maybe you coud do a extra healingweapon that only heals players so you could choose if you want to heal creeps or just temamember
the problem with healing the lowest target is that creeps go down very fast while tanks takes not much damage and the creeps are lower percentagewise then the player. maybe it should focus the target with the most lost health
yep its really fun to play. i was wrong on the missile part btw. armor totaly negates them.. so i am settling for cannons right now, they have enough damage to penetrate armor and descent range :)
i have yet to figure out a use for machine guns, are they better versus infantrie maybe?
They're the highest dps weapon and completely ignore armour. They are very useful when combined with distance closer abilities such as Micro Warp Drive or Afterburner and Snare or Snare Drones to keep them close.
machieneguns are way better then most weapons if you manage to keep shooting your enemy, but thats the problem ;)
also played the 1.21 version and have to say, to shop outside the base is nice, but overpowered i think, i could stay at the front all the time and just kill everything without returnign to base. i think its good that you had to visit the headquater from time to time. that way the game got a little more balanced cause a good player coudnt be out all the time, now if youre better then your enemys they have 0 chance.
i think it would be best if you could see the items all the time but only buy them while in your base (shouldnt be at the building but not outside of your base).
another thing that sucks at the moment is the kill management. its just bad that you shoot a guy down but dont get the kill cause 1 marine got the last hit. that happened the whole game. killed 6 player but had 0 kills :/ there should be at least an assist system where everyone in weaponrange should get a kill or something like that, but i think something like this is not the easiest to implement :/
also the upgraded units are too strong. if you have mid about 5 minutes and dont lose any other points your units are way too strong.
i think the only thing that should get improved is the money you gain for killing them. if they get stronger so fast its a too big snowball effect (your creeps get better->you get more mappoints->creeps get even stronger.... and so on). is should be more focused on the tank and not on the creeps.
another thing that sucks at the moment is the kill management. its just bad that you shoot a guy down but dont get the kill cause 1 marine got the last hit. that happened the whole game. killed 6 player but had 0 kills :/ there should be at least an assist system where everyone in weaponrange should get a kill or something like that, but i think something like this is not the easiest to implement :/
Version 1.21 Changes
You can now buy items from shops from anywhere on the map. You still need to be close to sell, however.
i think it should be vice versa
i also think you should make missles like *skill shots* they should not be heat seaking so they go and do damage to the first unit hit(though there should be some with high range but weak with the speed of a normal RL but damage of laser without armor peiring) also make em do splash damage would be very balanced
what about you replace the droppod with a warpin animation like a pylon or something?
also please add a few more seconds of "stealth" when respawned somewhere because esspecially camping the base spot is annoying because the attackers have drones yours are not out untill you are dead.
could you please implement that you can buy the weapons out in the field but you need to pick them up at the base? right when you enter they get placed in your inventroy which has limited space so you can't buy unlimited stuff out there...
and plase add two buttons
1. "equip highest available level upgrades" (inventory and already equipped slots get compared and the highest levels attached to the vehicle)
2. "sell inventory" sells everything in your inventory at once.
scaling of units according to the description
scouts have loads of energy and speed
mechs have shield and energy bonus
and tanks have shield and hp bonus
so far so good but i don't notice a big speed diffrence between the hellion and the diamond back
i notice a significant hp bonus when using tanks and well hp and shields all seem to rise but speed is like the same always.
well speed is really something different i guess but could you please also add a higher default speed to the diamondback and vulture chassis or maybe grant them some other scaling like scouts get little bit more shield also? balanceing speed is not easy i guess ...
well i personally think the chassis are undervalued actually i mean lots of games are won with hellions heavy weapon gear but still a hellion you understand?
also a sad thing is that actually weapons and drones decide the battle. it is not like you could take the same ammount of money put it into shield regen and tank. no, dps scales faster than defense right now which is kinda sad there was a like better balance in recent patches where going mass shield regen was a real option. sure you would have needed snare to kill someone but it was a viable strategy.
I agree, revert back to having to be in base to buy. There's recall after all already.
Maybe have an expensive (minerals and mana) ability to teleport to a node you have under control.
I have problem with the bio sometimes. Played a game where the enemy had all nodes (we had middle sometimes) and the bio just went for the base suicide sometimes instead for any of the enemy nodes. It seems they just attack the closets bio and that can make them go for the base depending on enemy bio spawn.
agree the bio is also still a bit too strong i mean it ends the game often. also a bit sad is that you can tank and therefore destroy the enemy CC with way less than the maximum. i mean this thing has hitpoints and stuff but could you please increase its firing rate a bit and its shield regen? i man it is sad when you are still battling the players somwhere on the field and then suddenly the game ends because 6 marines and 4 marauders managed to get to the enemy CC and kill it. ok i exaggerate here but well the thing is to weak overall.
know what.
thinking about it i guess it would be cool if the tier 1 units just had 2 of each slot the tier 2 units 3 and the tier 3 units 4.
still looking for a way to make the vehicles more valuable
I've figured out a way to display items for you while you aren't in range of the shop. It doesn't display cost, but I will get around to that (it requires me to re-create every item tooltip, all 114). Shops will be back to requiring you to be close, but you will be able to browse basic item lists from anywhere.
I also "fixed" the AI stealing your kills, and re-wrote quite large amounts of the triggers to be more efficient and clean. There'll be little to notice on the outside, except hopefully fewer respawn bugs and kill reward improvements.
what about picking and paying but retrieving when reentering the base? <- would be great imho
an other thought i had was about (one use items) what about i buy this autodrone use it / deploy it and it is gone swirling around somewhere shooting stuff with the wrong color...
well there is not much use for money if you already have everything.
its still possible to request 50 minerals ;-) every time ai kills something there is a brief period of beeing reset i guess?
machineguns dont penetrate armor.. they really are bad after all except versus infantrie :(
shields are no option. armor and repair is the best at the beginning.
tanks should have more base armor than scouts.. there is balancing needed.
Have to say that when comparing that Imperium of something, "DotA" clone map, AoS type and this. Both maps are complex, but this one is really really easy to pick up. Now, in Imperium, its really hard to start, coz I had no clue where is what type of item. There are only tons of icons and text, now it would take me ages to study all of that.
When this map is user friendly. Props on that.
Only think I dislike here, a lot, is that you can buy lots of shields and other items. That should be only for weapons IMO.
And how all weapons are too generic, I mean instead having like 12 different weapon types, you have only 3...
@Eiviyn: Go
maybe you coud do a extra healingweapon that only heals players so you could choose if you want to heal creeps or just temamember
the problem with healing the lowest target is that creeps go down very fast while tanks takes not much damage and the creeps are lower percentagewise then the player. maybe it should focus the target with the most lost health
I've uploaded a new build.
Version 1.21 Changes
As always, feedback is very much appreciated. Thanks!
sounds interesting, and btw, gratulations on having your map on the first page =)
Thanks!
yep its really fun to play. i was wrong on the missile part btw. armor totaly negates them.. so i am settling for cannons right now, they have enough damage to penetrate armor and descent range :) i have yet to figure out a use for machine guns, are they better versus infantrie maybe?
They're the highest dps weapon and completely ignore armour. They are very useful when combined with distance closer abilities such as Micro Warp Drive or Afterburner and Snare or Snare Drones to keep them close.
machieneguns are way better then most weapons if you manage to keep shooting your enemy, but thats the problem ;)
also played the 1.21 version and have to say, to shop outside the base is nice, but overpowered i think, i could stay at the front all the time and just kill everything without returnign to base. i think its good that you had to visit the headquater from time to time. that way the game got a little more balanced cause a good player coudnt be out all the time, now if youre better then your enemys they have 0 chance.
i think it would be best if you could see the items all the time but only buy them while in your base (shouldnt be at the building but not outside of your base).
another thing that sucks at the moment is the kill management. its just bad that you shoot a guy down but dont get the kill cause 1 marine got the last hit. that happened the whole game. killed 6 player but had 0 kills :/ there should be at least an assist system where everyone in weaponrange should get a kill or something like that, but i think something like this is not the easiest to implement :/
also the upgraded units are too strong. if you have mid about 5 minutes and dont lose any other points your units are way too strong.
i think the only thing that should get improved is the money you gain for killing them. if they get stronger so fast its a too big snowball effect (your creeps get better->you get more mappoints->creeps get even stronger.... and so on). is should be more focused on the tank and not on the creeps.
still able request money
Will brute force fix this then. In the latest (unuploaded) build, AI players have their money removed.
I agree. I'll try doing something about this.
i think it should be vice versa i also think you should make missles like *skill shots* they should not be heat seaking so they go and do damage to the first unit hit(though there should be some with high range but weak with the speed of a normal RL but damage of laser without armor peiring) also make em do splash damage would be very balanced
great changes!
what about you replace the droppod with a warpin animation like a pylon or something? also please add a few more seconds of "stealth" when respawned somewhere because esspecially camping the base spot is annoying because the attackers have drones yours are not out untill you are dead.
could you please implement that you can buy the weapons out in the field but you need to pick them up at the base? right when you enter they get placed in your inventroy which has limited space so you can't buy unlimited stuff out there... and plase add two buttons 1. "equip highest available level upgrades" (inventory and already equipped slots get compared and the highest levels attached to the vehicle) 2. "sell inventory" sells everything in your inventory at once.
scaling of units according to the description scouts have loads of energy and speed mechs have shield and energy bonus and tanks have shield and hp bonus so far so good but i don't notice a big speed diffrence between the hellion and the diamond back i notice a significant hp bonus when using tanks and well hp and shields all seem to rise but speed is like the same always. well speed is really something different i guess but could you please also add a higher default speed to the diamondback and vulture chassis or maybe grant them some other scaling like scouts get little bit more shield also? balanceing speed is not easy i guess ... well i personally think the chassis are undervalued actually i mean lots of games are won with hellions heavy weapon gear but still a hellion you understand? also a sad thing is that actually weapons and drones decide the battle. it is not like you could take the same ammount of money put it into shield regen and tank. no, dps scales faster than defense right now which is kinda sad there was a like better balance in recent patches where going mass shield regen was a real option. sure you would have needed snare to kill someone but it was a viable strategy.
I agree, revert back to having to be in base to buy. There's recall after all already. Maybe have an expensive (minerals and mana) ability to teleport to a node you have under control.
I have problem with the bio sometimes. Played a game where the enemy had all nodes (we had middle sometimes) and the bio just went for the base suicide sometimes instead for any of the enemy nodes. It seems they just attack the closets bio and that can make them go for the base depending on enemy bio spawn.
agree the bio is also still a bit too strong i mean it ends the game often. also a bit sad is that you can tank and therefore destroy the enemy CC with way less than the maximum. i mean this thing has hitpoints and stuff but could you please increase its firing rate a bit and its shield regen? i man it is sad when you are still battling the players somwhere on the field and then suddenly the game ends because 6 marines and 4 marauders managed to get to the enemy CC and kill it. ok i exaggerate here but well the thing is to weak overall.
know what. thinking about it i guess it would be cool if the tier 1 units just had 2 of each slot the tier 2 units 3 and the tier 3 units 4. still looking for a way to make the vehicles more valuable
I've figured out a way to display items for you while you aren't in range of the shop. It doesn't display cost, but I will get around to that (it requires me to re-create every item tooltip, all 114). Shops will be back to requiring you to be close, but you will be able to browse basic item lists from anywhere.
I also "fixed" the AI stealing your kills, and re-wrote quite large amounts of the triggers to be more efficient and clean. There'll be little to notice on the outside, except hopefully fewer respawn bugs and kill reward improvements.
what about picking and paying but retrieving when reentering the base? <- would be great imho
an other thought i had was about (one use items) what about i buy this autodrone use it / deploy it and it is gone swirling around somewhere shooting stuff with the wrong color... well there is not much use for money if you already have everything.
its still possible to request 50 minerals ;-) every time ai kills something there is a brief period of beeing reset i guess?
machineguns dont penetrate armor.. they really are bad after all except versus infantrie :( shields are no option. armor and repair is the best at the beginning. tanks should have more base armor than scouts.. there is balancing needed.
@Ryaneko: Go
guns are ok, near to be op actually. there are enough methods of getting close enough to enemys. when youre at your enemy, hes dead for sure with guns
Have to say that when comparing that Imperium of something, "DotA" clone map, AoS type and this. Both maps are complex, but this one is really really easy to pick up. Now, in Imperium, its really hard to start, coz I had no clue where is what type of item. There are only tons of icons and text, now it would take me ages to study all of that.
When this map is user friendly. Props on that.
Only think I dislike here, a lot, is that you can buy lots of shields and other items. That should be only for weapons IMO. And how all weapons are too generic, I mean instead having like 12 different weapon types, you have only 3...
@tigerija: Go
There's more types of weapons in the menus on the right hand side of the command card. They won't blow your mind but they certainly are different.