I've always been a huge fan of the Final Fantasy franchise and I've always worked on an FF engine. It all started back in wc3, I managed to create most of it but there were too many limits and my triggering knowledge was not great. Now it's been several years and with a new more vastly unlimited editor, I feel like I can pull it off.
Story
Characters
Voliar
Voliar plays the main role of this story, he is a former Kal'Har general of the Torin empire. More will be revealed through here or the game.
Taras
More to come...
Loxxa
More to come...
Features
Combat System
This game takes core in the battle system which is turn-based. It is solely based on the concept of the classic Final Fantasy games.
Actions
Attack - You attack a foe once dealing melee or ranged physical damage. (I will post the formula when stats and balance is finished)
Skill - This action contains certain abilities learned by a specific character. You will gain new skills through leveling and fighting. If you a fight is completed fast and you're unharmed and depending on the enemy's level, you will gain BP (Battle Points) which will allow you to advance in certain specs of a skilltree.
Summon - Call strong entities to fight for you. You will obtain new summons through questing and side-questing, some summons will be related to the story so you'll obtain them as you progress through the game.
Item - Use an item you have in your inventory. Ex: Potion (HP), Ether (MP) and Phoenix Down (Revive).
Defend - Crouch into a protective stance, you will take 50% and block the next incoming attack on a friendly party member. Lasts one turn.
That's awesome lol. I say add a UI at the top for the description of a button in the menu and name of highlighted unit. Maybe add an exaggerating special effect for the attacks and a knockback reaction when hit but moves back to original position. I hope you do amazing lol.
nice i just got the Final fantasy 13 battle system working. i am working on lighting's crysarium trees, unit model, summon and spells. she should be done in a week or two cant wait to post the vid =).
That's awesome lol. I say add a UI at the top for the description of a button in the menu and name of highlighted unit. Maybe add an exaggerating special effect for the attacks and a knockback reaction when hit but moves back to original position. I hope you do amazing lol.
Great suggestions!
Now implemented!
Info UI at the top for action info and hints during battle.
Added a unit highlight aura thing when it's the unit's turn.
We really need a mod that works in the lines of White Knight Chronicles kind of battle system:
Watch it in HD to grasp the most of it.
This game has a lot of potential but it's the sequel that's got people's attention, as it suppose to have 6 player online coop now instead of 4.
It's like combining Monster Hunter with Final Fantasy 11/12.
Basically, all monster function in real time, but the combat system is kind of revamped so they can become hostile, and have their own style of combat using a global "real time turn based" kind of system.
Large monsters would have weakpoints that if planned properly, will completely stun it for a period of time.
Now imagine someone use that end result screen and combine it with a pseudo mmo, you'll have a main server that saves the player profiles.
Also, this idea isn't limited to just mmorpgs, what if you can include it into Hero Wars?
If used in Hero wars, you'll have smaller battles but more epic because of all the strategies you can use (instead of plainly massing units etc).
When can we expect to download it? I want to know how you were able to do it or is it a secret? I also want to know if its an active time battle system or basic and what is going to decide who goes first.
A download will take some time, I'm gonna release it when finished. It's not a secret so just ask away if you wanna know anything specific.
It uses the standard ATB with a wait when a unit is acting. The ATB is randomly set at the start of each battle.
Introduction
I've always been a huge fan of the Final Fantasy franchise and I've always worked on an FF engine. It all started back in wc3, I managed to create most of it but there were too many limits and my triggering knowledge was not great. Now it's been several years and with a new more vastly unlimited editor, I feel like I can pull it off.
Story
Characters
Voliar
Voliar plays the main role of this story, he is a former Kal'Har general of the Torin empire. More will be revealed through here or the game.
Taras
More to come...
Loxxa
More to come...
Features
Combat System
This game takes core in the battle system which is turn-based. It is solely based on the concept of the classic Final Fantasy games.
Actions
Videos
Version 0.3
Version 0.2
Version 0.1
Uhhhhh....
That... was shocking. :O
Is that a good thing???
@Skoite: Go
Seeing how I had lost my choice of words, yes it is an incredibly good thing.
That's awesome lol. I say add a UI at the top for the description of a button in the menu and name of highlighted unit. Maybe add an exaggerating special effect for the attacks and a knockback reaction when hit but moves back to original position. I hope you do amazing lol.
Impressive. I hope you get some customs models made i the future!
@Skoite: Go
nice i just got the Final fantasy 13 battle system working. i am working on lighting's crysarium trees, unit model, summon and spells. she should be done in a week or two cant wait to post the vid =).
nice work man!
Great suggestions!
Really impressive, hope you do something awesome with this! :D
We really need a mod that works in the lines of White Knight Chronicles kind of battle system: Watch it in HD to grasp the most of it.
This game has a lot of potential but it's the sequel that's got people's attention, as it suppose to have 6 player online coop now instead of 4.
It's like combining Monster Hunter with Final Fantasy 11/12.
Basically, all monster function in real time, but the combat system is kind of revamped so they can become hostile, and have their own style of combat using a global "real time turn based" kind of system.
Large monsters would have weakpoints that if planned properly, will completely stun it for a period of time.
Now imagine someone use that end result screen and combine it with a pseudo mmo, you'll have a main server that saves the player profiles.
Also, this idea isn't limited to just mmorpgs, what if you can include it into Hero Wars?
If used in Hero wars, you'll have smaller battles but more epic because of all the strategies you can use (instead of plainly massing units etc).
Is this a remake of the original or an original game in the ff universe?
The story isn't gonna be anything related to Final Fantasy, only the gameplay.
When can we expect to download it? I want to know how you were able to do it or is it a secret? I also want to know if its an active time battle system or basic and what is going to decide who goes first.
A download will take some time, I'm gonna release it when finished. It's not a secret so just ask away if you wanna know anything specific. It uses the standard ATB with a wait when a unit is acting. The ATB is randomly set at the start of each battle.
How indepth will the class system be? Also which you like better ff7 or 10?
Not sure yet, I'm still working on the battle system. FF7 FTW! /spooge!
Ff7? Ff7?! Gtfo ff10 ftw wakka wakka wakka
New vid with some changes.
It gets better and better. Did put in critical strike yet?
Wow, that's pretty intense. And I was disappointed when they said they didn't have plans to actually remake FFVII, they'd just made a tech demo.