Hey all, I'm working on an AoS right now; and I want to start a discussion about hero balance and the stats and how they'll affect the game and how you might feel about the mechanics right now. Stats will be obtained from levelling, and from items. Making items more crucial to your survivability than most current AoS games available on Battle.Net right now. The system is to make classes more unique and benefit your team differently.
Attack-based heroes have an average amount of health and damage. (+30 HP/vitality, +1 damage/attack) Magic-based heroes will have a lower amount of health compared to Attack-based heroes, but deal slightly more damage. (+20 HP/vitality, +2 damage/attack) Defense-based heroes will have a higher amount of health and be more oriented for defense as opposed to offense. Good meat shield for groups. (+40 HP/vitality, +1 damage/attack, only 1 offensive ability)
Attack/Magic-based Heroes get - 2 Offensive Abilities, 1 Passive, 1 Ultimate
Defense-based Heroes get - 1 Offensive ability, 1 Defensive Ability, 1 Passive, and 1 Ultimate
Attack - Increases attack/ability damage by 1. Increases energy by 5. (Attack/Tank classes only)
Magic - Increases attack/ability damage by 2. Increases energy by 10. Decreases health by 10. Decreases armor by 0.25(Magic classes only)
Speed - Increases attack speed by 0.01. Increases movement speed by 0.02. (All classes)
Vitality - Increases health by 30. Increases armor by 0.50. (All classes except Tank Classes)
Defense - Increases health by 40. Increases armor by 0.75. (Tank Classes Only)
In addition to the stat increase, abilities will be buffed based on the amount of stats a hero will have, for example: A hero's spell will have a base damage of 150 damage, and their Magic stat is at 23(+20 items), they will deal 236 damage instead of the normal base damage.
Some abilities will also benefit one another, like maybe your hero will have critical strike (with a 2x multiplier), if your spell deals 225 damage, and your attack stat is at 43(+52 items), you will deal 320 damage. If your critical strike goes off for your ability, you will deal 640 damage to the target enemy.
The question for this thread though is...do you think stats like these will contribute to balance, or do you think they would take away? Considering if most heroes had abilities that dealt the same amount of damage, but each contributed to the team in one way or another.
Hey all, I'm working on an AoS right now; and I want to start a discussion about hero balance and the stats and how they'll affect the game and how you might feel about the mechanics right now. Stats will be obtained from levelling, and from items. Making items more crucial to your survivability than most current AoS games available on Battle.Net right now. The system is to make classes more unique and benefit your team differently.
Attack-based heroes have an average amount of health and damage. (+30 HP/vitality, +1 damage/attack)
Magic-based heroes will have a lower amount of health compared to Attack-based heroes, but deal slightly more damage. (+20 HP/vitality, +2 damage/attack)
Defense-based heroes will have a higher amount of health and be more oriented for defense as opposed to offense. Good meat shield for groups. (+40 HP/vitality, +1 damage/attack, only 1 offensive ability)
Attack/Magic-based Heroes get - 2 Offensive Abilities, 1 Passive, 1 Ultimate
Defense-based Heroes get - 1 Offensive ability, 1 Defensive Ability, 1 Passive, and 1 Ultimate
In addition to the stat increase, abilities will be buffed based on the amount of stats a hero will have, for example: A hero's spell will have a base damage of 150 damage, and their Magic stat is at 23(+20 items), they will deal 236 damage instead of the normal base damage.
Some abilities will also benefit one another, like maybe your hero will have critical strike (with a 2x multiplier), if your spell deals 225 damage, and your attack stat is at 43(+52 items), you will deal 320 damage. If your critical strike goes off for your ability, you will deal 640 damage to the target enemy.
The question for this thread though is...do you think stats like these will contribute to balance, or do you think they would take away? Considering if most heroes had abilities that dealt the same amount of damage, but each contributed to the team in one way or another.