How many kills did you have when the system reset your kills?
Dunno, about 500 or 600. Not sure now. I will tell if that happens again.
BTW imo, it would be good to store scores only if you WIN.
And put some hardcore mod where you lose all items on death. This was quite interesting to me caused by bug.
Games should be 30-40 mins.
Improve that secondary victory notification. Its like, game suddenly ends... I mean its not like we are tracking the score every minute.
What for is has now ? When you kill enemy you get +10 vespine. But you dont (mineral tab). Its confusing.
Do a hotfix and upload 1.40a with 5000 points instead of 3000 required to win.
The ending seems a bit unfinished atm, i want to see that nuke :-P
Also a graphical bug, I saw a new wave of infantry spawn and run towards points while the fortress was blowing up, there was also no dropshop around :-)
I think level 1 vehicles should just be free, sometimes you chose something at the start but during play you find out you rather use another.
Edit: Oh and good job on the infantry waves, the game feels a lot better now, thumbs up!
Edit 2: Would it be possible to maybe blink the resources red when it get near the end? right now its easy to miss the moment the resources are at max. Some other kind of audio/visual sign would be cool too.
I haven't played the last couple days but games limited to 20 min sounds boring. Games should be fairly long 30-40 min if they are even.
I kinda like you could upgrade bio yourself. But as you had no idea about the bio ratio and their level it was pointless.
Shouldn't buying vehicles within the same level always be free?
I miss the original Siphon weapon. I had a fun game where I had my weapon slots filled with Siphon weapons and hp healing. The whole screen was filled with my bio attacking. :) If you gonna nerf the Siphon can't you at least make energy regen stuff for level X regen the at the same rate as shield/hp repairing stuff?
I have a hotfix ready. It ups the resources required to 5000, adds alerts at specific intervals (50%, 75%, 90%) and changes some AI pathing. Testing now.
I hope you dont get money from AI now... IMO secondary victory should be there just to prevent making the game drag... limiting it to like 50/60 mins. Coz game is usually something like 30 minutes.
<3 the 5,000 limit now, still not really long enough to get end-tech (just had a pretty close game and the only T4 item i managed to upgrade was a Power Diagnostics) but definately not far off
Still I think a lot more could be done to affect the bio. Ever since the the victory conditions changed people stopped trying to take out the landing towers as by the time you're at the point you can take the turrets down, it's far too near the end of the game to really get any benefit from it - you really need to be capturing points 100% of the time
Could be nice :) Map is definately coming along, I'd say it's easily my favourite custom map on EU atm, highly addictive with great replay value, there's just so many different setups you can use and the game plays out completely differently depending on teams, tactics, etc. it's great.
In the long term I would love to see this sort of gameplay in other maps
What I don't get is, why did you remove the mineral-kill-reward?
Some players are good and I don't see why they shouldn't be rewarded ingame. Ofcourse its a teamgame, but still, a little reward for kills won't be wrong, in my eyes.
Also in public games you have the problem, that sometimes, you have people in your team who don't know the game. So if you go and kill (and gain minerals) you can compensate the disadvantage from your mates. Its the usual problem you have with public games. Obviously its another situation if you are grouped up, but since this is a custom map you usually don't know what people you'll have in your (or the enemy) team.
Also there are alot of leavers/laggers (annoying when 3 out of 4 games get rehosted because of them), but i guess thats nothing you can do about. We clearly need a banlist here :/
When is this coming to NA server. you said after the 1.1 patch if they didn't have cross publishing you would try to find someone to publish. if you still need a person to publish it i can. PM me if you would like to. i really want to play this and have been watching this post since the beginning .
Is it possible that when you raised the objective to 5000 gas you also raised the income speed (gas) ?
Game just end in 29 minutes. Still not enough :/
Would you really mind to implement an option to vote for gas-goal or base-destruction ? Would be awesome ;)
first af all, with no shadow of a doubt, this is an awesome map but sadly there a some thinks i would like to see being improved.
1. I dont like the arathi basin style in 1.45 the prob is that the games end when you have like t2ish vehicles an all upgrade are lvl 3. At the monemt with a cap of 5000 points there is no sense in getting a t3 like thor.
2. to my point of view is the pacing of the npc armies al little bit broken, u need du upgrade your weapons fairy fast to kill them. This might be one of the reasons leading to 1 (u don't get enough money to upgrade an get t3)
3. i played about 5ish games with version 1.45 and in none of them one team reaches the towers, so yes there's much actio in the center but hey i wanna kill a command center.
so thats all i'm really looking farward to see the next version...so maybe cu ig
Was thinking about just making them free, but that'd kinda defeat the point of choosing in the lobby.
It would give some space for level 4 vehicles when/if I decide to add them though...
the spawnwave going from landing towers are totaly taking the scenic route. they should move over the outer points too..
Good idea. I was wondering how to separate them from the other spawn. I'll have them move along the outer edge of the map.
Dunno, about 500 or 600. Not sure now. I will tell if that happens again.
BTW imo, it would be good to store scores only if you WIN.
And put some hardcore mod where you lose all items on death. This was quite interesting to me caused by bug.
Games should be 30-40 mins.
Improve that secondary victory notification. Its like, game suddenly ends... I mean its not like we are tracking the score every minute.
What for is has now ? When you kill enemy you get +10 vespine. But you dont (mineral tab). Its confusing.
Do a hotfix and upload 1.40a with 5000 points instead of 3000 required to win.
Yeah I'm working on basically everything you said above right now, and plan to release today.
@Eiviyn: Go
The ending seems a bit unfinished atm, i want to see that nuke :-P
Also a graphical bug, I saw a new wave of infantry spawn and run towards points while the fortress was blowing up, there was also no dropshop around :-)
I think level 1 vehicles should just be free, sometimes you chose something at the start but during play you find out you rather use another.
Edit: Oh and good job on the infantry waves, the game feels a lot better now, thumbs up!
Edit 2: Would it be possible to maybe blink the resources red when it get near the end? right now its easy to miss the moment the resources are at max. Some other kind of audio/visual sign would be cool too.
I haven't played the last couple days but games limited to 20 min sounds boring. Games should be fairly long 30-40 min if they are even.
I kinda like you could upgrade bio yourself. But as you had no idea about the bio ratio and their level it was pointless.
Shouldn't buying vehicles within the same level always be free?
I miss the original Siphon weapon. I had a fun game where I had my weapon slots filled with Siphon weapons and hp healing. The whole screen was filled with my bio attacking. :) If you gonna nerf the Siphon can't you at least make energy regen stuff for level X regen the at the same rate as shield/hp repairing stuff?
I have a hotfix ready. It ups the resources required to 5000, adds alerts at specific intervals (50%, 75%, 90%) and changes some AI pathing. Testing now.
I hope you dont get money from AI now... IMO secondary victory should be there just to prevent making the game drag... limiting it to like 50/60 mins. Coz game is usually something like 30 minutes.
W8ing for that update :) .
I would consider this the primary objective now.
It's uploaded. Kills grant 30 vespane. A match will last around 30min for a strong team vs a weak one with zero kills involved.
I did notice the Kill Count objective bug, where it simply doesn't register completion while online. Unsure what causes this. It works fine offline.
@Eiviyn: Go
Vespine could be also used to buy more units, or something, but then you would require more time to build a nuclear missile.
That could be good feature. So you have opinion to choose what would you like to sacrifice.
BTW then there is no secondary condition coz its almost impossible to achieve it. And its harder and useless to do it then. Logic.
@Eiviyn: Go
<3 the 5,000 limit now, still not really long enough to get end-tech (just had a pretty close game and the only T4 item i managed to upgrade was a Power Diagnostics) but definately not far off
Still I think a lot more could be done to affect the bio. Ever since the the victory conditions changed people stopped trying to take out the landing towers as by the time you're at the point you can take the turrets down, it's far too near the end of the game to really get any benefit from it - you really need to be capturing points 100% of the time
I agree. I'm thinking of reducing the cost increase of items from 5x previous level to 3x. It'd make the transitions more smooth.
Could be nice :) Map is definately coming along, I'd say it's easily my favourite custom map on EU atm, highly addictive with great replay value, there's just so many different setups you can use and the game plays out completely differently depending on teams, tactics, etc. it's great.
In the long term I would love to see this sort of gameplay in other maps
What I don't get is, why did you remove the mineral-kill-reward? Some players are good and I don't see why they shouldn't be rewarded ingame. Ofcourse its a teamgame, but still, a little reward for kills won't be wrong, in my eyes. Also in public games you have the problem, that sometimes, you have people in your team who don't know the game. So if you go and kill (and gain minerals) you can compensate the disadvantage from your mates. Its the usual problem you have with public games. Obviously its another situation if you are grouped up, but since this is a custom map you usually don't know what people you'll have in your (or the enemy) team.
Also there are alot of leavers/laggers (annoying when 3 out of 4 games get rehosted because of them), but i guess thats nothing you can do about. We clearly need a banlist here :/
When is this coming to NA server. you said after the 1.1 patch if they didn't have cross publishing you would try to find someone to publish. if you still need a person to publish it i can. PM me if you would like to. i really want to play this and have been watching this post since the beginning .
Is it possible that when you raised the objective to 5000 gas you also raised the income speed (gas) ? Game just end in 29 minutes. Still not enough :/
Would you really mind to implement an option to vote for gas-goal or base-destruction ? Would be awesome ;)
Snare spam (multiple snare drones) seems kinda imba. Well, I guess one reason was because I was 1vs2.
Hey Eiviyn,
so here's little bit of critisism :-)
first af all, with no shadow of a doubt, this is an awesome map but sadly there a some thinks i would like to see being improved.
1. I dont like the arathi basin style in 1.45 the prob is that the games end when you have like t2ish vehicles an all upgrade are lvl 3. At the monemt with a cap of 5000 points there is no sense in getting a t3 like thor.
2. to my point of view is the pacing of the npc armies al little bit broken, u need du upgrade your weapons fairy fast to kill them. This might be one of the reasons leading to 1 (u don't get enough money to upgrade an get t3)
3. i played about 5ish games with version 1.45 and in none of them one team reaches the towers, so yes there's much actio in the center but hey i wanna kill a command center.
so thats all i'm really looking farward to see the next version...so maybe cu ig
greets inkarnior
Buggy AI pathing? About 60 bio units got stuck at one of our nodes.