I'm excited to finally have something to share with everyone here!
My project, Planeswars, is a kind of fusion of my favorite elements from RPG's like Baldur's Gate/Icewind Dale, World of Warcraft, and Guild Wars. The basic premise is this: you control a group of 3-4 characters, set up a skill bar, and try to survive a bunch of crazy scenarios and bosses. There are a couple things that are still up in the air, as I've really only laid a basic framework. The big ones are whether to make it a multiplayer focus (and, if so, PvP or Coop?) or a singleplayer game with a lot of scripted sequences and actual characters with personalities, etc.
I've only just today experienced just how laggy keypress and button click events are on Battle.net, and it really didn't help me decide. The lag is certainly noticable, but it's by no means unplayable. I was still able to defeat the boss and everything. Still, it's enough to bother me. I'm going to count on your guys' feedback as to what direction I could and should take this sort of thing. Hell, I'm not even sure anyone else is going to think controlling an entire party once is even very cool as the control definitely takes some getting used to.
Here's a short description of all the stuff I have so far, so you know what you're looking at in the movie:
WASD control of any of your units you have selected.
"!" icon appears above characters you have WASD control of when you have an enemy selected.
UI has adjustable width and height for each element to suit different resolutions
Z - Gather Party
X - Spread Party
Spacebar - Attack
1 - Eviscerate - Damage and Deep Wound (halves healing effects received and -20% HP) (Warrior)
2 - Taunt - Orders targets within range to attack the warrior and -20% damage (Warrior)
3 - Heal - Heal and energy refund if target <50% HP (Mage)
4 - Magic Missile - Single target damage (Mage)
5 - Group Heal - AOE heal (Mage)
Q - Kidney Shot - 5 second stun (Rogue)
E - Drain - Channeled damage and small AOE heal (Mage)
T - Chain Lightning - Hits up to 5 targets (Mage)
0 - Shadowstep - teleport to target (Rogue)
F - Summon Familiar - Hydralisk/Zergling/Roach - Hydralisk has a multishot, Zergling has a bite, Roach has a taunt - can't leave range 10 of Mage
Rogues get an extra attack when behind their target
Warriors have a protection aura that grants 5 damage reduction within range 10
Death - You are given control of a ghost unit when a unit dies. After the resurrection timer expires you can resurrect your guy at the position of the ghost.
So far, I've limited the party to a balanced type of one mage, one warrior, and one rogue, and there's just the one skill bar.
So here's the movie, featuring an Uberlisk boss. :) Special thanks of course to ProzaicMuse for the attachment tutorial!
He does a couple things... summons roachlings every 30 seconds, regens periodically when he gets below half HP, tentacles of course attack, and a nasty cleave. Should you fall to his power, he will even reset for you to try again! This video is actually one of my best runs against him as I keep him relatively stationary and only facing the warrior most of the time with taunt.
Please comment! What direction should I take this? A TF2 cart-push-like map with an Ultralisk instead of a cart? Singleplayer with lots of cutscenes and scripted dialogue? Coop scenarios like this one? The map does indeed work for multiplayer already (each player has their own party)... tested it today... though the Uberlisk is rather easy for more than one person with only scaled HP and the same damage as singleplayer. =P
I'll upload the map if anyone really wants to try it out.
I really thought this was a cool idea... with the lack of any sort of feedback, though, I doubt I'll be moving forward with any more work on this project.
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I'm excited to finally have something to share with everyone here!
My project, Planeswars, is a kind of fusion of my favorite elements from RPG's like Baldur's Gate/Icewind Dale, World of Warcraft, and Guild Wars. The basic premise is this: you control a group of 3-4 characters, set up a skill bar, and try to survive a bunch of crazy scenarios and bosses. There are a couple things that are still up in the air, as I've really only laid a basic framework. The big ones are whether to make it a multiplayer focus (and, if so, PvP or Coop?) or a singleplayer game with a lot of scripted sequences and actual characters with personalities, etc.
I've only just today experienced just how laggy keypress and button click events are on Battle.net, and it really didn't help me decide. The lag is certainly noticable, but it's by no means unplayable. I was still able to defeat the boss and everything. Still, it's enough to bother me. I'm going to count on your guys' feedback as to what direction I could and should take this sort of thing. Hell, I'm not even sure anyone else is going to think controlling an entire party once is even very cool as the control definitely takes some getting used to.
Here's a short description of all the stuff I have so far, so you know what you're looking at in the movie:
WASD control of any of your units you have selected.
"!" icon appears above characters you have WASD control of when you have an enemy selected.
UI has adjustable width and height for each element to suit different resolutions
Z - Gather Party
X - Spread Party
Spacebar - Attack
1 - Eviscerate - Damage and Deep Wound (halves healing effects received and -20% HP) (Warrior)
2 - Taunt - Orders targets within range to attack the warrior and -20% damage (Warrior)
3 - Heal - Heal and energy refund if target <50% HP (Mage)
4 - Magic Missile - Single target damage (Mage)
5 - Group Heal - AOE heal (Mage)
Q - Kidney Shot - 5 second stun (Rogue)
E - Drain - Channeled damage and small AOE heal (Mage)
T - Chain Lightning - Hits up to 5 targets (Mage)
0 - Shadowstep - teleport to target (Rogue)
F - Summon Familiar - Hydralisk/Zergling/Roach - Hydralisk has a multishot, Zergling has a bite, Roach has a taunt - can't leave range 10 of Mage
Rogues get an extra attack when behind their target
Warriors have a protection aura that grants 5 damage reduction within range 10
Death - You are given control of a ghost unit when a unit dies. After the resurrection timer expires you can resurrect your guy at the position of the ghost.
So far, I've limited the party to a balanced type of one mage, one warrior, and one rogue, and there's just the one skill bar.
So here's the movie, featuring an Uberlisk boss. :) Special thanks of course to ProzaicMuse for the attachment tutorial!
He does a couple things... summons roachlings every 30 seconds, regens periodically when he gets below half HP, tentacles of course attack, and a nasty cleave. Should you fall to his power, he will even reset for you to try again! This video is actually one of my best runs against him as I keep him relatively stationary and only facing the warrior most of the time with taunt.
Please comment! What direction should I take this? A TF2 cart-push-like map with an Ultralisk instead of a cart? Singleplayer with lots of cutscenes and scripted dialogue? Coop scenarios like this one? The map does indeed work for multiplayer already (each player has their own party)... tested it today... though the Uberlisk is rather easy for more than one person with only scaled HP and the same damage as singleplayer. =P
I'll upload the map if anyone really wants to try it out.
I just uploaded the map to see if that will get some comments going:
http://www.sc2mapster.com/maps/planeswars-alpha-boss-demo/files/
I really thought this was a cool idea... with the lack of any sort of feedback, though, I doubt I'll be moving forward with any more work on this project.