Wow this is amazing. Been planning out my game for a while and I have a wonderful jumping and movement system. Tonight ill work on combining your weapons system with mine. When v9 is released will there be a way to update our maps or will we have to start over?
If you go to Data -> Modify Labels, you can create your own label for the library
Then apply it to everything inside your library so all your actions will be under (for example) 'TPS' when they are in the action list
Lol, that would be awesome. Version 9 will blow you guys away I think. Most of the bugs have been fixed and I've added in some new features that will make quite an impression...
This means it will take a wee bit longer to release, but the new features are worth it.
I'm glad so many people plan on using the system. Just be sure to credit me somewhere ;).
@ Blowfish Cinem: Simply replace the version 8 library with the version 9 one upon release. Also, make a point of checking over any custom functions you've used, to make sure I haven't added/removed parameters.
@ SweetZombieJ(esus?): Thanks, doing that now.
I'm uploading version 9 now guys. Be prepared to experience vehicles (on a basic level atm) and turrets!
As mentioned on the first post, I will be maintaining and continuing work on this project, but at a slower rate, since I'm starting another project at the same time. Please keep this thread alive if it drops too far back in the forum.
Thanks, that sound like it'll work. I'll implement it shortly (still focus mainly on my second project for the time being). Keep the feedback coming guys!
I'm adding some additional information about online play to the first post. Anybody that's downloaded this may want to take a look at it.
im looking into adding this to my map but i ahve a phew questions;
my map is alredy set to a 3rd persone camera view , and i have a hero that can build a turreta nd MOUNT IT , i only want your triggers to take effect on the unit MOUNTING the turret ,so he can fire at will from the turret . is this possible? .
Possible? Yes. But it will look bad, unless you can get a model with custom animations. Basically you need to just lock the hero's movement and have a periodic trigger move him to the position of the turret, offset by 1 or so to facing angle of the turret - 180.
As for actually switching the turret fire, it's not too complex. If you only need to look left/right, you could use data almost exclusively. If you need to look up/down as well, you'll need to investigate tracelines.
is the unit LOADS the turret (like a bunker) , once hes IN the turret the MOUTN ability Auto cast , once the Mount ability kicks in , i want the third shooter system to kick in.
and yes im going to need tracelines i think cause i have diffrent hights in my map. ( like ramps )
is their a basic way to just activate the triggers once the mount abilitty is cast for a specific unit? sorry im VERY new and NOOb to triggers , lol
I'm afraid not. The system was never designed to be turned on/off, unfortunately.
It's probably best to not use any code from this system anyway, since it's all very inefficient now...it was made back in the beta. Recreating it is not difficult though. Any semi-decent triggerer should be able to reproduce just the bits you want. Try the team recruitment forum.
I tryed to play it with a mate online but i dont worked. he saw the rine but cant do anything. Is this engine playable with 2 players online? What about the lag? Like hell or just some? What to do to make it 2 Player playable?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Can't wait for version 9!
Keep the thread alive guys, version 9 will be up within the next few days!
Just gave this a go, really nice stuff!
Wow this is amazing. Been planning out my game for a while and I have a wonderful jumping and movement system. Tonight ill work on combining your weapons system with mine. When v9 is released will there be a way to update our maps or will we have to start over?
Thanks for all your hard work.
@BlowfishCinema: Go
all you need to do is replace the old library with the new version 9 by copy and pasting the new code.
If you go to Data -> Modify Labels, you can create your own label for the library Then apply it to everything inside your library so all your actions will be under (for example) 'TPS' when they are in the action list
Makes it a lot easier
Someone will make a Gears of StarCraft xDDD
Lol, that would be awesome. Version 9 will blow you guys away I think. Most of the bugs have been fixed and I've added in some new features that will make quite an impression...
This means it will take a wee bit longer to release, but the new features are worth it.
I'm glad so many people plan on using the system. Just be sure to credit me somewhere ;).
@ Blowfish Cinem: Simply replace the version 8 library with the version 9 one upon release. Also, make a point of checking over any custom functions you've used, to make sure I haven't added/removed parameters.
@ SweetZombieJ(esus?): Thanks, doing that now.
I'm uploading version 9 now guys. Be prepared to experience vehicles (on a basic level atm) and turrets!
As mentioned on the first post, I will be maintaining and continuing work on this project, but at a slower rate, since I'm starting another project at the same time. Please keep this thread alive if it drops too far back in the forum.
Wow that's really amazing! I can't believe there are vehicles. Mario Racing Ftw!
Are the vehicles working okay? ObliQ, did the single squad fix work okay for you?
Reduce the maximum camera jump distance (I think it is called) to 0 in the data editor under Cameras.
Thanks, that sound like it'll work. I'll implement it shortly (still focus mainly on my second project for the time being). Keep the feedback coming guys!
I'm adding some additional information about online play to the first post. Anybody that's downloaded this may want to take a look at it.
Haven't updated this for some time. I still intend to get back to it soon. Hopefully Blizzard gets on the WASD issues.
@ElfMasTer82: Go
go to control panel, then to system and maintenance, then to NVIDIA control panel, then click Let 3D application decide. I had the same problem> :)
Hey
im looking into adding this to my map but i ahve a phew questions;
my map is alredy set to a 3rd persone camera view , and i have a hero that can build a turreta nd MOUNT IT , i only want your triggers to take effect on the unit MOUNTING the turret ,so he can fire at will from the turret . is this possible? .
Possible? Yes. But it will look bad, unless you can get a model with custom animations. Basically you need to just lock the hero's movement and have a periodic trigger move him to the position of the turret, offset by 1 or so to facing angle of the turret - 180.
As for actually switching the turret fire, it's not too complex. If you only need to look left/right, you could use data almost exclusively. If you need to look up/down as well, you'll need to investigate tracelines.
@wingednosering: Go
well the way i have it set up now
is the unit LOADS the turret (like a bunker) , once hes IN the turret the MOUTN ability Auto cast , once the Mount ability kicks in , i want the third shooter system to kick in.
and yes im going to need tracelines i think cause i have diffrent hights in my map. ( like ramps )
is their a basic way to just activate the triggers once the mount abilitty is cast for a specific unit? sorry im VERY new and NOOb to triggers , lol
I'm afraid not. The system was never designed to be turned on/off, unfortunately.
It's probably best to not use any code from this system anyway, since it's all very inefficient now...it was made back in the beta. Recreating it is not difficult though. Any semi-decent triggerer should be able to reproduce just the bits you want. Try the team recruitment forum.
I tryed to play it with a mate online but i dont worked. he saw the rine but cant do anything. Is this engine playable with 2 players online? What about the lag? Like hell or just some? What to do to make it 2 Player playable?