Before I begin, I'd make note of something. Some of you may have noticed I've posted several ideas and never posted any progress. That is because I haven't made any. HOWEVER, I can assure you this is the first map you will see progress on.
Caek RPG for StarCraft 2 is going to be largely based off an unknown map known as Caek RPG, for StarCraft Broodwar. It is unknown because Xethyr (mapping friend) never finished it, and only test-played with friends, shortly abandoning the project. Now some of you may be thinking to yourselves, "Not much of a mapper if he didn't finish his project." I'd like to see your responses after playing it. ;)
So, shortly after he left Caek RPG (fondly referred to as Caek), I picked it up and made no progress (typical Vlaeder behavior). And suddenly, SC2 Galaxy Editor. A new realm to begin the quest for the holy caek once more. I have now retaken the project. :D
The basic storyline of Caek RPG was relatively simple and lulzworthy.
Several mercenaries (All people from Xethyr's friends list XD) were hired by Lord Xeth to liberate a Caek, because (as he puts it) he's "too weak" (Tev: No, you're just too lazy. Xeth: Stfu.). And so, after some hilarious dialog, the mercenaries are on their way together, to find Vlade (who happens to be in a cave guarded by monsters, while he was busy fapping). Using spells (controlled by hotkeying a stargate and building units to cast), they battle through hordes of respawning monsters (burrowed units given to neutral, certain units spawn at certain burrowed units at location Anywhere, likely won't be necessary in SC2) to reach the cave. After some more hilarious lulz-inducing dialog, Vlade begins making his way back to Fort Zethyrious with information about the Caek, guarded by the mercs. They reach the fort, Vlade talks about BloodiedSpirit (another friend, also a boss) who is guarding the Caek with over 9000 shields (15k to be exact). The mercs are on their way again and defeat BloodiedSpirit.
And that's where Xethyr stopped. After defeating Bloodied Spirit, there were no more triggers to progress the storyline, but he did tell me (and really only me) where the RPG was going to go. And so I am making it for SC2.
Assuming you're still here after all that boring narrative...
Each player will be able to select a mercenary to play as, each will have a different set of spells, gained at different levels. Each boss will have a smaller set of spells, but more powerful. You will be able to see the HP and MP of each party member on your HUD, and even use HP/MP potions on them. You will also be able to send certain items to other party members.
And if none of that made you even slightly excited for this project, I am going to say now that it will retain all the humor from the original Caek, including but not limited to:
-Jokes about people fapping in caves
-People fapping in caves
-Monsters watching people fap in caves
-Random lulzworthy taunts
-More internet memes
-An army of Jews (No hard feelings intended, twas part of the original Caek.)
-And more random that I will proceed to make up on the dot
Caek RPG :::
Project Start Date ::: 5-19-10, 2:30 P.M. Pacific NorthWest (Several hours before I won an SC2 Beta Key.)
Project Finish Date ::: ??-??-??, ??:?? ?.?. Pacific NorthWest (Sometime before I died.)
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The Lulz... Do it for them.
Quote from BlazeIV, an Old Friend:You don't stop playing because you're getting old. You get old because you stop playing.
Exuse me, but... is the map uploaded in the official online "costume-game" mode in the Starcraft game (II) or do we have to download it? Jus' askin', cause i'd LOVE to play a Starcraft-RPG. Thank you...