Enslavers episode 1 and enslavers episode 2 with also mercenaries 2 must have the same faithfuls waves of the original,because they was impossible on the original
Yesterday I took the freedom of checking the scbwmod and found some other bugs apart from the listed on the first post. I can solve several of them if you want to.
Bugs that I think I can solve:
The EMP Shockwave of Science Vessel only drains 100 energy.
The Burrow animation of Defiler doesn't work. This happens because there are 2 defiler units. I can switch the unit that the larvae produces and it will start working.
The Consume of Defiler kills the Defiler. I can just give to it kerrigan's consume ability.
The defiler doesn't regenerate energy.
The Archon/Dark Archon during the fusion have his normal model and not the Merge model.
There are two models in the same actor when hydralisk morphs to lurker.
There are some missing shield models (and others with wrong sizes) in some protoss units.
There is a green tint when esnare is applied.
The Command Center doesn't change its portrait when is infested.
Mind control of the Dark Archon. I haven't seen it, but I've already made an ability like this one.
The Fleet beacon and command center don't have the "cancel" ability in the command card.
Mutalisks have a behaviour of the HotS expansion. In the command card the morph to guardian option is obstructed.
The SCV don't have a building animation.
The nucelar silo placement model is too big.
The armory doesn't have the working animation when it's working.
There are some animations missing in some abilities like lockdown.
Some units aren't selected when F2 is pressed.
Bugs that I haven't checked yet or I don't think I can solve:
The Nydus canals are all conected, and you have to unload them manually. It can be solved easily with triggers: When unit is charged, unload all in the other extreme if it exists (track the worms by an array), in other case unload all in the transport.
Ensnare, Hallucination and Spawn Broodlings description. I don't want to touch this because I don't want to mess with the localization.
Esnare doesn't attach to carrier nor aldaris.
The Kakaru doesn't have any animation.
The creep colony looses its model when morphs to sunken colony.
The Ultralisk animation doesn't work very well.
There's a problem with attack animation of Sunkern colony.
The Hallucination of the Scouts and Reaver when they die have the animation of death of normal units.
Goliath doesn't turn to shot.
The shield battery has a hole in the center of its model. It Makes hard to select it.
Some units (I remember the firebat and the corsair) get some strange tints when cloaked.
The archon attack beam births in the floor. Same with his aura.
Those are all that I remember. I will probably edit this post with more after finding new ones.
Very thank you for your help, the Goliath problem to turn and Firebat and Corsair problem to cloack I think the problem was by the models, so for fix this we need new models (GN said he tried to make the Goliath able to turn around, but did not succeed :( )
look I can fix the simplest things that you have listed that I did not realize (like the energy of the Defiler), in 8 hours, so the mods will already be synchronized (the link is in post 1 it updates itself, so when you come home you can get the mod with some things fixed so that you lighten a bit of work ;) )
Is not the wireframe, they're the attachement places of the model.
I don't remember all of them, but the units were the probe and the reaver, the shield of the arbiter tribunal is extremely big, and the shield battery and the citadel of adun have them small.
Actually, I've taken your mod to learn a little about data. I suck at it, and I think that analizing and fixing things already made is an easier way to improve that building stuff from the scratch. So, I should thank you for making the mod public.
And about the thing of "campaign maker" I don't consider myself as a campaign maker, not until I finish a campaign and it works as I like (I estimate a decen of years from now until that moment)... my project is still more an idea than a campaign.
The effect atom Archon and Dark Archon is too low compared to the model, I can not make sure that the model atom is in effect, you think you can succeed? if you do not create problems obvious. However I have solved quite a bit of stuff:
Consume of the Defiler (but now Kerrigan and Duran too need the research now, but this is not a problem)
The Defiler now regenerate energy
Fleet Beacon and Comand Center now can "cancel" the SCV / research
Solved the Mutalisk
Now Reaver, Kerrigan, Raynor, Duran, Hyperion, Duke, Norad II, Stukov, Artanis, Zeratul, Tassadar, Gantrithor, Fenix, Kazansky, Magellan, Danimoth, Mojo and Warbringer can be selected with F2 (I do not add others Because heroes do not controllable in campaign)
And for the Nydus if possible I would like you to do that work without triggers because when I make a version for the multy triggers can not be used
The protoss shield size is based on the geometry of the Shield bone in the model. Modellers should be more careful and resize them before releasing the model. I don't know if there's another way to fix it.
Supply when mind control is used in another race isn't duplicated. It can be solved by making a resource (supply) for each race, but it feels like too much work.
I'm uploading it here just in case someone wants to make changes. I won't be working again until tonight
Actually, I've taken your mod to learn a little about data. I suck at it, and I think that analizing and fixing things already made is an easier way to improve that building stuff from the scratch. So, I should thank you for making the mod public.
And about the thing of "campaign maker" I don't consider myself as a campaign maker, not until I finish a campaign and it works as I like (I estimate a decen of years from now until that moment)... my project is still more an idea than a campaign.
I am glad to know that help us means also help yourself on improving your data skills
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Enslavers episode 1 and enslavers episode 2 with also mercenaries 2 must have the same faithfuls waves of the original,because they was impossible on the original
Hi!
Yesterday I took the freedom of checking the scbwmod and found some other bugs apart from the listed on the first post. I can solve several of them if you want to.
Bugs that I think I can solve:
Bugs that I haven't checked yet or I don't think I can solve:
Those are all that I remember. I will probably edit this post with more after finding new ones.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Very thank you for your help, the Goliath problem to turn and Firebat and Corsair problem to cloack I think the problem was by the models, so for fix this we need new models (GN said he tried to make the Goliath able to turn around, but did not succeed :( )
I'll be at home in about 8 hours. I can start with the modifications I've listed if you want and nobody is editing the mods.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
look I can fix the simplest things that you have listed that I did not realize (like the energy of the Defiler), in 8 hours, so the mods will already be synchronized (the link is in post 1 it updates itself, so when you come home you can get the mod with some things fixed so that you lighten a bit of work ;) )
can u list to me the protoss units without shield wireframe?
Is not the wireframe, they're the attachement places of the model.
I don't remember all of them, but the units were the probe and the reaver, the shield of the arbiter tribunal is extremely big, and the shield battery and the citadel of adun have them small.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
ah ok, this I can't solve
Strange, the placement of the Silo have the same size of the model of units (1.2) but I don't know why is so big...
Check the "barracks reactor addon" actor/model (it was called something like that - I don't have the editor near)
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I already check but the size are the same of the model...
Maybe the placement model is bigger than the building model. I recall the same happening with the sunken colony. I thought it was on purpose.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Thank you Cacho56 this feedback is really important for us,especially because you are a campaign maker
Actually, I've taken your mod to learn a little about data. I suck at it, and I think that analizing and fixing things already made is an easier way to improve that building stuff from the scratch. So, I should thank you for making the mod public.
And about the thing of "campaign maker" I don't consider myself as a campaign maker, not until I finish a campaign and it works as I like (I estimate a decen of years from now until that moment)... my project is still more an idea than a campaign.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
The effect atom Archon and Dark Archon is too low compared to the model, I can not make sure that the model atom is in effect, you think you can succeed? if you do not create problems obvious. However I have solved quite a bit of stuff:
And for the Nydus if possible I would like you to do that work without triggers because when I make a version for the multy triggers can not be used
I upload the 1st post, i add the new bugs reported by you and removed what i fix ;)
The protoss shield size is based on the geometry of the Shield bone in the model. Modellers should be more careful and resize them before releasing the model. I don't know if there's another way to fix it.
Here is how is looking the archon merge while I'm testing how to move his aura.
EDIT with the progress so far.
SOLVED:
NOT SOLVED:
I'm uploading it here just in case someone wants to make changes. I won't be working again until tonight
Link Removed: http://www.mediafire.com/folder/08co00dcuc8ch/SCBWMod
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Wow thanks dude!
I am glad to know that help us means also help yourself on improving your data skills