This will be the place to come get updates on the progress of the Through the Dark Void campaign. Stay a while and listen! ... and post questions, feedback, and/or encouragement... ;)
About Me
Let me start by telling you a little about myself: I am not a programmer, nor am I a great artist. I am a story teller and "Loremaster". I love intricate and finely crafted, detailed worlds. If there is a story I'm interested in, I want to know as much as possible about that world, no matter how unimportant the details may seem - it's still something that interests me. I'm one of those players that reads every quest in WoW in addition to the many, many articles on wowwiki, starcraft wikia, and diablo wiki...
I've created 1 board game with a friend that is in the final balancing phase now (DC Universe related), with another on the shelf (in my head) to be created next.
Professionally, I am a Project Manager in the IT sector. (I hope that will come in handy someday in this community...)
Personally, I'm married with 4 little toddlers... so you can imagine the pace at which this project will go ;)
Through the Dark Void Campaign
My campaign aims to be a worthy story and experience similar to the WarCraft 3 and StarCraft 2 campaigns. I'm aiming for the level of story-telling quality that Blizzard has laid out... a lofty goal indeed...
There will be cutscenes, fully voiced dialogue, and characters we care about in an engaging, universe-wide, epic story. The maps themselves will teach you new mechanics and systems so you don't need to read "How to play" instructions in-game or anywhere else - it all happens organically. Don't expect anything ground-breaking in terms of gameplay missions though! There are some new ideas here and there, but this is mainly about enjoying the ride. This campaign is being created for the story and world - and the gameplay mechanics are there to support that.
What's left for Episode 1?
Because of the lack of large chunks of free time in my schedule, this is a slow moving project... It's already been over a year, and I'm not even done the first mission! (I had an idea of the scope of the project, and I was in for the long haul...) I started with 0 experience in the Galaxy Editor, having to look up tutorials on every facet or nuance, but it's chugging along nicely now. If things continue at the current pace, I'm expecting the first map to be in beta by the end of April.
Here is the final to do list before/around beta:
Create transition cutscene
Import doodad models
Import unit models
Create/import terrain textures
Terrain final 10% of the map with new models/textures
Create end cutscene
Record and attach rest of the dialogue (I have volunteer voice actors ready to go!)
Add sound ambiance/effects
Tweak Easy/Hard difficulty
I'm sure if some of you saw what I had left to do, you would laugh and could probably be done before the end of the week... ;)
2/11/2014
Story-wise, Episode 1 is already 90% playable now. Last night while comforting a colic-y baby, I was able to import some more doodad models. I failed again to tweak the DoF on a camera in a cutscene, so that's being moved to the back burner while I do things that I know will work. Tonight the plan is finish the first 50% of the transition cutscene... barring any unforeseen incidents...
I will be posting another thread in the Map Feedback section when I release the beta - this was meant more for updates and what I'm currently working on. (but if people wanted to leave feedback here, they are obviously more than welcome to!) Having my progress public helps encourage me to keep hacking away at it too... I've been sitting on the idea since the D3 disappointment in mid 2012 and working on and off... (it originally was going to be a feature length film created completely in the CE - but after writing half of the screenplay I decided it would be better as a campaign)
Thanks for your interest! I'm hoping it can meet some of the high bars you and others have set! ;)
2/12/2014
I was able to get about 40% of the transition cinematic done - looking good... This coming week my plan is to finish the cinematic, get doodads and textures imported, and maybe begin terrain'ing the final part of the map.
We should trade our 1st maps and help each other out. I've been "done" with my first map for a while, but keep tweaking it and changing things and realize I just need to get people to play it. Perhaps some other folks will join forces with us.
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http://www.sc2mapster.com/maps/through-dark-void-episode-1/
Greetings!
This will be the place to come get updates on the progress of the Through the Dark Void campaign. Stay a while and listen! ... and post questions, feedback, and/or encouragement... ;)
About Me
Let me start by telling you a little about myself: I am not a programmer, nor am I a great artist. I am a story teller and "Loremaster". I love intricate and finely crafted, detailed worlds. If there is a story I'm interested in, I want to know as much as possible about that world, no matter how unimportant the details may seem - it's still something that interests me. I'm one of those players that reads every quest in WoW in addition to the many, many articles on wowwiki, starcraft wikia, and diablo wiki...
I've created 1 board game with a friend that is in the final balancing phase now (DC Universe related), with another on the shelf (in my head) to be created next.
Professionally, I am a Project Manager in the IT sector. (I hope that will come in handy someday in this community...) Personally, I'm married with 4 little toddlers... so you can imagine the pace at which this project will go ;)
Through the Dark Void Campaign
My campaign aims to be a worthy story and experience similar to the WarCraft 3 and StarCraft 2 campaigns. I'm aiming for the level of story-telling quality that Blizzard has laid out... a lofty goal indeed... There will be cutscenes, fully voiced dialogue, and characters we care about in an engaging, universe-wide, epic story. The maps themselves will teach you new mechanics and systems so you don't need to read "How to play" instructions in-game or anywhere else - it all happens organically. Don't expect anything ground-breaking in terms of gameplay missions though! There are some new ideas here and there, but this is mainly about enjoying the ride. This campaign is being created for the story and world - and the gameplay mechanics are there to support that.
What's left for Episode 1?
Because of the lack of large chunks of free time in my schedule, this is a slow moving project... It's already been over a year, and I'm not even done the first mission! (I had an idea of the scope of the project, and I was in for the long haul...) I started with 0 experience in the Galaxy Editor, having to look up tutorials on every facet or nuance, but it's chugging along nicely now. If things continue at the current pace, I'm expecting the first map to be in beta by the end of April.
Here is the final to do list before/around beta:
I'm sure if some of you saw what I had left to do, you would laugh and could probably be done before the end of the week... ;)
2/11/2014
Story-wise, Episode 1 is already 90% playable now. Last night while comforting a colic-y baby, I was able to import some more doodad models. I failed again to tweak the DoF on a camera in a cutscene, so that's being moved to the back burner while I do things that I know will work. Tonight the plan is finish the first 50% of the transition cutscene... barring any unforeseen incidents...
I'll definitely check it out when it's released. I think it's easier to get feedback in Map Feedback, though.
Hi EivindL,
I will be posting another thread in the Map Feedback section when I release the beta - this was meant more for updates and what I'm currently working on. (but if people wanted to leave feedback here, they are obviously more than welcome to!) Having my progress public helps encourage me to keep hacking away at it too... I've been sitting on the idea since the D3 disappointment in mid 2012 and working on and off... (it originally was going to be a feature length film created completely in the CE - but after writing half of the screenplay I decided it would be better as a campaign)
Thanks for your interest! I'm hoping it can meet some of the high bars you and others have set! ;)
2/12/2014
I was able to get about 40% of the transition cinematic done - looking good... This coming week my plan is to finish the cinematic, get doodads and textures imported, and maybe begin terrain'ing the final part of the map.
We should trade our 1st maps and help each other out. I've been "done" with my first map for a while, but keep tweaking it and changing things and realize I just need to get people to play it. Perhaps some other folks will join forces with us.