Ohh well thats a shame to hear about pvp. The main point i was trying to make was it just sucks at the very end of the game where it comes down to having to blink to the enemy team and have a boring fight. But meh it was just a suggestion. But it would be nice if you have a look at the link i provided you in my previous post, because it might actually help in creating moves for new characters.
Anyways keep up the good work.
After some private testgames, I realized, I need to try some bigger test games soon. The basic concept works quite nice, but despite all my efforts the balancing is still way off, and the HLW feeling is not coming up as well as I had expected (at least for me personally). For this to improve, I most likely need feedback and test games on a larger scale, so you guys can expect a public beta test soon (as in probably the next few days).
However, it might be very possible, that you will be disappointed by the feeling and the balance in the first versions. If this is the case, please try to figure out, whats the reason and give me feedback.
I will do some more private testgames and fix some last minute issues, and hopefully I can release the beta version this week.
As always kueken, cant wait to test it out ;) Srry for not being available today - severe comp problems, had to reinstall windows twice this weekend...
As always kueken, cant wait to test it out ;) Srry for not being available today - severe comp problems, had to reinstall windows twice this weekend...
Oh, well, I did not have THAT much time, either. I hope you get your comp up&running soon xD
Public Beta? (Eyes go bigger than O_O, mouth smiles and drops larger than =D) (Or does that just sound ridiculous?)
However, yay! Pub Beta! Would love a new reason to get on SC2 these days, kinda bored of most of the other maps atm...(and it'd give a reason to stop only playing priv games too hahaha)
Thoughts on Erekul (watched part of vid, paused, wrote thoughts, went back to vid, repeat): "DT" with HT unit? That'll confuse people who don't know what custom maps are...hah. Chain lightning like skill, sweet. Wind Walk like ramming skill....that looks kinda cool actually. Reminds me of one of those guys in RoC, one of the later versions, the Ghost Rider guy I think it was...looks like you're kinda ripping off own skills :P. Third skill: So it's kinda like Maar's "graviton prison" (or whatever it was) only groups....okay, cool. Ultimate...wow. How to describe? Hmm, anyway, it seems way too short. I mean you got what was there and that was it. Channeling skill...for about 3 seconds? Far too short in my opinion.
Overall: I think my main problem with this guy is the model, HT model just makes me think the guy'll be very squishy, and one of those makes me think you'll be tanking a lot of damage should you not kill everything with it (WW ram). However, he looks good. (Should I post thoughts on other heroes like this? Critique every skill & overall thoughts?)
Edit: You had to reinstall Windows TWICE? I've never reinstalled it ever, and I've had one XP computer for like 6-7 years now.....
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
Public Beta? (Eyes go bigger than O_O, mouth smiles and drops larger than =D) (Or does that just sound ridiculous?)
However, yay! Pub Beta! Would love a new reason to get on SC2 these days, kinda bored of most of the other maps atm...(and it'd give a reason to stop only playing priv games too hahaha)
:)
Quote:
Thoughts on Erekul (watched part of vid, paused, wrote thoughts, went back to vid, repeat): "DT" with HT unit? That'll confuse people who don't know what custom maps are...hah.
Well, they will get used to it, I guess.
Quote:
Chain lightning like skill, sweet.
I actually think about replacing it, those bouncing skills are a pain in the ass to make in the editor, and they don't even look or feel good. Not to mention they cause problems, when used by multiple players :/
Quote:
Wind Walk like ramming skill....that looks kinda cool actually. Reminds me of one of those guys in RoC, one of the later versions, the Ghost Rider guy I think it was...looks like you're kinda ripping off own skills :P.
Well, if I would always have to create something absolutely original, this would probably take a while...
Quote:
Third skill: So it's kinda like Maar's "graviton prison" (or whatever it was) only groups....okay, cool.
Yes, its actually very similar to Maar's ability. I did realize this, after I was finished with the spell :D
Quote:
Ultimate...wow. How to describe? Hmm, anyway, it seems way too short. I mean you got what was there and that was it. Channeling skill...for about 3 seconds? Far too short in my opinion.
I want to avoid too long channeling times, While channeling, you are extremely vulnerable usually, also you need to make sure to finish the channel to get the maximum spell effect. I would rather use a shorter channelling time and use a shorter cooldown as well.
Quote:
Overall: I think my main problem with this guy is the model, HT model just makes me think the guy'll be very squishy, and one of those makes me think you'll be tanking a lot of damage should you not kill everything with it (WW ram). However, he looks good.
Well, you can use it as an escape spell, as well. Also you cannot be hit by missiles, while you are travelling.
Quote:
(Should I post thoughts on other heroes like this? Critique every skill overall thoughts?)
Okay then! :) But the Ultimate I mean is far too short. Most Ults are long CD and long term effects, this one seems like the guy is lifted into the air, shoots old-style PsiStorm bolts hitting everything in front of him, and done. Hardly seems channeling when it's like 5 seconds tops. I might've used that thing as an escape spell, but eh. I still think HT model makes him feel squishy. They're always squishy so I guess it's kinda become the norm.
And no, I don't mean you have to come up with something completely original every time. I was trying to poke fun at you ripping off your own ideas -.-
And don't replace the chain lightning like thing. It's good! It gives multi-target without having to try to squish a line of guys for an aoe, which might not work out anyway.
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
@Kueken531: Go
Very few words describe this. One is "Awesome". I'll use that.
AWESOME!!!!!!!!!!!!!!
(Did I overdo it? :/ Lol)
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
lol sandman, relax bro. Theres a long rocky road ahead of keuken to get this game balanced along with adding new characters ect so dont get blown away by the first release lol.
Some more internal testing showed, there are still some matters to take care of; however I am quite confident, I can start the beta release this week.
I've done a fair bit of programming at Tafe ( javascript,html,css,php) and Uni ( java, which i am learning right now.) but i have never thought of playing with the "easily moddable" new starcraft 2 editor.
Ill consider playing around with it then if i like it and learn more about it ill try and lend you a hand keuken. Not giving any promises tho :S
I can be however I want to be. Learn to live in the now sometimes, because now we're about to get HLW WoL! (No? Did we ever settle on a name?) And yeah it might not seem very good at first. That's why the first version is rarely (if ever) the final version. :P
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
I can be however I want to be. Learn to live in the now sometimes, because now we're about to get HLW WoL! (No? Did we ever settle on a name?)
As for the name, I will go for just HeroLineWars, I think. HLW WoL is already taken and so is Hero Line Wars with spaces. However, while without spaces might look awkward, it comes in handy with Blizzard's retarded search bar - if you search Hero Line Wars you will get about every map with "hero", "line" and "wars" in it, so you need so scroll a while to get to Hero Line Wars. In one word, without spaces, you should be able to find it instantly.
Quote:
And yeah it might not seem very good at first. That's why the first version is rarely (if ever) the final version. :P
lol sandman, relax bro. Theres a long rocky road ahead of keuken to get this game balanced along with adding new characters ect so dont get blown away by the first release lol.
So true...
Quote:
I've done a fair bit of programming at Tafe ( javascript,html,css,php) and Uni ( java, which i am learning right now.) but i have never thought of playing with the "easily moddable" new starcraft 2 editor. Ill consider playing around with it then if i like it and learn more about it ill try and lend you a hand keuken. Not giving any promises tho :S
In this case, let me throw your words right back at ya: "Theres a long rocky road ahead of you" :p
lol sandman, relax bro. Theres a long rocky road ahead of keuken to get this game balanced along with adding new characters ect so dont get blown away by the first release lol.
if the first public release is already blowing people away, küken has done something right. you don'T want ever release a first version, which is not already good. the first game people play on your map is probably the most important
if the first public release is already blowing people away, küken has done something right. you don'T want ever release a first version, which is not already good. the first game people play on your map is probably the most important
Depends on what you call the first version. Plus, some maps don't hit "V1.0" for a while, some spend quite a long time before hitting V1.0. But when the first public release blows your audience away, you've either created something that'll be a Platinum Map (or whatever Blizzard is calling the maps you can have people pay for) or they weren't expecting anything nearly that good.
@Sandman366: Go
As for the name, I will go for just HeroLineWars, I think. HLW WoL is already taken and so is Hero Line Wars with spaces. However, while without spaces might look awkward, it comes in handy with Blizzard's retarded search bar - if you search Hero Line Wars you will get about every map with "hero", "line" and "wars" in it, so you need so scroll a while to get to Hero Line Wars. In one word, without spaces, you should be able to find it instantly.
I thought there was only one other HLW being made? Meh. Anyway, yeah, it does look awkward without spaces...but eh. (Spell out WoL and/or HLW? [HLW: Wings of Liberty; Hero Line Wars: WoL; Hero Line Wars: Wings of Liberty; perhaps no colon but the point was made])
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
I thought there was only one other HLW being made? Meh. Anyway, yeah, it does look awkward without spaces...but eh. (Spell out WoL and/or HLW? [HLW: Wings of Liberty; Hero Line Wars: WoL; Hero Line Wars: Wings of Liberty; perhaps no colon but the point was made])
One other I know of (no news since january), and one long abandoned one. But many more might have attempted something similar already, and every name they have taken for any private test release is not available anymore.
@Kueken531: Go
Ohh well thats a shame to hear about pvp. The main point i was trying to make was it just sucks at the very end of the game where it comes down to having to blink to the enemy team and have a boring fight. But meh it was just a suggestion. But it would be nice if you have a look at the link i provided you in my previous post, because it might actually help in creating moves for new characters. Anyways keep up the good work.
Need,... more,... Updates... with Videos...! *argh*
After some private testgames, I realized, I need to try some bigger test games soon. The basic concept works quite nice, but despite all my efforts the balancing is still way off, and the HLW feeling is not coming up as well as I had expected (at least for me personally). For this to improve, I most likely need feedback and test games on a larger scale, so you guys can expect a public beta test soon (as in probably the next few days).
However, it might be very possible, that you will be disappointed by the feeling and the balance in the first versions. If this is the case, please try to figure out, whats the reason and give me feedback.
I will do some more private testgames and fix some last minute issues, and hopefully I can release the beta version this week.
Happy to hear that the map is soon open for beta testing. Me and some friends are happy to help you test it and give you feedback.
keep up the good work!
Excited to hear about the beta :D
Ill be looking forward to helping you improve HLW and make it the best version yet....until WC4 comes out. ;)
As always kueken, cant wait to test it out ;) Srry for not being available today - severe comp problems, had to reinstall windows twice this weekend...
Very nice :)
Oh, well, I did not have THAT much time, either. I hope you get your comp up&running soon xD
Public Beta? (Eyes go bigger than O_O, mouth smiles and drops larger than =D) (Or does that just sound ridiculous?)
However, yay! Pub Beta! Would love a new reason to get on SC2 these days, kinda bored of most of the other maps atm...(and it'd give a reason to stop only playing priv games too hahaha)
Thoughts on Erekul (watched part of vid, paused, wrote thoughts, went back to vid, repeat): "DT" with HT unit? That'll confuse people who don't know what custom maps are...hah. Chain lightning like skill, sweet. Wind Walk like ramming skill....that looks kinda cool actually. Reminds me of one of those guys in RoC, one of the later versions, the Ghost Rider guy I think it was...looks like you're kinda ripping off own skills :P. Third skill: So it's kinda like Maar's "graviton prison" (or whatever it was) only groups....okay, cool. Ultimate...wow. How to describe? Hmm, anyway, it seems way too short. I mean you got what was there and that was it. Channeling skill...for about 3 seconds? Far too short in my opinion. Overall: I think my main problem with this guy is the model, HT model just makes me think the guy'll be very squishy, and one of those makes me think you'll be tanking a lot of damage should you not kill everything with it (WW ram). However, he looks good. (Should I post thoughts on other heroes like this? Critique every skill & overall thoughts?)
Edit: You had to reinstall Windows TWICE? I've never reinstalled it ever, and I've had one XP computer for like 6-7 years now.....
:)
Well, they will get used to it, I guess.
I actually think about replacing it, those bouncing skills are a pain in the ass to make in the editor, and they don't even look or feel good. Not to mention they cause problems, when used by multiple players :/
Well, if I would always have to create something absolutely original, this would probably take a while...
Yes, its actually very similar to Maar's ability. I did realize this, after I was finished with the spell :D
I want to avoid too long channeling times, While channeling, you are extremely vulnerable usually, also you need to make sure to finish the channel to get the maximum spell effect. I would rather use a shorter channelling time and use a shorter cooldown as well.
Well, you can use it as an escape spell, as well. Also you cannot be hit by missiles, while you are travelling.
If you like; the more feedback, the better :)
Okay then! :) But the Ultimate I mean is far too short. Most Ults are long CD and long term effects, this one seems like the guy is lifted into the air, shoots old-style PsiStorm bolts hitting everything in front of him, and done. Hardly seems channeling when it's like 5 seconds tops. I might've used that thing as an escape spell, but eh. I still think HT model makes him feel squishy. They're always squishy so I guess it's kinda become the norm.
And no, I don't mean you have to come up with something completely original every time. I was trying to poke fun at you ripping off your own ideas -.- And don't replace the chain lightning like thing. It's good! It gives multi-target without having to try to squish a line of guys for an aoe, which might not work out anyway.
Some more internal testing showed, there are still some matters to take care of; however I am quite confident, I can start the beta release this week.
@Kueken531: Go Very few words describe this. One is "Awesome". I'll use that.
AWESOME!!!!!!!!!!!!!!
(Did I overdo it? :/ Lol)
@Sandman366: Go
lol sandman, relax bro. Theres a long rocky road ahead of keuken to get this game balanced along with adding new characters ect so dont get blown away by the first release lol.
I've done a fair bit of programming at Tafe ( javascript,html,css,php) and Uni ( java, which i am learning right now.) but i have never thought of playing with the "easily moddable" new starcraft 2 editor. Ill consider playing around with it then if i like it and learn more about it ill try and lend you a hand keuken. Not giving any promises tho :S
@darklordofspawn: Go
I can be however I want to be. Learn to live in the now sometimes, because now we're about to get HLW WoL! (No? Did we ever settle on a name?) And yeah it might not seem very good at first. That's why the first version is rarely (if ever) the final version. :P
As for the name, I will go for just HeroLineWars, I think. HLW WoL is already taken and so is Hero Line Wars with spaces. However, while without spaces might look awkward, it comes in handy with Blizzard's retarded search bar - if you search Hero Line Wars you will get about every map with "hero", "line" and "wars" in it, so you need so scroll a while to get to Hero Line Wars. In one word, without spaces, you should be able to find it instantly.
So true...
In this case, let me throw your words right back at ya: "Theres a long rocky road ahead of you" :p
if the first public release is already blowing people away, küken has done something right. you don'T want ever release a first version, which is not already good. the first game people play on your map is probably the most important
Depends on what you call the first version. Plus, some maps don't hit "V1.0" for a while, some spend quite a long time before hitting V1.0. But when the first public release blows your audience away, you've either created something that'll be a Platinum Map (or whatever Blizzard is calling the maps you can have people pay for) or they weren't expecting anything nearly that good.
I thought there was only one other HLW being made? Meh. Anyway, yeah, it does look awkward without spaces...but eh. (Spell out WoL and/or HLW? [HLW: Wings of Liberty; Hero Line Wars: WoL; Hero Line Wars: Wings of Liberty; perhaps no colon but the point was made])
One other I know of (no news since january), and one long abandoned one. But many more might have attempted something similar already, and every name they have taken for any private test release is not available anymore.
I see your recent matches.. Everywhere HLW and i become jealous :<