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First code in GUI sc2 - be easy.
This is a simple flight simulator with easy to edit values.
-Uses arrow-keys for banking and tilting, while shift+ctrl control the engine.
-Unit does not rotate on the X and Y plane - possible with actors?
-I could not find out how to get a terrain's proper Z. "Get terrain Z" would return 0 regardless of the height. Maybe it's for cliffs..
-Explodes if you touch the ground
-Smooth camera and controls (you can hold a key down, rather than press it repeatedly)
Pretty cool.
Would be neat to see this mixed with 3rd person controls. Then you could do stuff with say the Viking, swapping between assault (3rd person) and fighter (what you got going on).
Keep it up.
pretty impressive there dude i think you're on to something. i see simulated aerial dogfights in the future.
First code in GUI sc2 - be easy.
This is a simple flight simulator with easy to edit values.
-Uses arrow-keys for banking and tilting, while shift+ctrl control the engine.
-Unit does not rotate on the X and Y plane - possible with actors?
-I could not find out how to get a terrain's proper Z. "Get terrain Z" would return 0 regardless of the height. Maybe it's for cliffs..
-Explodes if you touch the ground
-Smooth camera and controls (you can hold a key down, rather than press it repeatedly)
Pretty cool.
Would be neat to see this mixed with 3rd person controls. Then you could do stuff with say the Viking, swapping between assault (3rd person) and fighter (what you got going on).
Keep it up.
pretty impressive there dude i think you're on to something. i see simulated aerial dogfights in the future.