The Planetary Boss Hunt is now in beta phase! Come test and share your feedback, dont want to? Well then let one of the following videos help me persuade you :)
NEW BOSS ADDED! Guaranteed to WoW!! Czex the Vaporizer, this will be the last bosses added until all current content is polished and balanced, hopefully this one will make first page like the first part of my map series ;)
Looks pretty cool although the angle makes it a little hard to see things. Also just a suggestion, you should make him spawn baby (.5 scale) zealots instead of broodlings. Would think it would look way cooler IMO.
@nickkelbackk: Go
Sadly thats how it was in the first part of the series and their is a reason/story why he spawns broodlings :) sucks i already wrote that part LOL
Anyway, I'd like to see some special effects. Like, when the Archone teleports, why not add the effect of the EMP or so. Just to make it a little more graphically interesting.
Lol when i read the first sentence to your post s3rius my first reaction was "WHAT!? MORE SPECIAL EFFECTS!? LOL" Then i read the rest and i have to say i 100% agree. The only problem is i have to find an effect that will sync with the music perfectly, dont want to ruin the "epic" feel of the fight :)
New boss footage "Warship Rosea" added. You fire Photons at the ship on the upper level, and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (Final Boss)
Yes projectiles are 100% hit but that is easily countered with Broodlings, they are your alternate damage and taunt mechanism as they have +1 higher attack priority then you. As for multiplayer currently the Planetary Boss Fortress has a local co op version and i will be launching Planetary Bosses Online (same maps just online versions) When b.net comes back up. :)
I'm sorry i forgot to thank you for your input! lol rather rude of me :). I specificaly wanted to thank you for your compliment on music and atmosphere, every single boss goes through a 2-3 hour process of me just listening to certain themes and music tracks i want to use, if i cant think of something within the first 5 minutes of hearing a song i dont use it. Warship Rosea is great but i could watch the Azura video all day, soon as i played that song i knew what i wanted to do and how i wanted it to sync with the bosses music.
This would be better in Unreal Tournament 3 Engine. SC2 is too weak for your idea...
I dislike Tank theme. Bosses are interesting, and what is great is that each boss is different and you need to do different things to win.
The Planetary Boss Hunt is now in beta phase! Come test and share your feedback, dont want to? Well then let one of the following videos help me persuade you :)
http://www.sc2mapster.com/maps/planetary-boss-hunt/
NEW BOSS ADDED! Guaranteed to WoW!! Czex the Vaporizer, this will be the last bosses added until all current content is polished and balanced, hopefully this one will make first page like the first part of my map series ;)
→
Boss, Azura the Blinker
→
Boss, Warship Rosea
→
The City Break in and Boss, RoboTank
→
Boss, Terran Warp Chopper
→
The Planetary Boss Hunt http://www.sc2mapster.com/maps/planetary-boss-hunt/
The Planetary Boss Fortress http://www.sc2mapster.com/maps/boss-fortress/
@Bounty_98: Go
bump :)
Looks pretty cool although the angle makes it a little hard to see things. Also just a suggestion, you should make him spawn baby (.5 scale) zealots instead of broodlings. Would think it would look way cooler IMO.
@nickkelbackk: Go Sadly thats how it was in the first part of the series and their is a reason/story why he spawns broodlings :) sucks i already wrote that part LOL
@Bounty_98: Go
Alpha Release now live, check it out!
edited
I dislike that sliding when attaching. Looks ugly to me.
Gameplay look like Overlord game but with more chaos and blood.
We'll see how this will end up. coz this is not final version.
Blood is generally a good thing to have :]
Anyway, I'd like to see some special effects. Like, when the Archone teleports, why not add the effect of the EMP or so. Just to make it a little more graphically interesting.
@s3rius: Go
Lol when i read the first sentence to your post s3rius my first reaction was "WHAT!? MORE SPECIAL EFFECTS!? LOL" Then i read the rest and i have to say i 100% agree. The only problem is i have to find an effect that will sync with the music perfectly, dont want to ruin the "epic" feel of the fight :)
Incoming footage of another boss tonight, this time it will be of "Warship Rosea".
New boss footage "Warship Rosea" added. You fire Photons at the ship on the upper level, and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (Final Boss)
Music and atmosphere is great. Look a bit shiny, maybe its video quality.
2 players co-op would be perfect fun.
This look ok, but try not to add over improve. What I mean, work more with improvements and fixes than adding more stuff.
At the end I noticed... Projectiles are 100% hit ? Enemy ones.
@tigerija: Go
Yes projectiles are 100% hit but that is easily countered with Broodlings, they are your alternate damage and taunt mechanism as they have +1 higher attack priority then you. As for multiplayer currently the Planetary Boss Fortress has a local co op version and i will be launching Planetary Bosses Online (same maps just online versions) When b.net comes back up. :)
@tigerija: Go
I'm sorry i forgot to thank you for your input! lol rather rude of me :). I specificaly wanted to thank you for your compliment on music and atmosphere, every single boss goes through a 2-3 hour process of me just listening to certain themes and music tracks i want to use, if i cant think of something within the first 5 minutes of hearing a song i dont use it. Warship Rosea is great but i could watch the Azura video all day, soon as i played that song i knew what i wanted to do and how i wanted it to sync with the bosses music.
@Bounty_98: Go
All bosses currently available have now had a video demo added to the top of this thread. Enjoy and leave feedback!
This would be better in Unreal Tournament 3 Engine. SC2 is too weak for your idea... I dislike Tank theme. Bosses are interesting, and what is great is that each boss is different and you need to do different things to win.
@tigerija: Go
What do you dislike about the Tank?
Sry, tank music theme. My bad.
@tigerija: Go
Ah ok, lol sorry you dont like it :(
@Bounty_98: Go
Updated with new amazing (imo) footage of the final boss to be added until map is polished and balanced. ENJOY!!