Searching inside an abandoned Protoss temple on the planet of Osomu, far out of the Koprulu Sector. Michael will lead his crew in search of the Harbinger Artifact, an ancient Artifact that was told to posses the power of the Xel'Naga.
I cant say much about it. I am on the EU server, and the screenshots are not providing much information about the game. The terrain, as far as i can see, could do with a few improvements though. Mess around with the textures, blend some of them, and add some foliage (theres a terrain feature adding this automatically).
Also, I have experienced myself too, that many new projects (and of good quality) from 'lesser' names in the community, including myself, barely gets any attention, while the big community names instantly gets 10 comments when they post their new project thoughts.
Okay, so I tried the first mission and a little bit of the second. It's kind of average so far. The plot could use more depth and a better presentation, and the gameplay is sort of repetitive and not very challenging. The first mission is ridiculously short and easy; I was able to complete it by mostly A-moving my troops around. The terrain is decent but unspectacular: my only real gripe with it is the floating islands that sometimes blocks your vision of the battlefield.
Overall, this feels more like a standard SC1 campaign; not bad, especially if it's supposed to be your first effort, but nothing special either.
Now for the nitpicks:
- Remove the greyed-out StimPak icon in Episode I if you're not to make the upgrade available.
- Don't make sandbags belong to the computer; my troops automatically attack them as if they were hostile structures.
- If you don't plan to allow the player to produce Reapers, than you should disable their speed upgrade in the Tech Lab.
- If your enemy is the Dominion, why is their color brown and yours red? Shouldn't it be the opposite?
- Terrain is average. It's far from the blizzard original terrain. How about try to "copy" some terrain from the campaign or battlenet maps?
- Doodads are quite good. Beside maybe this levitating island. :D I know it should be unreal but...
- The plot is indeed nothing interesting. Artefact, Xel'Naga, terrans...
- How about hero icon for michael? Michael doesn't have rank in the "subgropu" (I'm not sure is it correct in english - I've got polish editor) - so, I mean when you click whole group Michael is not the prime unit, a leader.
- Why we have stimulants so we don't have possibility to use it?
Well, and to conclude - it's very banal. :) But I'm waiting for more - great number of campaign creators are evolving in their creator's abillities during working on their campaign. So work more and better! :)
Thanks for the CC, Right now each map is better and better then the last, you should really try map 2. Once I finish map 3, Im going to go back to map 1 and 2 and do some touch ups from the CC I have gotten.
Well I played 2nd part and its good) but it's too easy I think) to defence the base u need only 1-2 bunkers and 5 tanks.
Also its too "square" terrain somewhere)
And it's many players, why? I think the Dominion must be red and has a Dominion emblem.
Also u must make more ways to your base and disable 3 or may be 2 lvl upgrades. Its reaper upgrade in lab but we cant build it)
Sorry for my bad English) I hope you will understand all)
Upload first map somewhere plz) Eu region wanna try it too)
The second mission better than the first but not much. A bunch of comments when I still remember:
- The basic charge is the story. Still, in principle, it's nothing interesting, nothing original, the mission is still schematic, what in general a figure of Michael? He haven't any special skills, does not play any role, in principle, beyond the fact that I have to keep it in the base during the whole missions. Also: maybe some cut-scenes? :)
- When it comes to the area-terrain - it is better, in that you're better at all, but I have such objection to the protoss' paths - Generally I do not remember a straight, horizontal line in maps of the Blizzard and I deemed it to be realistic. In Debe's campaign for example, who - I must admit - is a master in the terraning, also appeared straight line, but only in an artificial cliff of terran base - it looks more realistic. For you, unfortunately less. But generally, the terain it's good. :)
- When it comes to scripting - someone have already mentioned the waves are too frequent. How about mechanism of choosing the level of difficulty? In addition, there are skills that we can not invent. And besides - "destroy base" means de facto the destruction of the command center which in the SC saga has never been synonymous. :) Reverse fault observed in another custom campaign which I've played - there "destroy base" meant to kill all the units. Generally in my opinion "destroy base" means the destruction of buildings, the standard goal of all meele maps.
- When it comes to this date there is not much to say. I do not know whether there have done some modifications beyond the figure of the hero.
- Final comments: I suggest a bit more 'purism'. For example, in "Mission Objectives" to use periods, commas, etc. more explanation. It always looks better (at least for me) than "Someone needs to survive" and tootlip: "You just have to survive."
Keep working on that campaign! :) Repetitio est mater studiorum.
Trailer -
Work on map 3 has started.
Part 1 has been released 12/30/2011
Searching inside an abandoned Protoss temple on the planet of Osomu, far out of the Koprulu Sector. Michael will lead his crew in search of the Harbinger Artifact, an ancient Artifact that was told to posses the power of the Xel'Naga.
Part 2 coming soon
Project can be found here. http://www.sc2mapster.com/maps/harbingers/
If you are on US you can search on B.net for it(The Harbingers) If you want to talk to me online, then try finding me in the channel "The Harbingers"
No comments? Really?
I cant say much about it. I am on the EU server, and the screenshots are not providing much information about the game. The terrain, as far as i can see, could do with a few improvements though. Mess around with the textures, blend some of them, and add some foliage (theres a terrain feature adding this automatically).
Also, I have experienced myself too, that many new projects (and of good quality) from 'lesser' names in the community, including myself, barely gets any attention, while the big community names instantly gets 10 comments when they post their new project thoughts.
It is on the EU now, search The Harbingers
Can't find it on EU under "The Harbingers".
Try searching "Harbingers" instead.
Okay, so I tried the first mission and a little bit of the second. It's kind of average so far. The plot could use more depth and a better presentation, and the gameplay is sort of repetitive and not very challenging. The first mission is ridiculously short and easy; I was able to complete it by mostly A-moving my troops around. The terrain is decent but unspectacular: my only real gripe with it is the floating islands that sometimes blocks your vision of the battlefield.
Overall, this feels more like a standard SC1 campaign; not bad, especially if it's supposed to be your first effort, but nothing special either.
Now for the nitpicks:
- Remove the greyed-out StimPak icon in Episode I if you're not to make the upgrade available. - Don't make sandbags belong to the computer; my troops automatically attack them as if they were hostile structures. - If you don't plan to allow the player to produce Reapers, than you should disable their speed upgrade in the Tech Lab. - If your enemy is the Dominion, why is their color brown and yours red? Shouldn't it be the opposite?
....
Bnet won't give me a map even with "Harbi" or any other possiblity.
Trailer for the Campaign
Would also like to try it out, but can't find it either.
Played only 1st mission already.
- Terrain is average. It's far from the blizzard original terrain. How about try to "copy" some terrain from the campaign or battlenet maps?
- Doodads are quite good. Beside maybe this levitating island. :D I know it should be unreal but...
- The plot is indeed nothing interesting. Artefact, Xel'Naga, terrans...
- How about hero icon for michael? Michael doesn't have rank in the "subgropu" (I'm not sure is it correct in english - I've got polish editor) - so, I mean when you click whole group Michael is not the prime unit, a leader.
- Why we have stimulants so we don't have possibility to use it?
Well, and to conclude - it's very banal. :) But I'm waiting for more - great number of campaign creators are evolving in their creator's abillities during working on their campaign. So work more and better! :)
@nimbusqwe: Go
Thanks for the CC, Right now each map is better and better then the last, you should really try map 2. Once I finish map 3, Im going to go back to map 1 and 2 and do some touch ups from the CC I have gotten.
@HoliestCow: Go
There will be other missions?
@DEFILERRULEZ: Go
Yes, many more. Currently only map 1 and map 2 is on B.net
Well I played 2nd part and its good) but it's too easy I think) to defence the base u need only 1-2 bunkers and 5 tanks. Also its too "square" terrain somewhere) And it's many players, why? I think the Dominion must be red and has a Dominion emblem. Also u must make more ways to your base and disable 3 or may be 2 lvl upgrades. Its reaper upgrade in lab but we cant build it)
Sorry for my bad English) I hope you will understand all)
Upload first map somewhere plz) Eu region wanna try it too)
@HoliestCow: Go
The second mission better than the first but not much. A bunch of comments when I still remember:
- The basic charge is the story. Still, in principle, it's nothing interesting, nothing original, the mission is still schematic, what in general a figure of Michael? He haven't any special skills, does not play any role, in principle, beyond the fact that I have to keep it in the base during the whole missions. Also: maybe some cut-scenes? :)
- When it comes to the area-terrain - it is better, in that you're better at all, but I have such objection to the protoss' paths - Generally I do not remember a straight, horizontal line in maps of the Blizzard and I deemed it to be realistic. In Debe's campaign for example, who - I must admit - is a master in the terraning, also appeared straight line, but only in an artificial cliff of terran base - it looks more realistic. For you, unfortunately less. But generally, the terain it's good. :)
- When it comes to scripting - someone have already mentioned the waves are too frequent. How about mechanism of choosing the level of difficulty? In addition, there are skills that we can not invent. And besides - "destroy base" means de facto the destruction of the command center which in the SC saga has never been synonymous. :) Reverse fault observed in another custom campaign which I've played - there "destroy base" meant to kill all the units. Generally in my opinion "destroy base" means the destruction of buildings, the standard goal of all meele maps.
- When it comes to this date there is not much to say. I do not know whether there have done some modifications beyond the figure of the hero.
- Final comments: I suggest a bit more 'purism'. For example, in "Mission Objectives" to use periods, commas, etc. more explanation. It always looks better (at least for me) than "Someone needs to survive" and tootlip: "You just have to survive."
Keep working on that campaign! :) Repetitio est mater studiorum.
@nimbusqwe: Go
Thanks for the input. Im putting a lot of work into map 3 such as its terrain, cinematics, and triggers.