@Pandaros_Brewmaster: Go
I think the only way you can have success with a project like this is to be completely original in making it, porting over heroes and items is exactly what hundreds of other people will be doing.
If you aren't original I can only imagine your project will be drowned out by the flood of others like it, and I am sure that there will be an endorsed port of it by the current manager of dota out there eventually, limiting chances of success greatly. It's a harsh truth but it needs to be said.
@Pandaros_Brewmaster: Go I think the only way you can have success with a project like this is to be completely original in making it, porting over heroes and items is exactly what hundreds of other people will be doing.
If you aren't original I can only imagine your project will be drowned out by the flood of others like it, and I am sure that there will be an endorsed port of it by the current manager of dota out there eventually, limiting chances of success greatly. It's a harsh truth but it needs to be said.
I would defintely Advocate staying true to the original, but I highly doubt Icefrog would bother manually porting over another one if yours is already there. He'd just endorse it if it were well made.
Icefrog himself has stated previously he doesn't intend to port the map to starcraft 2.
I would defintely Advocate staying true to the original, but I highly doubt Icefrog would bother manually porting over another one if yours is already there. He'd just endorse it if it were well made.
dun be so negative man.
Icefrog already said he isn't doing a Starcraft II port because Heroes of Newerth and League of Legends took Dota as far as it could go. The "dota" if you will, of starcraft II will be a new and original Aeon Of Strife style map, not just a port. Because no matter how well done the port is, it will never have a Game Engine, matchmaking, etc built specifically for it. So people who want to play dota will play one of those two games, and the rest will be playing whatever brilliant substitute takes the bnet throne.
I am not being negative, I am just being honest, and hoping Neo's project flows with originality.
Icefrog already said he isn't doing a Starcraft II port because Heroes of Newerth and League of Legends took Dota as far as it could go. The "dota" if you will, of starcraft II will be a new and original Aeon Of Strife style map, not just a port. Because no matter how well done the port is, it will never have a Game Engine, matchmaking, etc built specifically for it. So people who want to play dota will play one of those two games, and the rest will be playing whatever brilliant substitute takes the bnet throne.
I am not being negative, I am just being honest, and hoping Neo's project flows with originality.
League of Legends isn't dota, and Heroes of Newerth will cost money. Of course, Starcraft 2 will cost money too, but remember, if I would have bought SC2 anyway, this map is essentially free. The only things I sacrifice #1 Ladder and #2Reconnect. Reconnect could possibly even be coded in, and ladders would be supported by blizzard if the map achieved sufficient popularity.
Humm at 1 to 1 port? ok ill port the existing items and heroes from dota and if i feel like making more heroes can port some HoN heroes over.
I made a lot of progress today
setup towers, Hardmode, easy mode and regular modes
Got a Slew of units done and creeps.
Rune (power up system) is up and running.
as far as unit models is concerned the campaign units have not been added to the editor yet i will create the abilities and use temporary ones in the meantime. I am working on some spells this map will take months to make because of the large number of heroes and abilities involved. so waiting for unit models to be released is no big deal.
I am excited for this project and hope to keep it up to date with DotA.
Icefrog already said he isn't doing a Starcraft II port because Heroes of Newerth and League of Legends took Dota as far as it could go. The "dota" if you will, of starcraft II will be a new and original Aeon Of Strife style map, not just a port. Because no matter how well done the port is, it will never have a Game Engine, matchmaking, etc built specifically for it. So people who want to play dota will play one of those two games, and the rest will be playing whatever brilliant substitute takes the bnet throne.
I am not being negative, I am just being honest, and hoping Neo's project flows with originality.
The truth of the matter is not too many people have the knowledge and dedication to re-create dota. If someone sits down and tries to re-create it they are going to realize this map is going to take more than a few hours to recreate 60+ heroes with their own abilities and the 100's of items. not to mention the deep knowledge of the map editor. This is not exactly placing minerals next to a starting point.
I think if i put the effort in to make this a great map it will be. I do not want it to look like i put it together with duct tape and thats exactly what others will look like if they do not do this properly.
as far as unit models is concerned the campaign units have not been added to the editor yet i will create the abilities and use temporary ones in the meantime. I am working on some spells this map will take months to make because of the large number of heroes and abilities involved. so waiting for unit models to be released is no big deal.
sorry but the couple dozen extra cut/campaign units aren't going to make up the difference.
i think people will find a map more comical than fun playing leoric as a firebat, or lina as a templar. dota is not meant for SC2. AOS is.
Persistent stats can be implemented if you use 'bank' to save a bitfield with sufficiently advanced encryption.
Not to discourage you from attempting this project, but an exact clone of Dota may be a waste of a good editor. This is a new engine with many revolutionary possibilities (easy WASD controls, powerful ability creator, ...). Why not use these opportunities to create an even better game?
Persistent stats can be implemented if you use 'bank' to save a bitfield with sufficiently advanced encryption.
Not to discourage you from attempting this project, but an exact clone of Dota may be a waste of a good editor. This is a new engine with many revolutionary possibilities (easy WASD controls, powerful ability creator, ...). Why not use these opportunities to create an even better game?
well said
dota is meant for wc3, and it is already on wc3, and in fully stable and working form. If people want to play dota, they can play it on wc3. Use SC2s new capabilities to create something new and original. and im definitely sounding super condescending and negative right now, but i was a top tier DOTA player at one point, and recreating the map isn't going to go anywhere when someone else is surely going to do something that DOTA couldn't do and improve the genre when you are just trying to copy it.
as for all the trolls, cant say it was unexpected because lets face it, mankind likes to watch things crash and burn. I hate to break it to you but this map is happening. It's not because i want to have the number 1 map on SC2, it's because I'm having fun doing it and I'm sure a lot of people will have fun playing it.
this project will continue and i am working on another map at the moment also that may please the "I want a original map" people. Details on that project to come, it is much much bigger.
a little insight my other map: RPG
talent trees
Items
Heroes
Simplified save/load system complete with UI
Bosses with phases and tactics
enemy AI
New user UI
this map is even further off. i have been messing around with prompts and am almost at the point where i can have a talent tree. if i can get the prompts working properly quests will be presented like in WoW, a pop up with accept and deny buttons. I also want to get a quest reward link in there to choose your reward. but like i said a lot of work to be done on this still. Pandora helps settle the dust because it's a lot easier to make than this RPG.
I'm Currently developing a Starcraft 2 original called Pandora.
It will be a DotA based game.
All items will be ported over.
the map will be recreated for SC2
Hero ports will come from:
Heroes of newerth
DotA
What's original about it?
You got to remember, there may be someone who may be already far ahead of you. Lots of people are going to be doing this exact same thing, the one who's the furthest will have their map played the most. I really see no point in doing this. I think your better of just making your rpg map. Also, this game isn't based of DotA/HoN. It's cloned of it.
What's original about it? You got to remember, there may be someone who may be already far ahead of you. Lots of people are going to be doing this exact same thing, the one who's the furthest will have their map played the most. I really see no point in doing this. I think your better of just making your rpg map. Also, this game isn't based of DotA/HoN. It's cloned of it.
Agreed, you can't call this a Starcraft 2 Original.
And if you're making a DotA game, make it ORIGINAL. Don't use the same stuff people can play elsewhere. Evolution, not repetition.
Why not use these opportunities to create an even better game?
Objectively, making a game better then DoTA requires you to make a game that is as complex and deep as most retail games or Starcraft MP itself.
I'm not saying DoTA is a holy grail, but you're not going to be seeing any fanmade maps that are objectively better then DoTA/HoN for at least a year after release. Banks are great, but what just because you have cool features doesn't mean you should pointlessly use them. AoS shouldn't have persistence, its cool, but it detracts from the competitive enviroment overall. (Plus, manually editing a bank after game to modify your character would basically make it unusable for anything other then casual games like RPGs, it wouldn't work in any game with a competitive element)
The tools we access are extremely powerful, you're right, but fun should come before coolness. 99% of WC3 custom maps were more tech demos then objectively fun stand alone games. People could sink thousands of hours into DoTA because the gameplay was so rich, even it was extremely simplisitic. in comparison to say, Diablo 3 Warcraft, ones certainly more well made technically, but the other possess far vaster gameplay depth? Those extremely well made RPS objectively have at tops ten hours of gameplay because the gameplay isn't incredibly deep.
Is DOTA going to be the dominant map on the custom list three years from now? No way, but were not going to be seeing DoTA quality maps for at least another year, so cloning dota to hold the masses (Including me, who'd like to play it on SC2) is good as any other idea.
Plus, DoTA can stand on its own legs and solely be played for gameplay value. Adding a technically superior map isn't going to kill it. They're always be people who want to play a free version of DoTA with shiny graphics even if we have a fully functional third person competitive tactical shooter with abilities or something.
i dont know why,
but i think this wont be the last dota-project in this forum. :D
(and even much more in the whole sc2-community xD)
well,...
i just saw your terrain until now and meh.
it could be better,...
but you have got enough time to improve it! ;-)
problems:
-always the same texture -> everything seems dark
-doodads/foliage on creep! wtf?
-i don't think it is good if you just copy everything; make your own content! ;-)
I don't even agree with the criticism, but yeah, try to take it respectfully at face value, it'll help in the long run.
you not even adding any criticizing value to the map you are arguing over arbitrary things like the word "original" Ive mad no comments agenst people who are providing info about the map, items ect... But you are criticizing my wording on the description of the map not the map it self. you are trolling just posting to be a jerk and providing no input on the map at all.
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@Pandaros_Brewmaster: Go I think the only way you can have success with a project like this is to be completely original in making it, porting over heroes and items is exactly what hundreds of other people will be doing.
If you aren't original I can only imagine your project will be drowned out by the flood of others like it, and I am sure that there will be an endorsed port of it by the current manager of dota out there eventually, limiting chances of success greatly. It's a harsh truth but it needs to be said.
I would defintely Advocate staying true to the original, but I highly doubt Icefrog would bother manually porting over another one if yours is already there. He'd just endorse it if it were well made.
Icefrog himself has stated previously he doesn't intend to port the map to starcraft 2.
dun be so negative man.
edit:
amazing map.
Icefrog already said he isn't doing a Starcraft II port because Heroes of Newerth and League of Legends took Dota as far as it could go. The "dota" if you will, of starcraft II will be a new and original Aeon Of Strife style map, not just a port. Because no matter how well done the port is, it will never have a Game Engine, matchmaking, etc built specifically for it. So people who want to play dota will play one of those two games, and the rest will be playing whatever brilliant substitute takes the bnet throne.
I am not being negative, I am just being honest, and hoping Neo's project flows with originality.
League of Legends isn't dota, and Heroes of Newerth will cost money. Of course, Starcraft 2 will cost money too, but remember, if I would have bought SC2 anyway, this map is essentially free. The only things I sacrifice #1 Ladder and #2Reconnect. Reconnect could possibly even be coded in, and ladders would be supported by blizzard if the map achieved sufficient popularity.
and how exactly are you going to find all the unit models to do this ?
Humm at 1 to 1 port? ok ill port the existing items and heroes from dota and if i feel like making more heroes can port some HoN heroes over.
I made a lot of progress today
setup towers, Hardmode, easy mode and regular modes
Got a Slew of units done and creeps.
Rune (power up system) is up and running.
as far as unit models is concerned the campaign units have not been added to the editor yet i will create the abilities and use temporary ones in the meantime. I am working on some spells this map will take months to make because of the large number of heroes and abilities involved. so waiting for unit models to be released is no big deal.
I am excited for this project and hope to keep it up to date with DotA.
The truth of the matter is not too many people have the knowledge and dedication to re-create dota. If someone sits down and tries to re-create it they are going to realize this map is going to take more than a few hours to recreate 60+ heroes with their own abilities and the 100's of items. not to mention the deep knowledge of the map editor. This is not exactly placing minerals next to a starting point.
I think if i put the effort in to make this a great map it will be. I do not want it to look like i put it together with duct tape and thats exactly what others will look like if they do not do this properly.
sorry but the couple dozen extra cut/campaign units aren't going to make up the difference.
i think people will find a map more comical than fun playing leoric as a firebat, or lina as a templar. dota is not meant for SC2. AOS is.
Persistent stats can be implemented if you use 'bank' to save a bitfield with sufficiently advanced encryption.
Not to discourage you from attempting this project, but an exact clone of Dota may be a waste of a good editor. This is a new engine with many revolutionary possibilities (easy WASD controls, powerful ability creator, ...). Why not use these opportunities to create an even better game?
well said
dota is meant for wc3, and it is already on wc3, and in fully stable and working form. If people want to play dota, they can play it on wc3. Use SC2s new capabilities to create something new and original. and im definitely sounding super condescending and negative right now, but i was a top tier DOTA player at one point, and recreating the map isn't going to go anywhere when someone else is surely going to do something that DOTA couldn't do and improve the genre when you are just trying to copy it.
http://forums.battle.net/thread.html?topicId=24401515354&sid=5000
Hero models are coming, and plenty of them.
as for all the trolls, cant say it was unexpected because lets face it, mankind likes to watch things crash and burn. I hate to break it to you but this map is happening. It's not because i want to have the number 1 map on SC2, it's because I'm having fun doing it and I'm sure a lot of people will have fun playing it.
this project will continue and i am working on another map at the moment also that may please the "I want a original map" people. Details on that project to come, it is much much bigger.
a little insight my other map: RPG
talent trees
Items
Heroes
Simplified save/load system complete with UI
Bosses with phases and tactics
enemy AI
New user UI
this map is even further off. i have been messing around with prompts and am almost at the point where i can have a talent tree. if i can get the prompts working properly quests will be presented like in WoW, a pop up with accept and deny buttons. I also want to get a quest reward link in there to choose your reward. but like i said a lot of work to be done on this still. Pandora helps settle the dust because it's a lot easier to make than this RPG.
What's original about it? You got to remember, there may be someone who may be already far ahead of you. Lots of people are going to be doing this exact same thing, the one who's the furthest will have their map played the most. I really see no point in doing this. I think your better of just making your rpg map. Also, this game isn't based of DotA/HoN. It's cloned of it.
Agreed, you can't call this a Starcraft 2 Original.
And if you're making a DotA game, make it ORIGINAL. Don't use the same stuff people can play elsewhere. Evolution, not repetition.
Objectively, making a game better then DoTA requires you to make a game that is as complex and deep as most retail games or Starcraft MP itself.
I'm not saying DoTA is a holy grail, but you're not going to be seeing any fanmade maps that are objectively better then DoTA/HoN for at least a year after release. Banks are great, but what just because you have cool features doesn't mean you should pointlessly use them. AoS shouldn't have persistence, its cool, but it detracts from the competitive enviroment overall. (Plus, manually editing a bank after game to modify your character would basically make it unusable for anything other then casual games like RPGs, it wouldn't work in any game with a competitive element)
The tools we access are extremely powerful, you're right, but fun should come before coolness. 99% of WC3 custom maps were more tech demos then objectively fun stand alone games. People could sink thousands of hours into DoTA because the gameplay was so rich, even it was extremely simplisitic. in comparison to say, Diablo 3 Warcraft, ones certainly more well made technically, but the other possess far vaster gameplay depth? Those extremely well made RPS objectively have at tops ten hours of gameplay because the gameplay isn't incredibly deep.
Is DOTA going to be the dominant map on the custom list three years from now? No way, but were not going to be seeing DoTA quality maps for at least another year, so cloning dota to hold the masses (Including me, who'd like to play it on SC2) is good as any other idea.
Plus, DoTA can stand on its own legs and solely be played for gameplay value. Adding a technically superior map isn't going to kill it. They're always be people who want to play a free version of DoTA with shiny graphics even if we have a fully functional third person competitive tactical shooter with abilities or something.
removed the word "original" because apparently that the hop topic of discussion. go go trolls
yeah we're all trolls just because we criticize your idea, which is based on DOTA, automatically a hot topic for discussion.
you're not going to be a successful mapper if you can't handle criticism.
/agree
I don't even agree with the criticism, but yeah, try to take it respectfully at face value, it'll help in the long run.
hiho,
i dont know why, but i think this wont be the last dota-project in this forum. :D (and even much more in the whole sc2-community xD)
well,... i just saw your terrain until now and meh. it could be better,... but you have got enough time to improve it! ;-)
problems: -always the same texture -> everything seems dark -doodads/foliage on creep! wtf? -i don't think it is good if you just copy everything; make your own content! ;-)
Robbepop
@Robbepop: Go
you not even adding any criticizing value to the map you are arguing over arbitrary things like the word "original" Ive mad no comments agenst people who are providing info about the map, items ect... But you are criticizing my wording on the description of the map not the map it self. you are trolling just posting to be a jerk and providing no input on the map at all.