Disclaimer, sorry for wall of text, just a couple of simple yet complex ideas :) Feedback if you read please :) thanks!
:) If anyone played Builders n Fighters from sc1 as religiously as I did, then they would be in love with the game. For those who don't know, there were 3 players to a team, 2 Builders and 1 Fighter per team.
The builders collected by a stacked mineral patch, much like fastest maps. However, everything built insanely fast and it was a fast, fast paced game. The object would be for builders to send as many units to the fighters as fast as possible. The way they sent the units was to make them, and set the rally point to a region between the 2 builders, and of the two regions to choose from were Hero units, or regular units.
The fighter's job was then to attack and destroy the opponents base. He could do so by using a civilian to trigger all his units (sometimes upwards of 300+ units, where the max number of units to select was like 16 or 8 or whatever it was) to attack the opponent.
I love this simple idea, and took up many many hours, and with a number of more people playing on battle.net and 1 location, I think this game-type will kick off.
Now, the 2.0 part :) My part! (Although I'm sure it's a very widespread though, maybe just not on my scale)
Another simple idea, compounded on another!
I want(plan) to take the Hero concept much, much further. I want unit combination capabilities.
I want 2 Zerglings mixed with a Roach to make a fast moving, fast regenerating, melee attacking, armored unit.
I want a Queen mixed with a Mutalisk and Ultralisk to make some kind of shit I don't want to begin to fathom.
I enjoy doing hundreds of these types of transformations/combinations, whatever you want to call them. As you can imagine, the ideas are limitless. I believe I already have most, if not all of the 2 unit combinations written out on paper. I'm waiting for some free time to transfer them to excel for the best organization. **When** I have time to get serious about this project, I will be looking for help, because I want to implement teammate unit combination as well.
example: 2 Infestors + 1 Colossus + Roach = No idea, but it sounds ballin.
This is something I am passionate about, I loved working with the Warcraft 3 editor, and I already **LOVE** working with this, and I've had this the day it came out, so I feel very privileged. My last two exams are this week and it's just work then school this summer, and I at least want to get my footing down on this map/mod type!
So it's not really just builders and fighters, but robot inventors and controllers...
When the game is released and you can throw pieces of mechanical units together, you can make a "combo" list of units to be created, thus players can create whacky, yet powerful contraptions/robots to fight!
If you truly have the patience to make tons and tons of unit combinations, go for it! You will be heralded as epic, and all Builders and Fighters maps on SC2 will be modeled after yours. This is a good time to make SC2 maps.
Also, if you need ideas, I might be able to come up with some...
(BTW, Queen+Mutalisk+Ultralisk should be melee air attacker with tons of health that can also chain heal allies, just saying)
Zergling(x2) + Marine(x2)...
A fast, machine gun totting unit!
Hellion + Viking(x2)...
Fast machine gun toting vehicle! Capable of flight!
Viking(x2) + Thor + Battlecruiser...
A transformable giant mech!
Battlecruiser + Carrier + Raven(x2)...
A heavy duty air assault unit, capable of defense or attack using it's portable drone system.
Thor + Siege Tank (x2) + Void Ray(x2)...
A long range artillery unit, that sends down a timed beam of energy, using a satellite cannon! (Similar to a nuke but a beam comes down and does 100 damage per second for 5 seconds).
I remember that map, it was awesome. Played it alot back in the day!
I'm not very into the triggers and how to morph units (yet). The last map editor I worked with was the SC1 one, so I never got into the WC3 editor which is a shame because I see that alot of things have changed now ;)
However I would be happy work with Alpha\Beta testing and maybe help out with some ideas :)
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OM NOM NOM NOM!
I would love to playtest your map!
I kinda understand. When I had the idea for protector, it was morning, and I couldn't get on SC2 until late afternoon. I nearly lost my sanity.
Also, the Viking Thor Battlecruiser sounds cool. Call it the Vikorcruiser. ;D
I can imagine some of these being tough. I've been using the SC2 map editor a couple hours a day for a while now, and I'm starting to get the hang of it. Trying to do so is fun.
EDIT: Also, a suggestion. Based off of your previous help topic, I'm assuming you are going to place units in an area and have the combination be as soon as they enter and fulfill the requirements. I don't recommend this. I mean, if you wanted to have a combination between 2 zealots, and a combination between 2 zealots and a stalker, the player would have to worry about putting his stalker in first. Instead, I recommend having it check once the player presses a key, or an ability in a specialized building.
I like and appreciate these suggestions.
Thanks for bringing that up guys, that is true. I never thought about it. Well if it were to be a building, why not just give every unit the ability to archon warp(a renamed version), and say they want 2 zealots, they can warp them right then and there, or say they select 2 zealots and a stalker, it's still lit up and they can warp them.
Thanks man, it's going slow, but I'll send ya a message sooner or later