Like with Zombie Apocalypse, Shadow Grounds, and Zombie Shooter, I want to figure out how to make a top down "shooter" so the WASD keys can move the unit's legs whilst you can shoot using the mouse to aim.
Just getting the WASD to move in a direction (not like FPS or TPS with strafes) would be a big start.
W - Move North
A - Move West
S - Move South
D - Move East
Combining them should technically make them moving diagonally...
Locking a camera on a 90% angle from the top and viewing down could work too.
Possible ideas for other mappers:
- Using Black fog of war to make tank wars or survival games more immerse on the map.
- Linking functions to the mouse, and allowing the unit to aim at where the mouse is and face/shoot in that direction.
UPDATE:
Possible methods to pull this out...
1) Putting Regions around the unit to act as a movement zone... (But can be faulty and non-responsive or inaccurate if you tie each keystroke to a single movement). All regions can lock onto a unit to keep it going.
Like with Zombie Apocalypse, Shadow Grounds, and Zombie Shooter, I want to figure out how to make a top down "shooter" so the WASD keys can move the unit's legs whilst you can shoot using the mouse to aim.
Just getting the WASD to move in a direction (not like FPS or TPS with strafes) would be a big start.
W - Move North
A - Move West
S - Move South
D - Move East
Combining them should technically make them moving diagonally...
Locking a camera on a 90% angle from the top and viewing down could work too.
Possible ideas for other mappers:
- Using Black fog of war to make tank wars or survival games more immerse on the map.
- Linking functions to the mouse, and allowing the unit to aim at where the mouse is and face/shoot in that direction.
UPDATE:
Possible methods to pull this out...
1) Putting Regions around the unit to act as a movement zone... (But can be faulty and non-responsive or inaccurate if you tie each keystroke to a single movement). All regions can lock onto a unit to keep it going.
This might help some.