In response to a request over on the EU Custom Map forums, I present to you the Day9 Team Monobattles Mod! At the moment the mod is available for play on the Extinction and Arakan Citadel maps. This is a freely available mod so if you're a map author read below to see how you can download the mod for your map as well as look through how it was implemented.
A few weeks ago, Day9 challenged his viewership to play some 3v3 or 4v4 team games where each player announces a single unit just as the game starts. For the rest of the game, each player can only build the unit they selected as well as workers, overlords, overseers and observers. It's that simple! Go ahead and try to find the best combination of units for your team. Have fun!
Some other special rules:
Zerg cannot have more Queens than Hatcheries, unless they have selected the Queen as their unit.
For certain selections that require a morphing unit (ie. Baneling, Brood Lord and Archon), the "pre-unit" (Zerglings, Corruptors and Templar respectively) cannot attack or use abilities.
There are no restriction on buildings or upgrades.
Computer players will not have any restrictions and will play normally.
If you want to spice it up even more, you can let the game randomly select a unit for you.
Play it on Battle.net
Go give it a whirl over on Battle.net EU or Battle.net US. Search for "Extinction (Team Monobattles)" or "Arakan Citadel (Team Monobattles)" (without the quotes) when choosing which game to join! Make sure you share any epic replays with the community!
Get the Mod for your Map
If you're a map author and you would like to turn your map into a Team Monobattle: 1. Go to the Dependencies (File>Dependencies). 2. Click on "Add Other..." 3. Press on the Battle.net tab. 6. Select "Map/Mod Name" from the dropdown. 5. Search for "Team Monobattles". 6. Add the "Day9 Team Monobattles Mod".
That's it! Your map is now a Team Monobattle. The game is most fun when it is of the 3v3 or 4v4 variants.
Otherwise, you can even download the mod to look through it. Simply go to the Open Document dialog (File>Open) and follow the instructions above from step 3.
BTW: When playing against an AI, I guess it can build everything after
all, huh?
Or does it stick to the limits?
Nope, don't add AIs for now because it will get stuck on the select screen. I still haven't decided how the AI will work. Ideally, if people like the idea, I'll program an AI for each unit choice because each unit choice has its own "good" build order and the computer gets confused when it tries to build a unit it doesn't find.
This is sweet. Can you release on the US? I want to show my friends. :D
I'll need someone who is willing to upload on the US side. If anyone is interested, send me a message and I'll send the Mod file and the sample Extinction map with a set of instructions and they can upload it.
Nope, don't add AIs for now because it will get stuck on the select screen. I still haven't decided how the AI will work. Ideally, if people like the idea, I'll program an AI for each unit choice because each unit choice has its own "good" build order and the computer gets confused when it tries to build a unit it doesn't find.
Well, I found out that while you select your units, the game is already up and running.
For example: I can already select Workers and make them mine, while I am still in the Unit Select screen!
Only that I don't see what's going on due the black screen.
The AI doesn't choose anything. Instead it ignores the select screen and starts playing normally, since it can 'see through the black screen'.
You get what I mean?
Well, I found out that while you select your units, the game is already up and running.
For example: I can already select Workers and make them mine, while I am still in the Unit Select screen!
Only that I don't see what's going on due the black screen.
The AI doesn't choose anything. Instead it ignores the select screen and starts playing normally, since it can 'see through the black screen'.
You get what I mean?
Units should be paused until everyone is ready. Unfortunately, I didn't get as much testing time as I would have liked on Multiplayer so, now that I'm think about it, I'm not sure if the Pause function works in Multiplayer.
I'll be updating the mod tomorrow fixing some things I've noticed and adding Infestors.
You could disallow orders until everyone is ready.
In similar fashion as 'Covert Ops' and some of the other Challenge-Missions.
Just load them up in the Editor and check their triggers. ;)
Hi guys. I've removed the map again because Day9 gave these things a name: Team Monobattles. I should have it reuploaded by 24 hours. The new version will include:
An auto-select timer to prevent people from keeping the game on the initial screen.
Random button that automatically selects a unit from the list.
Infestors for Zerg.
Mod support for map authors. You would be able to download it straight for your melee map as a dependency.
AI support. AIs will have no restrictions and play normally.
P.S.: A small question for authors here: Can anyone confirm that the Enable/Disable Tech Restrictions for Player actions does not work as intended? It completely ignores the player parameter and applies the restriction to everyone.
Very nice idea there :) ill definitely try it once!
BUT one thing... Whenever i play zerg, which is very often (most of the time as random, and i actually pick zerg sometimes), i tend to get one queen per hatchery PLUS one for creep tumors, and i think quite a lot of zerg players do that. The extra queen is later assigned a hatchery anyway. Just wanted to ask whether you would allow hatcheries+1 queens for that particular reason :)
Cant wait to try this ;) Have to watch this weeks funday to see whats next monday and try and get some replays.
Thanks to Arkeia, the Mod is now available for play on Battle.net US. Get your friends together and give it a try by searching for "Extinction (Team Monobattles)" or "Arakan Citadel (Team Monobattles)".
Don't forget to tell me what you think, as well as share any super replays of your Monobattles!
I have finally managed to upload a new version of the Day9's Team Monobattles Mod on the US Battle.net servers! Now, since I have lost contact with the original uploader (Arkeia) I'm afraid you will need to search for the updated version under a new name (and not use the one currently on the Custom Maps list). Search for the following maps by me (ie. Klishu) on Battle.net to ensure that you're always playing on the latest version of the Team Monobattles mod:
This should bring the mod up to date with the one currently available on the EU servers. New features that have been introduced in the last few months and that are now available on the US servers as well are:
- A fancy new UI for selecting your unit! The new UI even shows the units your allies are selecting during the initial selection phase.
- New rules for Medivacs and Warp Prisms!
- Three new unit selection game modes! These are "Random" (force the game to pick a random unit for each player), "Hidden" (hides the opposing team's unit selection) and "Classic" (only one team is affected by the Monobattle restriction; as seen in the original Funday Monday)!
- Awesome intro music!
- Nexus Energy Regeneration bug fix: Nexus doesn't gain energy while players are selecting their units.
- Mission time bug fix: The game time/clock starts at 0:00 as soon as everyone is ready and the game really begins.
I need your help to raise the new version to the upper echelons of the list (by making sure you click on "Open to Public" in the game lobby)! So, tell your friends, select your unit and kick some butt in Day9's Team Monobattles! For Map Makers
As usual, if you're a mapmaker, you can add "Day9's Team Monobattles Mod US" (which is the new name for the updated mod) as a dependency to your map to instantly turn it into a Team Monobattles! Feel free to download the mod and hack at it at your own leisure.
Day9's Team Monobattles Mod
In response to a request over on the EU Custom Map forums, I present to you the Day9 Team Monobattles Mod! At the moment the mod is available for play on the Extinction and Arakan Citadel maps. This is a freely available mod so if you're a map author read below to see how you can download the mod for your map as well as look through how it was implemented.
Visit the Day9's Team Monobattles Community website: http://monobattles.com/
Backstory & How to Play
A few weeks ago, Day9 challenged his viewership to play some 3v3 or 4v4 team games where each player announces a single unit just as the game starts. For the rest of the game, each player can only build the unit they selected as well as workers, overlords, overseers and observers. It's that simple! Go ahead and try to find the best combination of units for your team. Have fun!
Some other special rules: Zerg cannot have more Queens than Hatcheries, unless they have selected the Queen as their unit. For certain selections that require a morphing unit (ie. Baneling, Brood Lord and Archon), the "pre-unit" (Zerglings, Corruptors and Templar respectively) cannot attack or use abilities. There are no restriction on buildings or upgrades. Computer players will not have any restrictions and will play normally.
If you want to spice it up even more, you can let the game randomly select a unit for you.
Play it on Battle.net
Go give it a whirl over on Battle.net EU or Battle.net US. Search for "Extinction (Team Monobattles)" or "Arakan Citadel (Team Monobattles)" (without the quotes) when choosing which game to join! Make sure you share any epic replays with the community!
Get the Mod for your Map
If you're a map author and you would like to turn your map into a Team Monobattle: 1. Go to the Dependencies (File>Dependencies). 2. Click on "Add Other..." 3. Press on the Battle.net tab. 6. Select "Map/Mod Name" from the dropdown. 5. Search for "Team Monobattles". 6. Add the "Day9 Team Monobattles Mod".
That's it! Your map is now a Team Monobattle. The game is most fun when it is of the 3v3 or 4v4 variants.
Otherwise, you can even download the mod to look through it. Simply go to the Open Document dialog (File>Open) and follow the instructions above from step 3.
See you!
AWESOME! :D
I'll give it a try when I have the time. ;)
BTW: When playing against an AI, I guess it can build everything after all, huh?
Or does it stick to the limits?
This is sweet. Can you release on the US? I want to show my friends. :D
Nope, don't add AIs for now because it will get stuck on the select screen. I still haven't decided how the AI will work. Ideally, if people like the idea, I'll program an AI for each unit choice because each unit choice has its own "good" build order and the computer gets confused when it tries to build a unit it doesn't find.
I'll need someone who is willing to upload on the US side. If anyone is interested, send me a message and I'll send the Mod file and the sample Extinction map with a set of instructions and they can upload it.
Also, you forgot Infestors for Zerg.
Edit: Yay!
Dammit, how did I leave that out? I always chose Infestors for these Team Monobattles.
Well, I found out that while you select your units, the game is already up and running.
For example: I can already select Workers and make them mine, while I am still in the Unit Select screen!
Only that I don't see what's going on due the black screen.
The AI doesn't choose anything. Instead it ignores the select screen and starts playing normally, since it can 'see through the black screen'.
You get what I mean?
@SuperYoshi: Go
Just wait till day[J] sees this! You sir have gained a spot on the newbie tuesday daily!
Units should be paused until everyone is ready. Unfortunately, I didn't get as much testing time as I would have liked on Multiplayer so, now that I'm think about it, I'm not sure if the Pause function works in Multiplayer.
I'll be updating the mod tomorrow fixing some things I've noticed and adding Infestors.
You could disallow orders until everyone is ready.
In similar fashion as 'Covert Ops' and some of the other Challenge-Missions.
Just load them up in the Editor and check their triggers. ;)
Thanks again for the effort. :D
Hi guys. I've removed the map again because Day9 gave these things a name: Team Monobattles. I should have it reuploaded by 24 hours. The new version will include:
P.S.: A small question for authors here: Can anyone confirm that the Enable/Disable Tech Restrictions for Player actions does not work as intended? It completely ignores the player parameter and applies the restriction to everyone.
Very nice idea there :) ill definitely try it once!
BUT one thing... Whenever i play zerg, which is very often (most of the time as random, and i actually pick zerg sometimes), i tend to get one queen per hatchery PLUS one for creep tumors, and i think quite a lot of zerg players do that. The extra queen is later assigned a hatchery anyway. Just wanted to ask whether you would allow hatcheries+1 queens for that particular reason :)
Cant wait to try this ;) Have to watch this weeks funday to see whats next monday and try and get some replays.
Hey, does Day9 actualy know about this? ^^
Team Monobattles is back up on Battle.net! Get your friends together and start bashing them with your unit combos!
Also, read above for instructions on how to use the mod for your maps.
P.S.: The mod is technically a Release Candidate but it should work.
Thanks to Arkeia, the Mod is now available for play on Battle.net US. Get your friends together and give it a try by searching for "Extinction (Team Monobattles)" or "Arakan Citadel (Team Monobattles)".
Don't forget to tell me what you think, as well as share any super replays of your Monobattles!
Uploaded new version on Battle.net US
I have finally managed to upload a new version of the Day9's Team Monobattles Mod on the US Battle.net servers! Now, since I have lost contact with the original uploader (Arkeia) I'm afraid you will need to search for the updated version under a new name (and not use the one currently on the Custom Maps list). Search for the following maps by me (ie. Klishu) on Battle.net to ensure that you're always playing on the latest version of the Team Monobattles mod:
Extinction (Team Monobattles US)
Megaton (Team Monobattles US)
Arakan Citadel (Team Monobattles US)
This should bring the mod up to date with the one currently available on the EU servers. New features that have been introduced in the last few months and that are now available on the US servers as well are:
- A fancy new UI for selecting your unit! The new UI even shows the units your allies are selecting during the initial selection phase.
- New rules for Medivacs and Warp Prisms!
- Three new unit selection game modes! These are "Random" (force the game to pick a random unit for each player), "Hidden" (hides the opposing team's unit selection) and "Classic" (only one team is affected by the Monobattle restriction; as seen in the original Funday Monday)!
- Awesome intro music!
- Nexus Energy Regeneration bug fix: Nexus doesn't gain energy while players are selecting their units.
- Mission time bug fix: The game time/clock starts at 0:00 as soon as everyone is ready and the game really begins.
I need your help to raise the new version to the upper echelons of the list (by making sure you click on "Open to Public" in the game lobby)! So, tell your friends, select your unit and kick some butt in Day9's Team Monobattles!
For Map Makers
As usual, if you're a mapmaker, you can add "Day9's Team Monobattles Mod US" (which is the new name for the updated mod) as a dependency to your map to instantly turn it into a Team Monobattles! Feel free to download the mod and hack at it at your own leisure.
Have fun and feel free to send me your comments!
Can you upload the map to KR server? T_T
I have sent you a private message, please read!