Play several minigames with up to 9 players.
Compare your current score with the all time top 20. (synchronized banks)
Enjoy my awesome minigame ideas & remakes of classic games.
some demo vids:
vid of #24 tetris
vid of #09 storm dodge
vid of #16 ultradodge
AwesomeWars is published on eu bnet2.
any comments,bugs reports,ideas,... to PoC#176 (or just post here)
known bugs:
-none !
planned features:
-more minigames
-overall champion minigame pick
-option to look up top 20 lists for every minigame - after playing all games or while pausing the game
-solo training mode with game pick instead of random
-terrain
its just me (can be that more mappers are thinking the same way)
but at the point if I see a player add: Awsome, Godly, Bestgameever of many !!!!!!! in there map name or description I quickly look an other way.
think the lack of reply and views is the map name and people not taking you serious because of it. (also that 1 random confusing screenshot with no text is not helping your cause)
just felt like using a 'lol' name for that one ... might change later if its really an issue & if I can come up with a better one
vid of #24 tetris
vid of #09 storm dodge
vid of #16 ultradodge
just noticed tetris preview thingy is bugged in multiplayer *add to list
1.17
hellion racer changed: now indicates your "failing" by adjusting hitpoints of your hellion(previously instakill on fail - no warning)
new minigame - #27 protoss micro
1.16
leaderboard display durations changed between matches to 10(5) and 7.5(5) seconds
1.15
leaderboard changes:
- during matches only displays current values,
- between matches displays: for 5s last match results,top 10 including new values,current matchpoints and then for another 5s, reset values,top 10
for next match,current matchpoints
ultradodge changed: now increases difficulty over time for all players to reduce game duration(also increases points/time so old records are still valid)
tetris - another minor fix to the preview window
sometimes the banks fail to load or at least some of the saved keys disappear.(this is btw the reason why personal bests fail to load - THEY DISAPPEAR)
currently banks store ~800 keys at 1-15 chars each so currently ~6000 chars which is far from the 30000 char limit Ive read about.
-> does anyone know the current bank limits?
boolean,int,real 8971 keys / bank 44855 booleans in 5 banks np.(it does inflate the load time of the map)
loading texts: 41985 texts (10 chars) in 5 banks (actually my fault I guess because blizz cut my triggers without an error msg and only stored 8193+4*8448keys. they all worked for 1 and 2 players.
--> my current guess: it is my fault after all that names disappear - need more waits in those loops!
1.28
terrain: different texture at the borders between playercells.
bank sync now gives status updates instead of just lagging
bug fix - new high score entries now colored correctly after players quit the match
several minor improvements to the leaderboard
minigame changes
hellion racer - tooltip changed
roach farmers - marauders should no longer be able to shoot other players
roach farmers - tooltip changed
ultradodge - tooltip is now WAY shorter
Bodyguard - should no longer crash
1.32
1 new minigame #28 raze
option to select how many minigames should be played 5,10,15,20 or 25 (default is 10 now)
fixed a bug in the leaderboard - new highscores had weird colors sometimes
minigame changes:
fixed a bug in #5 stalker vs marauder that allowed 1 marauder to survive sometimes
fixed a bug in #15 roach farmers that granted too many points
1.1
new bank sync trigger, more efficient, tracks load errors
implemented a simple check for bank values to detect obvious errors
fixed a bug in #24 tetris that crashed the game when a player qued more than 20 commands in 0.0625 seconds.
1.7
fixed a bug in #24 tetris that stopped players from controlling the game after someone else had left the game(-lobby)
fixed a bug in #6 repeat that allowed players to keep additional units for the remaining minigames
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Play several minigames with up to 9 players.
Compare your current score with the all time top 20. (synchronized banks)
Enjoy my awesome minigame ideas & remakes of classic games.
download: http://www.sc2mapster.com/maps/awesomewars/
test it in singleplayer or just join/host a match on eu-bnet2
some demo vids:
vid of #24 tetris
vid of #09 storm dodge
vid of #16 ultradodge
AwesomeWars is published on eu bnet2.
any comments,bugs reports,ideas,... to PoC#176 (or just post here)
known bugs:
-none !
planned features:
-more minigames
-overall champion minigame pick
-option to look up top 20 lists for every minigame - after playing all games or while pausing the game
-solo training mode with game pick instead of random
-terrain
new public version 0.19
changes:
1 new minigame
leaderboard sorted
leaderboard colored
bug fix:
leaderboard inactive rows removed after players leave the game
new version 1.10
few new minigames including pacman & tetris.
many bugfixes
Maybe if you have time, you should make a video of it.
People may notice your work more easily.
its just me (can be that more mappers are thinking the same way)
but at the point if I see a player add: Awsome, Godly, Bestgameever of many !!!!!!! in there map name or description I quickly look an other way.
think the lack of reply and views is the map name and people not taking you serious because of it. (also that 1 random confusing screenshot with no text is not helping your cause)
@Jackolas:
just felt like using a 'lol' name for that one ... might change later if its really an issue & if I can come up with a better one
vid of #24 tetris
vid of #09 storm dodge
vid of #16 ultradodge
just noticed tetris preview thingy is bugged in multiplayer *add to list
1.11 - tetris preview bug fixed
1.12
+1 minigame - DanceDancePrism (25 total now)
trigger error in endmatch() fixed
You might consider renaming it something with Arcade, fits better.
1.14
new minigame - zergling micro
1.13
improved leaderboard
several minor bugfixes
1.17
hellion racer changed: now indicates your "failing" by adjusting hitpoints of your hellion(previously instakill on fail - no warning)
new minigame - #27 protoss micro
1.16
leaderboard display durations changed between matches to 10(5) and 7.5(5) seconds
1.15
leaderboard changes:
- during matches only displays current values,
- between matches displays: for 5s last match results,top 10 including new values,current matchpoints and then for another 5s, reset values,top 10
for next match,current matchpoints
ultradodge changed: now increases difficulty over time for all players to reduce game duration(also increases points/time so old records are still valid)
tetris - another minor fix to the preview window
sometimes the banks fail to load or at least some of the saved keys disappear.(this is btw the reason why personal bests fail to load - THEY DISAPPEAR)
currently banks store ~800 keys at 1-15 chars each so currently ~6000 chars which is far from the 30000 char limit Ive read about.
-> does anyone know the current bank limits?
boolean,int,real 8971 keys / bank 44855 booleans in 5 banks np.(it does inflate the load time of the map)
loading texts: 41985 texts (10 chars) in 5 banks (actually my fault I guess because blizz cut my triggers without an error msg and only stored 8193+4*8448keys. they all worked for 1 and 2 players.
--> my current guess: it is my fault after all that names disappear - need more waits in those loops!
1.24
many minor changes to the bank system - added many waits to stop blizz from killing my loops.
1.28
terrain: different texture at the borders between playercells.
bank sync now gives status updates instead of just lagging
bug fix - new high score entries now colored correctly after players quit the match
several minor improvements to the leaderboard
minigame changes
hellion racer - tooltip changed
roach farmers - marauders should no longer be able to shoot other players
roach farmers - tooltip changed
ultradodge - tooltip is now WAY shorter
Bodyguard - should no longer crash
1.32
1 new minigame #28 raze
option to select how many minigames should be played 5,10,15,20 or 25 (default is 10 now)
fixed a bug in the leaderboard - new highscores had weird colors sometimes
minigame changes:
fixed a bug in #5 stalker vs marauder that allowed 1 marauder to survive sometimes
fixed a bug in #15 roach farmers that granted too many points
Just noticed that the map is bugged and cant be seen on bnet when searched for ... what was the fix for that again?
removed & republished = fix k thx.
Its now published as Awesome Wars.
1.1
new bank sync trigger, more efficient, tracks load errors
implemented a simple check for bank values to detect obvious errors
fixed a bug in #24 tetris that crashed the game when a player qued more than 20 commands in 0.0625 seconds.
1.4
new minigame #29 - zealot micro
1.7
fixed a bug in #24 tetris that stopped players from controlling the game after someone else had left the game(-lobby)
fixed a bug in #6 repeat that allowed players to keep additional units for the remaining minigames