Been working a lot lately on making more arenas/maps to add a bit of variety in Hex'd.
Thought I'd try posting a few screenshots here in hopes of getting some comments so I'm not going totally off course with the terraining. :)
Feel free to drop feedback about other aspects of the map too if there's something on your mind.
I dont think it is needed, you most probably know when looking at what you do, but: the terrain looks great, very inviting indeed (the aiur themed ones seem to have a better connection to the whole high templar theme though)..
But, as I want everyone here to be as succesful and have as much fun as possible, I must say:
The thing most important after making a great terrain is looking into the playability of said terrain. It may look great, but when every player starts shooting randomly in every direction because the trees or smoking vents obscure sight too much, then the terrain is a failure..
Of all things a mapmaker should look into, the most important thing is fun.. if you make a great looking map with thousands of doodads but the gameplay is bad, you wont have much of a fanbase :)
Even though i must say, it would be hard to muss up hex´d that much because it really is a great map, now even getting some new terrain, good work indeed..
Hello.
Been working a lot lately on making more arenas/maps to add a bit of variety in Hex'd.
Thought I'd try posting a few screenshots here in hopes of getting some comments so I'm not going totally off course with the terraining. :)
Feel free to drop feedback about other aspects of the map too if there's something on your mind.
The Island:
The Forest:
The Temple (unfinished):
@Qancakes: Go
I dont think it is needed, you most probably know when looking at what you do, but: the terrain looks great, very inviting indeed (the aiur themed ones seem to have a better connection to the whole high templar theme though)..
But, as I want everyone here to be as succesful and have as much fun as possible, I must say: The thing most important after making a great terrain is looking into the playability of said terrain. It may look great, but when every player starts shooting randomly in every direction because the trees or smoking vents obscure sight too much, then the terrain is a failure..
Of all things a mapmaker should look into, the most important thing is fun.. if you make a great looking map with thousands of doodads but the gameplay is bad, you wont have much of a fanbase :)
Even though i must say, it would be hard to muss up hex´d that much because it really is a great map, now even getting some new terrain, good work indeed..
Looking good, Sadly the map is unpopulated and i have to play with AI |:
fake in eu i can play without problems.