1v1 footprint is still much too large. I mean, I REALLY scaled shit down... I mean my marines are in the 0.1-0.3 range lol. As for letting you actually see the map.. I'm highly protective D: But... I might be persuaded if you wanted to help out lol. Could always use another triggerer. Who knows, maybe we can bounce ideas off eachother to help with eachothers maps?
Well, I don't have video capture tech, but I can simply tell you how it looks. With proper scale it looks.... normal. I mean ground textures are a little large, since they can't be scaled. But units, and everything else. It simply looks like normal SC2 if you do it right. I'll see about getting a screenshot, but if I did it right you shouldn't even notice anything beyond the micro-square on the minimap.
Edit: Here's a screeny, I think the units are still a little on the large side, but you get the idea. Look at the minimap for the little square XD
Yeah, the zoom in trick isn't perfect, but it's the best there is. Until someone creates a third party editor that allows for 400x400 maps (which wont happen thanks to Blizzard). So if you use that method, you'll just have to make the planet surfaces without cliffs and anything else that can't be scaled.
I'd rather blizzard just updated their editor anyway, if the game can't run the map, especially in battle.net, then a third party editor would be worthless anyway.
But yeah I'll see if I can try something like this for the idea I have. There's always alternate solutions.
Unfortunately they blatantly said they'd never make larger maps available "the game's optimised for 256x256" didn't stop WC3... hate Blizzard, but that's for another thread.
If you find any other ways, lemme know. Having to rescale EVERYTHING (Seriously, everything... mover speed, unit speed, ranges, stats, oi) is a real pain. An alternate method that allows you to get the large map feel would be wonderful.
Well, there was this random guy at the panel that brought up the bonus campaign of TFT, about how the map transitioned between maps via campaigns, and popped the idea of allowing that on multiplayer (Multiplayer campaigns anyone?). Would be nice if they find a way to let you bunch together multiple maps in 1 map, it probably would never work/happen but that would DEFINATELY solve the map size limitations.
Eh, that method would be too clumsy. I mean imagine it, you're flying around space and come to your enemie's planet. You go to land only to hit a loading screen as the map loads. Also, there's no way to only allow one person to change maps, EVERYBODY would have to change maps at the same time. So every time they looked at a planets surface, all the players would have to look at the planets surface.
It'd solve the size issue, and create a ton more issues :(
Well that would be true, if they just copy and pasted the concept of campaign creation from warcraft 3, but this isn't warcraft 3 it's starcraft 2 they could find a way that might make it work, like maybe allow players to play on each of the different maps at once, and remove the loading screens by preloading before/after game starts and storing them in memory (might be taxing on memory)
They could potentially fix the map size issue by just raising it, but whos to say they won't think of a way to let maps bond together and serve as multiple terrains, while one acts as the host providing the objects from the data editor and trigger editor. We have doodad's from every single terrain available, but our tilesets are limited in choice.
Again when I said it would probably never work/happen, that's pretty much why I said that, the idea is ludicrous, would be awesome if it were possible, but too ludicrous to make it worth the workload.
Though I would still very much like the ability for multiplayer campaigns.
1v1 footprint is still much too large. I mean, I REALLY scaled shit down... I mean my marines are in the 0.1-0.3 range lol. As for letting you actually see the map.. I'm highly protective D: But... I might be persuaded if you wanted to help out lol. Could always use another triggerer. Who knows, maybe we can bounce ideas off eachother to help with eachothers maps?
@Colt556: Go
A couple screenshots of a video would do just fine, I just want to see how it looks in theory.
But yeah you should be able to make your own footprints, even smaller than 1x1.
Well, I don't have video capture tech, but I can simply tell you how it looks. With proper scale it looks.... normal. I mean ground textures are a little large, since they can't be scaled. But units, and everything else. It simply looks like normal SC2 if you do it right. I'll see about getting a screenshot, but if I did it right you shouldn't even notice anything beyond the micro-square on the minimap.
Edit: Here's a screeny, I think the units are still a little on the large side, but you get the idea. Look at the minimap for the little square XD
@Colt556: Go
Yeah, I get the idea, only problem I see is cliff tool would have to be unused, as the cliff's would look enormous.
I'll do some experimenting and see what I can come up with for it.
Yeah, the zoom in trick isn't perfect, but it's the best there is. Until someone creates a third party editor that allows for 400x400 maps (which wont happen thanks to Blizzard). So if you use that method, you'll just have to make the planet surfaces without cliffs and anything else that can't be scaled.
@Colt556: Go
I'd rather blizzard just updated their editor anyway, if the game can't run the map, especially in battle.net, then a third party editor would be worthless anyway.
But yeah I'll see if I can try something like this for the idea I have. There's always alternate solutions.
Unfortunately they blatantly said they'd never make larger maps available "the game's optimised for 256x256" didn't stop WC3... hate Blizzard, but that's for another thread.
If you find any other ways, lemme know. Having to rescale EVERYTHING (Seriously, everything... mover speed, unit speed, ranges, stats, oi) is a real pain. An alternate method that allows you to get the large map feel would be wonderful.
@Colt556: Go
Well, there was this random guy at the panel that brought up the bonus campaign of TFT, about how the map transitioned between maps via campaigns, and popped the idea of allowing that on multiplayer (Multiplayer campaigns anyone?). Would be nice if they find a way to let you bunch together multiple maps in 1 map, it probably would never work/happen but that would DEFINATELY solve the map size limitations.
Eh, that method would be too clumsy. I mean imagine it, you're flying around space and come to your enemie's planet. You go to land only to hit a loading screen as the map loads. Also, there's no way to only allow one person to change maps, EVERYBODY would have to change maps at the same time. So every time they looked at a planets surface, all the players would have to look at the planets surface.
It'd solve the size issue, and create a ton more issues :(
@Colt556: Go
Well that would be true, if they just copy and pasted the concept of campaign creation from warcraft 3, but this isn't warcraft 3 it's starcraft 2 they could find a way that might make it work, like maybe allow players to play on each of the different maps at once, and remove the loading screens by preloading before/after game starts and storing them in memory (might be taxing on memory)
They could potentially fix the map size issue by just raising it, but whos to say they won't think of a way to let maps bond together and serve as multiple terrains, while one acts as the host providing the objects from the data editor and trigger editor. We have doodad's from every single terrain available, but our tilesets are limited in choice.
Again when I said it would probably never work/happen, that's pretty much why I said that, the idea is ludicrous, would be awesome if it were possible, but too ludicrous to make it worth the workload.
Though I would still very much like the ability for multiplayer campaigns.
@Zackreaver: Go
Hey, how is the map coming along? its been a year, have you completly given up on the project?
Jsyk, Galactic Civilizations if the name of a commercial game by Stardock.
@Biophysicist: Go
BUMP! whats going on with this? large discussions and in detail details and then nothing? let me know :D