i like the idea to not be able to push all the time cause of buying. it gives the opponents a opportunitie to push back.
the most boring thing is to sit in front of the enemy base and just wait/farm creeps to get the weapons powerfull enough to destroy the base (especially if the whole enemy team quited and is played by bots). if u then bought the weapons and come back, most of the time the enemys dont sit behind their turrets so you can actually fight them and not stay out of turret range (wich is very strong early, but is good).
about the winning when both lookout tower are down. i think its kind of confusing, especially for beginners, it just lacks the feeling of "oh wow, we destroyed the enemy base". currently it more feels like "oh... the turret is down.... but i wanted to fight that big huge headquater while trying not to die to the defender".
i know the game is over when the lookout tower are down, but that few 1-5 minutes it takes to kill the headquater makes the game feel better
i play all time ur map ,and found some more bug and have some more idear for u :)
by upgrade do a becon with repair or make new turret to defense the base ,mabey upgrade turrets too ,like
25.000 credits for flameturret makes 120 dmg and has 12.500 healthpoints,
like this :) in 4 steps
one more nice idea will be fix the bug that u cant respawn in middle of the game -.- dont know how it works but many people have this problem by today -,-
so wish good luck and if u wish more ideas ask me :D i will help u ;>
Add a teleport mechanism or a "pet" that can shop for you. Many players decide to go shopping when they're at the enemy's doorstep, taking sometimes 2-3 minutes (about 30-45 seconds of that is travel time). The simplest implementation would probably be a 10-sec channelable teleport to any control point your team owns.
Recall is enough. If people don't take turns shopping and go 2-3 at the same time it's their own fault for losing a node.
I just encountered another bug:
Mech type - Hellion
Location - other team's base, at the central landing zone
I died and all my items dropped on the floor. I did not respawn. Another player in the game also dropped all items and didn't respawn at some point. Also Hellion.
I just encountered another bug: Mech type - Hellion Location - other team's base, at the central landing zone I died and all my items dropped on the floor. I did not respawn. Another player in the game also dropped all items and didn't respawn at some point. Also Hellion.
3 players (including me) had the same problem in a match I just played.
I have a minor fix patch coming up with one major twist.
Instead of having to return to your base to upgrade your items, you just left click them. Left clicking a level 1 armour will turn it into a level 2 piece, assuming you have the required resources. Simple.