I wonder if anyone has come up with this idea yet, using a horizontal view to give side scrolling games a possibility.
Of course the map has to be entirely horizontal, but the point is to have fast paced action within a 2D / 2.5D plane.
If it does support up to 8~16* players, I can imagine Super Smash Bros. style of side scrolling action.
Of course, that will mean you'll have to reconfigure the controls to more than a simple WASD and mouse clicks... It'll be much more focused on the keys rather than the mouse. The use of side scrolling makes the jumping feature pretty important to be developed. As a extra note, dashing or quick movement with a touch of a button could be implemented to.
I like making threads on new ideas and see what kind of response people come up with. XD
Possible games from this:
Fighters (Street Fighter, Super Smash Bros., Tekken)
Adventure Games (Castlevania)
Side Scroller Shooters (Contra, Megaman, etc.)
It sounds like a pretty cool idea. The only limitation I forsee is the map sizes(X and Y). You can only go so far before hitting that brick wall so to speak. Maybe if you made it a bit more like Metroid with levels being verticle as well as horizontal but I still think you would run into the map size issue. Actually, now that I think of it you could presumably have multiple levels all inside one map that were done in straight sections. Have the player teleport to a new section of the map for the next 'level' in gameplay. You'd have a bit less room to work with background environments and a parallaxing effect but it could be done.
I'm currently at work. Anyone know the max size of a map you can make? 512x512 units?
That doesn't necessarily make it a 2d game though... 2.5D and side scroller yes.
But the important aspect is making the jumping function actually work, because if someone does get that to work, it brings forth new ideas and development for the game engine, which if what I aim for.
I'm really good at providing ideas and changes, but not so great at doing some of the work myself (because I'm a noob programmer in that sense too).
Well, that is currently the best idea in order to maximize the most out of a map.
I suppose you could make it so the camera's depth is extremely small...
I believe Hybred has a v2 demo out now (including video) that has jumping implemented. It seems pretty reasonable that you could make the player jump as high as you wanted to really..
He only need to include cliffs/platforms now and make that workable... Because the kind of 2d platformer is more of a "action" game.
Think Contra and Bionic Commando.
I wonder if anyone has come up with this idea yet, using a horizontal view to give side scrolling games a possibility.
Of course the map has to be entirely horizontal, but the point is to have fast paced action within a 2D / 2.5D plane.
If it does support up to 8~16* players, I can imagine Super Smash Bros. style of side scrolling action.
Of course, that will mean you'll have to reconfigure the controls to more than a simple WASD and mouse clicks... It'll be much more focused on the keys rather than the mouse. The use of side scrolling makes the jumping feature pretty important to be developed. As a extra note, dashing or quick movement with a touch of a button could be implemented to.
I like making threads on new ideas and see what kind of response people come up with. XD
Possible games from this:
Fighters (Street Fighter, Super Smash Bros., Tekken)
Adventure Games (Castlevania)
Side Scroller Shooters (Contra, Megaman, etc.)
You could take something from Dragonica's book and have the platforms being horizontally parallel to each other using springs to go between them.
@ThisIsSpoofed:
That doesn't necessarily make it a 2d game though... 2.5D and side scroller yes.
But the important aspect is making the jumping function actually work, because if someone does get that to work, it brings forth new ideas and development for the game engine, which if what I aim for.
I'm really good at providing ideas and changes, but not so great at doing some of the work myself (because I'm a noob programmer in that sense too).
Well, that is currently the best idea in order to maximize the most out of a map.
I suppose you could make it so the camera's depth is extremely small...
@diggyspiff:
He only need to include cliffs/platforms now and make that workable... Because the kind of 2d platformer is more of a "action" game.
Think Contra and Bionic Commando.