A neat idea to implement in the map, is special rooms with defensive mechanism and supports your team in some way or form.
If possible, you can make it randomize for every game on where the rooms are location and laid out.
Possible defensive mechanism:
- Shielding Room - Throws up a Guardian Shield when in use, that lasts until it is captured, and protects units within from ranged fire by lowering it by 4, and lowers long range siege attacks by 50%.
- Warp Room - All warp rooms are linked to another warp room randomly at the start of the game, and won't be usable until a team captures both of them.
- Healing Room - Gives all biological units inside the room a healing buff that heals them if they are not in combat for 3 seconds and heals for 1hp per second, dissipates when the units leave.
- Mercenary Room - Enables the owner to build mercenaries who specializes in killing specific units, they each come with special shielding (shield of 50) that lowers incoming damage that they are resistant to (anti-light, anti-armor), to 1. They are strong enough to kill their specific units, but is weak to counter-units and mercenaries, as mercenary units can bypass other merc's shielding.
A neat idea to implement in the map, is special rooms with defensive mechanism and supports your team in some way or form. If possible, you can make it randomize for every game on where the rooms are location and laid out.
Possible defensive mechanism:
- Shielding Room - Throws up a Guardian Shield when in use, that lasts until it is captured, and protects units within from ranged fire by lowering it by 4, and lowers long range siege attacks by 50%.
- Warp Room - All warp rooms are linked to another warp room randomly at the start of the game, and won't be usable until a team captures both of them.
- Healing Room - Gives all biological units inside the room a healing buff that heals them if they are not in combat for 3 seconds and heals for 1hp per second, dissipates when the units leave.
- Mercenary Room - Enables the owner to build mercenaries who specializes in killing specific units, they each come with special shielding (shield of 50) that lowers incoming damage that they are resistant to (anti-light, anti-armor), to 1. They are strong enough to kill their specific units, but is weak to counter-units and mercenaries, as mercenary units can bypass other merc's shielding.