Third person shooter. Pick from one of nine classes and battle against your friends (and enemies) for supremacy of control points!
Information
I've been working on this map for about a week and I figure it's ready enough to release it to the public. I'm releasing the map for everyone to learn from, mess with, or edit and steal credit for (some of the code is messy - I did this in a week and as a project to learn the SC2 editor).
Here's a video to check out some gameplay from all 9 classes (note - in the game, there's no zerg or protoss units, only other players). Make sure you watch it in HD!
I'm really interested to hear your comments and questions.
Classes
Reaper - 50 HP, fast movement speed. Armed with a shotgun (high damage at short range, extremely low damage and bullet spread at high range) and a light rifle (low damage at all range).
Marauder - 80 HP, slow movement speed. Armed with a missile launcher (high damage, slow moving projectiles) and a shotgun.
Firebat - 70 HP, medium movement speed. Armed with a flamethrower (high damage and spread at short range only) and a shotgun.
Raider - 70 HP, medium movement speed. Armed with explosives (construct up to 4 high damage mines) and a light rifle. Can right click to detonate mines.
Marine - 100 HP, very slow movement speed. Armed with a gauss rifle (medium damage at all range) and a shotgun.
SCV - 60 HP, medium movement speed. Armed with an auto-turret (constructs a low damage, short range only auto-turret) and a shotgun.
Medic - 60 HP, medium movement speed. Armed with a syringe launcher (heals allies and drains life from foes, low efficiency at long range and highly effective at short), and a light rifle.
Ghost - 50 HP, medium movement speed. Armed with a heat rifle (increases damage the longer focused on a target, cannot be fired while being attacked) and a light rifle.
Spectre - 50 HP, medium movement speed. Armed with a stun rifle (slows movement and attack speed significantly with very high damage at short range only) and a light rifle. Can right click to activate stealth.
Known Bugs
Currently, control points are all functional, but there's no on-screen indicator for who controls which points, which I hope to add.
Health packs don't respawn.
Your respawn point can be griefed.
I'm considering adding ammo/clip sizes. How do you feel about this?
Missile Launching, a right click ability for the Marauder allowing him to leap over enemies for a quick getaway at the cost of health.
Jetpack, a right click ability for the Reaper allowing him to leap over enemies for a quick getaway. This is slightly less effective than the Marauder's launch, but does not cost health.
Debating changing the SCV's construction mechanic to something more useful. Currently, the Auto-Turret is only functional at a short range, and leaves the SCV very vulnerable. I'm considering replacing the auto-turret with a structure which replenishes health and provides cover.
Also debating adding an ability for the firebat to give him more survivability in long-ranged encounters.
Gameplay
Information
Classes
Known Bugs
Nearly finished adding some new abilities.
Missile Launching, a right click ability for the Marauder allowing him to leap over enemies for a quick getaway at the cost of health.
Jetpack, a right click ability for the Reaper allowing him to leap over enemies for a quick getaway. This is slightly less effective than the Marauder's launch, but does not cost health.
Debating changing the SCV's construction mechanic to something more useful. Currently, the Auto-Turret is only functional at a short range, and leaves the SCV very vulnerable. I'm considering replacing the auto-turret with a structure which replenishes health and provides cover.
Also debating adding an ability for the firebat to give him more survivability in long-ranged encounters.
hows the input lag in this?
is it published ?eu or us ? :<
The input lag is pretty minimal (and nowhere near as noticeable as other maps like Baneling Arena) since you can't fire and run at the same time.
It's published to the US. I'll upload it to the EU / GB once it's nearer to completion!