one with a Kerrigan model) should get a zergling dog "pet" :P Either as a skill or just for decoration. WC3 Terms: Locust swarm, single locust, no damage, Zergling model (but really big and on ground).
PS: For Raynor's gun swap, is there no way to have slightly different models for that? Like the Sniper Rifle one, can't you swap him to his Char model or something?
PPS: Oh, and for Thor, have normal model normally, and CE model as somethign to change to. That's nice and easy :P. And of course, Goliath as the other model. SC1 homage required. Lol.
(Part of PPS): And for Raynor, for customizing, probably Marine and War Pig models. Or Tauren Marine (but that'd be a little weird....)
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
How large can you possibly need the bank to be? For each hero you want to customize set a number for each value. Say you want skin 3, with 255/255/230RGB, and 22% transparent, and those last 3 opens are on/off/on. I say make it easy! The bank value for Montag would look like this: GM:325525523022101 But this is just my opinion of making it "simple", and is probably far more complicated, but still. Dumb it down to basic values for each one without labels, because it just has to find the values, not what each stands for... Anyway. Enough of my craziness.
You can store all of this in different number systems and compress it all into one giant string, but still, these are (fields x number of heroes x profiles) values to be saved. If I keep in mind there were almost 40 heroes in WC3 later on, this number will be HUGE. Also there is other stuff I would like to store later on, as well.
Quote:
The customization looks awesome, and what were those skins? Especially the first one you changed it to! That looked WEIRD! O_o
first one:
body: dark assimilator
arms: Zhakul'Das Obelisk
second one:
body: Char Rock Large
arms: Char Crystals
Quote:
Either Raynor or a Zerg hero (probably one with a Kerrigan model) should get a zergling dog "pet" :P Either as a skill or just for decoration. WC3 Terms: Locust swarm, single locust, no damage, Zergling model (but really big and on ground).
We will see ;)
Quote:
PS: For Raynor's gun swap, is there no way to have slightly different models for that? Like the Sniper Rifle one, can't you swap him to his Char model or something?
Try it out, you will see it actually works exactly as you want. Raynor uses his marine model for gauss rifle and shotgun and the commando one for sniper and plasma rifle. He also swaps the model based on the skill he performs (for penetrator round, he uses the sniper rifle, for the grenade, he uses the throw animation of his marine model)
There is just a small bug at the moment, causing the model to reset after reviving. To fix this, simply swap the weapon once after dying.
Quote:
PPS: Oh, and for Thor, have normal model normally, and CE model as somethign to change to. That's nice and easy :P. And of course, Goliath as the other model. SC1 homage required. Lol. (Part of PPS): And for Raynor, for customizing, probably Marine and War Pig models. Or Tauren Marine (but that'd be a little weird....)
We will see :). I could probably do that, but I'd like to play around with other possibilities.
Using different models however will be complicated when using different textures as well. For example, the ThorCE model does not work well with modified textures, while the usual Thor works just fine.
You know when I thought about the Zergling pet, I thought it'd do better for (Infested) Kerrigan, and as a summon spell. A proper pet! That, you know, actually does something. Lol.
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Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
You know when I thought about the Zergling pet, I thought it'd do better for (Infested) Kerrigan, and as a summon spell. A proper pet! That, you know, actually does something. Lol.
now since in HotS kerrigan is retaking control of the swarm, how much do you want to bet the first thing she regains control of are zerglings and she keeps one as a pet :P
I seriously doubt anyone wants to keep even a larva as a pet.
Anyone with half a brain wouldn't even let them be a science experiment. The UED tried that, look where it got them.
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
I haven't tried attachments myself but, is it not possible (for example with the first guy in the video) to make that attachment on his hand change with the same RBG changes as the main character? The glow attachment wouldnt really need to change, but the hand could look nicer if it also changed.
I think most of them looked good, only the high templar's alternate skins looked a bit ugly to me personally. Maybe others disagree, that and the attachment on his back seemed to misplace if you move. Other than that it looks great, keep going:P
@Kueken531: Go
I haven't tried attachments myself but, is it not possible (for example with the first guy in the video) to make that attachment on his hand change with the same RBG changes as the main character? The glow attachment wouldnt really need to change, but the hand could look nicer if it also changed.
Yes, easily. I thought about this myself and will probably do this for some attachments.
Quote:
I think most of them looked good, only the high templar's alternate skins looked a bit ugly to me personally. Maybe others disagree, that and the attachment on his back seemed to misplace if you move. Other than that it looks great, keep going:P
Thats why I need feedback, if many people agree on specific things being ugly, I will change them. But its all personal preference anyway, thats what all the customization is for :D
Also, its kind of hard to find good textures for the High Templar model, because it does not support most Emissive and Specular textures.
Those look AWESOME!!! Roach's second "attachment" I think is my least fav...
But WOW for Raynor and Hydra......that just looks EPIC!!
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
Not online yet, but for my tests, I just finished the bank storing stuff. Seems to work fine, so everyone will be able to save his favourite customizations when i release the next version.
It will be quite limited, though, only 2 profiles per player. I do not want to use more, because I might need bank space for other stuff.
Currently, they are toggleable to use for a specific hero or for all heroes, so you can, for example, make 1 profile for your favourite hero and 1 for all the others; the game will automatically pick the hero specific one when you pick or random the matching hero, and will use the other profile for other heroes.
Should I preload all units and heroes at map initialization? This would most likely reduce the ingame lag, but it would increase loading time by a LOT (we talk about 300%+ at least)
I think you should do something like at start preload everything and do something like waiting for things to initialize and after everything has loaded let everyone pick heroes etc.. so you only got a little bit of starting lag and not during gameplay or long loading times
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How large can you possibly need the bank to be? For each hero you want to customize set a number for each value. Say you want skin 3, with 255/255/230RGB, and 22% transparent, and those last 3 opens are on/off/on. I say make it easy! The bank value for Montag would look like this: GM:325525523022101 But this is just my opinion of making it "simple", and is probably far more complicated, but still. Dumb it down to basic values for each one without labels, because it just has to find the values, not what each stands for... Anyway. Enough of my craziness.
The customization looks awesome, and what were those skins? Especially the first one you changed it to! That looked WEIRD! O_o
Either Raynor or a Zerg hero (probably one with a Kerrigan model) should get a zergling dog "pet" :P Either as a skill or just for decoration. WC3 Terms: Locust swarm, single locust, no damage, Zergling model (but really big and on ground).
PS: For Raynor's gun swap, is there no way to have slightly different models for that? Like the Sniper Rifle one, can't you swap him to his Char model or something?
PPS: Oh, and for Thor, have normal model normally, and CE model as somethign to change to. That's nice and easy :P. And of course, Goliath as the other model. SC1 homage required. Lol. (Part of PPS): And for Raynor, for customizing, probably Marine and War Pig models. Or Tauren Marine (but that'd be a little weird....)
@Kueken531: Go
sure...
You can store all of this in different number systems and compress it all into one giant string, but still, these are (fields x number of heroes x profiles) values to be saved. If I keep in mind there were almost 40 heroes in WC3 later on, this number will be HUGE. Also there is other stuff I would like to store later on, as well.
first one:
second one:
We will see ;)
Try it out, you will see it actually works exactly as you want. Raynor uses his marine model for gauss rifle and shotgun and the commando one for sniper and plasma rifle. He also swaps the model based on the skill he performs (for penetrator round, he uses the sniper rifle, for the grenade, he uses the throw animation of his marine model)
There is just a small bug at the moment, causing the model to reset after reviving. To fix this, simply swap the weapon once after dying.
We will see :). I could probably do that, but I'd like to play around with other possibilities.
Using different models however will be complicated when using different textures as well. For example, the ThorCE model does not work well with modified textures, while the usual Thor works just fine.
Meh I really wana mess with those skins too, but seems like lots of work....so I dunno....
But customization sure is nice :)
You know when I thought about the Zergling pet, I thought it'd do better for (Infested) Kerrigan, and as a summon spell. A proper pet! That, you know, actually does something. Lol.
now since in HotS kerrigan is retaking control of the swarm, how much do you want to bet the first thing she regains control of are zerglings and she keeps one as a pet :P
@deathkad: Go
I seriously doubt anyone wants to keep even a larva as a pet. Anyone with half a brain wouldn't even let them be a science experiment. The UED tried that, look where it got them.
Another video of possible customizations for different heroes:
Tell me what you think: Which ones look great, which ones need improvements?
@Kueken531: Go
I haven't tried attachments myself but, is it not possible (for example with the first guy in the video) to make that attachment on his hand change with the same RBG changes as the main character? The glow attachment wouldnt really need to change, but the hand could look nicer if it also changed.
I think most of them looked good, only the high templar's alternate skins looked a bit ugly to me personally. Maybe others disagree, that and the attachment on his back seemed to misplace if you move. Other than that it looks great, keep going:P
Yes, easily. I thought about this myself and will probably do this for some attachments.
Thats why I need feedback, if many people agree on specific things being ugly, I will change them. But its all personal preference anyway, thats what all the customization is for :D
Also, its kind of hard to find good textures for the High Templar model, because it does not support most Emissive and Specular textures.
Ohh wow keuken, thats soo cool :) Btw around about how many players do we have? I havent been on for like 2 months.
And another bunch of customs:
Unfortunately, neither the roach, nor hydralisk or raynor support emissive textures, so they don't look that great.
Not sure, last time I checked it had about 60 hours played @ EU.
@Kueken531: Go
Holy....
Those look AWESOME!!! Roach's second "attachment" I think is my least fav... But WOW for Raynor and Hydra......that just looks EPIC!!
please, PLEASE put raynor's "alright boys, stay frosty" quote in with that variant 1
also, is the customisable bit live yet or not?
if it is then try and have it for map night and make a contest for the coolest names with coolest guy :P
P.S. who knew that high templars = angel's of death
@deathkad: Go
Not online yet, but for my tests, I just finished the bank storing stuff. Seems to work fine, so everyone will be able to save his favourite customizations when i release the next version.
It will be quite limited, though, only 2 profiles per player. I do not want to use more, because I might need bank space for other stuff.
Currently, they are toggleable to use for a specific hero or for all heroes, so you can, for example, make 1 profile for your favourite hero and 1 for all the others; the game will automatically pick the hero specific one when you pick or random the matching hero, and will use the other profile for other heroes.
@Sandman366: Go
Actually I found escpecially the second roach attachment very nice. What model are you using for that? And where do you attach it?
Edit: Woot @ Hydra! Would you mind telling us what the textures are?
Feel free to ask anything, I gladly share the information.
Roach 2nd attachment:
(about 15 minutes of trial and error -.-)
The skins:
(order: diffuse/emissive/specular)
Hydra var1:
Hydra var2:
Unfortunately, the hydralisk model does not support emissive textures.
v0.7 beta released.
Changelog:
(does not move the camera when clicking)
(each sentry can use force fields only once, also added a cooldown to the target)
Picking a hero manually is not restricted
A small question:
Should I preload all units and heroes at map initialization? This would most likely reduce the ingame lag, but it would increase loading time by a LOT (we talk about 300%+ at least)
I think you should do something like at start preload everything and do something like waiting for things to initialize and after everything has loaded let everyone pick heroes etc.. so you only got a little bit of starting lag and not during gameplay or long loading times