I see your recent matches.. Everywhere HLW and i become jealous :<
Indeed, I was testing a couple of times with my teammates (well, only one of them :D) and some buddys. Like expected, the balancing is still way off, and currently, it is very hard to survive in the later stages of the game due to a lack of lategame items or other ways to power up your hero in the lategame.
However, we encountered a surprisingly low amount of bugs, the overall engine works nicely, the perfomance was okay (well - when we sent absolute unreal masses of units, of course it would lag like hell ;) )
Indeed, I was testing a couple of times with my teammates (well, only one of them :D) and some buddys. Like expected, the balancing is still way off, and currently, it is very hard to survive in the later stages of the game due to a lack of lategame items or other ways to power up your hero in the lategame.
However, we encountered a surprisingly low amount of bugs, the overall engine works nicely, the perfomance was okay (well - when we sent absolute unreal masses of units, of course it would lag like hell ;) )
Surprisingly low numbers of bugs is always a wonderful surprise. All of the news sounds good! =D
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
I improved consumable healing items in the lategame, so surviving should be possible now ;). I did not really test them (well, for functionality, they do work, but not, if they are actually balanced).
For all of you expecting the map: I did not include THAT much help for new players right now, so be prepared for some confusion at first. Players knowing HLW from WC3 should be able to get along, though.
I improved consumable healing items in the lategame, so surviving should be possible now ;). I did not really test them (well, for functionality, they do work, but not, if they are actually balanced).
For all of you expecting the map: I did not include THAT much help for new players right now, so be prepared for some confusion at first. Players knowing HLW from WC3 should be able to get along, though.
Rofl. So we from HLWRoC get to roflpwn newbies until we feel like explaining stuff?
It was the same way in HLWRoC!!! Lol. (I'm serious, some people needed to be told to send stuff, it was sad...)
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
i think you should rename the Thor's Imortality Protocol the "Kad Protocol" in honor of my epic last stand and do you think you can modify the mothership's ability to cloak other units because having multiple motherships stops people from being able to see anything
the marine talent tree seems to let you buy the "swap gun" spell 1 level before you can actually swap to a new weapon
oh and is there a new spell for all the characters as we had 3 extra talent points.
Rofl. So we from HLWRoC get to roflpwn newbies until we feel like explaining stuff? It was the same way in HLWRoC!!! Lol. (I'm serious, some people needed to be told to send stuff, it was sad...)
I will improve the help features a lot. Hopefully, noone has to explain the whole game.
i think you should rename the Thor's Imortality Protocol the "Kad Protocol" in honor of my epic last stand and do you think you can modify the mothership's ability to cloak other units because having multiple motherships stops people from being able to see anything
You can get observer drones at the consumable shop to see invisible units, and close to your starting area cloaked units should be revealed as well.
Quote:
the marine talent tree seems to let you buy the "swap gun" spell 1 level before you can actually swap to a new weapon
Could you elaborate? You should be able to swap to the shotgun after learning the first level of the spell.
Quote:
oh and is there a new spell for all the characters as we had 3 extra talent points.
Not yet, maybe I will add some more levels and an attribute bonus? Maybe the whole leveling system will be overhauled? I don't know yet.
You can get observer drones at the consumable shop to see invisible units, and close to your starting area cloaked units should be revealed as well. Quote:
the marine talent tree seems to let you buy the "swap gun" spell 1 level before you can actually swap to a new weapon
Could you elaborate? You should be able to swap to the shotgun after learning the first level of the spell. Quote:
oh and is there a new spell for all the characters as we had 3 extra talent points.
Not yet, maybe I will add some more levels and an attribute bonus? Maybe the whole leveling system will be overhauled? I don't know yet. Quote:
otherwise epic map
Thanks :)
i didn't mean about the shotgun that one works but at level 5 or something (was a bit busy trying to survive to really look) you can put the second point in but you dont get the sniper rifle till the next level which seems a bit cheating like,or it could be working as intended but your tooltip says something along the lines of "new weapon every skill up".
were drones at the consumable shop? i didn't notice i still think that a sudden rush of those things is a bit OP though especially since somepeople (like me) won't notice the drones
also i would change the name of thors EMP as when i was using it i thought it knocked cloak off, or stunned them or something then i read the tooltip and realised its a splash attack and its a >.< face from me
i didn't mean about the shotgun that one works but at level 5 or something (was a bit busy trying to survive to really look) you can put the second point in but you dont get the sniper rifle till the next level which seems a bit cheating like,or it could be working as intended but your tooltip says something along the lines of "new weapon every skill up".
It should actually say "new weapon every 2 skill points" ;)
Quote:
were drones at the consumable shop? i didn't notice i still think that a sudden rush of those things is a bit OP though especially since somepeople (like me) won't notice the drones
Yes, there are quite a lot of things, which people won't realize at first. I need to add more information ;)
Quote:
also i would change the name of thors EMP as when i was using it i thought it knocked cloak off, or stunned them or something then i read the tooltip and realised its a splash attack and its a >.< face from me
Well, I could add a decloak and energy drain effect, or, if you have a fitting suggestion, I could change the name ;).
Another try to fix localization errors. The Localizer does not seem to work properly on my map, so I tried to do it manually. I hope everything works now.
So this game isn't available in North America or SEA servers?
and if the game was available what should i type into search to find it or what category ect?
Another try to fix localization errors. The Localizer does not seem to work properly on my map, so I tried to do it manually. I hope everything works now.
well when i started using it i was sorta busy (shame we can't put the replay out as a video really quickly) so i didn't notice it
if i remember correctly it does 115 damage normally which is 230 damage to shields which doesn't do much against most high level units but hey
Its 115 damage per EMP blasts, you fire 2 blasts, so thats 230 / 460 vs shield. Also, every point in intelligence increases spell damage by 1 % and there are items to further increase spell damage. It already has more damage than your average spell, and affects a huge area. And the higher tier units are not meant to be one-shotted by standard skills ;)
Still, balancing will be reworked anyway, so this might be changed as well.
I tested the localization issues with a friend. He confirmed, the german version has correct tooltips now. So I assume, most locals work correctly. If something is still broken for you, please report and tell me, which locale you are using.
Its 115 damage per EMP blasts, you fire 2 blasts, so thats 230 / 460 vs shield. Also, every point in intelligence increases spell damage by 1 % and there are items to further increase spell damage. It already has more damage than your average spell, and affects a huge area. And the higher tier units are not meant to be one-shotted by standard skills ;)
Still, balancing will be reworked anyway, so this might be changed as well.
I tested the localization issues with a friend. He confirmed, the german version has correct tooltips now. So I assume, most locals work correctly. If something is still broken for you, please report and tell me, which locale you are using.
really? the things you miss when on a last stand :P
Not played yet because life is deciding to jump in the way every time possible, but I do have a thought on the spell damage increase thing.
No way you could make a tooltip that changes all the time, like with the normal desc, you could have "Current damage: #'. Or a command to show current skill damage.
PS: The 1% increase is from original value or incremental? (1.01 then 1.02 or 1.01 then 1.0201?)
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
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I hope youre going to update the front page soon or when u release the first alpha/beta.
Indeed, I was testing a couple of times with my teammates (well, only one of them :D) and some buddys. Like expected, the balancing is still way off, and currently, it is very hard to survive in the later stages of the game due to a lack of lategame items or other ways to power up your hero in the lategame.
However, we encountered a surprisingly low amount of bugs, the overall engine works nicely, the perfomance was okay (well - when we sent absolute unreal masses of units, of course it would lag like hell ;) )
A necessary evil... yes it seems I need to do that.
€ Updated first post and project page. Also added a release date for the public beta: Tomorrow :) (most likely in the evening, for the EU map night)
Excellent news and nice job.
Surprisingly low numbers of bugs is always a wonderful surprise. All of the news sounds good! =D
I'm bouncing off the walls waiting for the beta tomorrow! :D
I improved consumable healing items in the lategame, so surviving should be possible now ;). I did not really test them (well, for functionality, they do work, but not, if they are actually balanced).
For all of you expecting the map: I did not include THAT much help for new players right now, so be prepared for some confusion at first. Players knowing HLW from WC3 should be able to get along, though.
Lol, funny. But at least we should survive!! :)
Rofl. So we from HLWRoC get to roflpwn newbies until we feel like explaining stuff? It was the same way in HLWRoC!!! Lol. (I'm serious, some people needed to be told to send stuff, it was sad...)
i think you should rename the Thor's Imortality Protocol the "Kad Protocol" in honor of my epic last stand and do you think you can modify the mothership's ability to cloak other units because having multiple motherships stops people from being able to see anything
the marine talent tree seems to let you buy the "swap gun" spell 1 level before you can actually swap to a new weapon
oh and is there a new spell for all the characters as we had 3 extra talent points.
otherwise epic map
Yeah, well, it is released now. There were some localization errors, so I uploaded another new version already.
For the balance changes, I will take a little more time.
I will improve the help features a lot. Hopefully, noone has to explain the whole game.
You can get observer drones at the consumable shop to see invisible units, and close to your starting area cloaked units should be revealed as well.
Could you elaborate? You should be able to swap to the shotgun after learning the first level of the spell.
Not yet, maybe I will add some more levels and an attribute bonus? Maybe the whole leveling system will be overhauled? I don't know yet.
Thanks :)
i didn't mean about the shotgun that one works but at level 5 or something (was a bit busy trying to survive to really look) you can put the second point in but you dont get the sniper rifle till the next level which seems a bit cheating like,or it could be working as intended but your tooltip says something along the lines of "new weapon every skill up".
were drones at the consumable shop? i didn't notice i still think that a sudden rush of those things is a bit OP though especially since somepeople (like me) won't notice the drones
also i would change the name of thors EMP as when i was using it i thought it knocked cloak off, or stunned them or something then i read the tooltip and realised its a splash attack and its a >.< face from me
It should actually say "new weapon every 2 skill points" ;)
Yes, there are quite a lot of things, which people won't realize at first. I need to add more information ;)
Well, I could add a decloak and energy drain effect, or, if you have a fitting suggestion, I could change the name ;).
i'd say keep the name but have maybe 100-200 shield loss and 4 sec stun for mechanical units
but seriously change the imortality protocol name ;) have it as KADD Protocol (Kick Ass Dont Die) :p
if you need help testing thor just tell me and i'll work da last stand magic (p.s. in case you haven't noticed i love thor :P)
Another try to fix localization errors. The Localizer does not seem to work properly on my map, so I tried to do it manually. I hope everything works now.
It actually causes double damage to shields.
So this game isn't available in North America or SEA servers? and if the game was available what should i type into search to find it or what category ect?
I will wait some days to fix the most eminent stuff (like the localization issues), then I will attempt to release the Map at NA and SEA as well.
In Europe, the name ist "HeroLineWars".
@Kueken531: Go
Alright, thanks for the info. Shame i cant access the euro servers. Hopefully you will fix the small issues soon.
well when i started using it i was sorta busy (shame we can't put the replay out as a video really quickly) so i didn't notice it
if i remember correctly it does 115 damage normally which is 230 damage to shields which doesn't do much against most high level units but hey
Its 115 damage per EMP blasts, you fire 2 blasts, so thats 230 / 460 vs shield. Also, every point in intelligence increases spell damage by 1 % and there are items to further increase spell damage. It already has more damage than your average spell, and affects a huge area. And the higher tier units are not meant to be one-shotted by standard skills ;)
Still, balancing will be reworked anyway, so this might be changed as well.
I tested the localization issues with a friend. He confirmed, the german version has correct tooltips now. So I assume, most locals work correctly. If something is still broken for you, please report and tell me, which locale you are using.
really? the things you miss when on a last stand :P
Not played yet because life is deciding to jump in the way every time possible, but I do have a thought on the spell damage increase thing.
No way you could make a tooltip that changes all the time, like with the normal desc, you could have "Current damage:
#'. Or a command to show current skill damage. PS: The 1% increase is from original value or incremental? (1.01 then 1.02 or 1.01 then 1.0201?)