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Starcraft 2 Data Manager Discussion

    #22 Mar 14, 2012 at 23:25 UTC - 0 likes

    So I remade the template and .csv file and it didnt work. However, when I tested the manager using the experience tome, it didnt work then either. Here is the new .csv file and template along with pictures of the error. your tool will be extremely helpful for me.... when it works. Thanks for your time.

    Name Size MD5
    NewHeroTemplate.csv 1.5 KiB 0045a1e0d832...
    NewHeroTemplate.rar 4.0 KiB 86b0d48c6fc2...
    • Error_Report_1.png
    • Error_Report_2.png

    If you need me to do something and I don't do it in the next 3 hours, PM me. I'm really forgetful.
    Also, because of school, I only work on weekends.

    #23 Mar 19, 2012 at 01:03 UTC - 0 likes

    @jaxter184: Go

    Sorry I didn't respond earlier. I'm not sure why the TomeOfExperience didn't work. The error message doesn't seem to make sense. Did you try it multiple times? lol.

    Your csv needs to have COMMAs instead of SEMICOLONs. CSV=Comma Separated Value. In other words, it contains stuff separated by commas. You also should not use quotes. Your csv should look like this:

    Pirate Gunslinger,400,1,20,1.75,0.1,3,1,Iron Knuckle,0,marine,terran
    Pirate Swordsman,450,1,10,4,0.1,4,1,Single Sword,0,marauder,terran
    Pirate Swordsman 2,450,1,20,2,0.1,4,1,Dual Sword,0,marauder,terran
    Pirate Swordsman 3,450,1,30,1.3333,0.1,4,1,Triple Sword,0,marauder,terran
    Pirate Navigator,300,1,0,0,0,2,0,Delete,0,medivac,terran
    Pirate Sharpshooter,300,1,10,2,8,2,0,Musket,0,ghost,terran
    Pirate Karate Master,450,1,10,4,0.1,3,1,Kick,0,Rory Swann,terran
    Pirate Animal Shapeshifter,250,1,0,0,0,2,0,Delete1,0,viking,terran
    Pirate Deer,300,1,10,1,0.1,4,1,Headbutt,0,banshee,terran
    Pirate Gorilla,450,2,30,1,0.1,3,1,Gorilla Fist,0,battlecruiser,terran
    Pirate Paleontologist,300,1,0,0,0,2,0,Delete2,0,Medic,terran
    Fire Mage,400,1,20,1.75,0.1,4,1,Flame Fist,0,hydralisk,zerg
    Zodiac Mage,300,1,0,0,0,2,0,Delete7,0,overseer,zerg
    Ice Mage,400,1,20,1.5,0.1,4,1,Frozen Fist,0,roach,zerg
    Health Mage,300,1,0,0,0,2,0,Delete8,0,queen,zerg
    Weapons Mage Basic,400,1,15,1.3333,0.1,3,1,Basic Sword,0,zergling,zerg
    Weapons Mage Attack,350,1,20,2,0.1,4,1,Attack Sword,0,baneling,zerg
    Weapons Mage Defence,500,3,0,0,0,2,0,Delete9,0,changeling,zerg
    Weapons Mage Speed,350,0,10,2.5,0.1,5,1,Speed Sword,0,zerglingupgrade,zerg
    Last edited Mar 19, 2012 by MaskedPoptart
    #24 Mar 19, 2012 at 13:40 UTC - 0 likes

    Oh, well I guess it might've been a problem with one of the settings I had for OpenOffice, cuz i did it in spreadsheet. Thanks a ton.
    Tried it ad it worked. It turns out that Open Office uses Text Delimiters, which is why there are quotes.

    #25 Mar 26, 2012 at 01:46 UTC - 0 likes

    Another Error Report :3
    I replaced the data in the old map with the new data. There might be a problem in the template that I made, because i tried to make it so that I could set a base unit.

    • Error_Report.png
    #26 Apr 06, 2012 at 18:43 UTC - 0 likes

    @jaxter184: Go

    Well that's interesting... Please upload your map's XML files to this thread so that I can see what might have gone wrong.

    #27 Apr 08, 2012 at 20:53 UTC - 0 likes


    If you need any more, just ask :3

    Name Size MD5
    ABA_TEST.SC2Map.rar 10.7 MiB cc30807ff612...
    NewHeroTemplate.rar 4.6 KiB 02e76ac2acaf...
    #28 Apr 09, 2012 at 08:33 UTC - 0 likes

    From what I saw so far, the Template seemed to work fine. There's a few problems I found, that all have to do with you copying stuff into your map incorrectly:

    1. at the top of each XML file, there should be a document tag like "<?xml version="1.0" encoding="us-ascii"?>"
    2. the contents of each XML file should be enclosed in <Catalog>...</Catalog> tags.
    3. you copied abilities into ActorData.xml. you copied behaviors into ButtonData.xml and into EffectData.xml. You must have accidentally copied the wrong stuff from the XML that my program outputted.

    I fixed the first two problems for you, and uploaded the new version of your map. I trust that you can fix the third problem on your own. :)

    Last edited Apr 09, 2012 by MaskedPoptart
    Name Size MD5
    ABA_TEST.SC2Map.rar 10.7 MiB 303880c9dce3...
    #29 Apr 14, 2012 at 23:57 UTC - 0 likes

    Thanks a ton... I should've caught that.

    #30 May 01, 2012 at 00:21 UTC - 0 likes

    I wanted to let you know this tool has saved me gobs of time! I have used your hero template extensively and customized it to fit my map.

    I did run into one issue with turning all protoss units, except for zeratul, into heroes. I just removed the unit data xml when using it on them and it worked fine.

    Aside from that, it has worked flawlessly! I will indeed include your name at the top of the list when I release my map, thanks a ton!

    #31 May 03, 2012 at 02:49 UTC - 0 likes

    I had a problem, but I fixed it myself! Aren't you proud of m, MP?

    #32 May 15, 2012 at 05:47 UTC - 0 likes

    @TatorRiot: Nice. I'm glad to hear it. I'm not sure what went on with the protoss units, but I'll look into it.

    @jaxter184: :) Yup, I'm proud. Keep it up.

    #33 May 28, 2012 at 06:33 UTC - 0 likes

    I cannot get this INFERNAL CONTRAPTION working without a map path it says my Variables are blank, which there not My UnitID to INT PerLevel is filled out for all 4 hero's.

    unitId;maxLevel;baseVitality;baseDurability;baseEnergy;vitalityPerLevel;durabilityPerLevel;energyPerLevel Ghost;100;18;11;15;7;7;7 Marine;100;15;17;19;8;8;4 Zealot;100;14;18;16;7;5;8 Zergling;100;6;4;18;5;1;9

    With a map path it say's Source directory C:\Program Files (x86)\StarCraft II\Mods\StarCraft 2 Data Manager\Maps\Hero's Quest.SC2Map does not exist or is not a directory.

    I Copied the provide HeroTemplate.csv in Custom Items & XML files in the Templates, Renaming & modified them. HeroTemplate was renamed to HeroQuestTemplate.csv the HeroTemplate in Templates folder was renamed to HeroQuestTemplate and the XML's inside changed the Intelligence to Energy, Strength to Vitality, and Agility to Durability. I did that for the HeroQuestTemplate.csv and both the BehaviorData.xml and the UnitData.xml so that shouldn't be the problem.

    Thanks for the Help.

    Last edited May 28, 2012 by DaFunk86

    My Projects:

    Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards Worm Wars).

    #34 May 28, 2012 at 07:40 UTC - 0 likes

    I can Export the XML's to the Output Folder now, but how do I load them into my map from the Output Folder or Directly.

    Thanks for the Help.

    #35 May 31, 2012 at 23:30 UTC - 1 like

    @DaFunk86: Go

    The current version of the Data Manager cannot open regular SC2Map files. It can only open maps that are saved as component folders. To save your map as a folder, open your map in the Starcraft 2 Editor, and click Save As. Select "Editor Component Lists". Put the folder's path in the MapPath. The Data Manager should now be able to output XML into your map.

    Last edited May 31, 2012 by MaskedPoptart
    #36 Jun 01, 2012 at 08:03 UTC - 0 likes

    @MaskedPoptart: Go

    Thanks a ton now I got the Hero Levels data in my map. I'm looking forward to your continued development of this great tool.

    #37 Jun 30, 2012 at 00:55 UTC - 0 likes

    Does development of this tool continue? I still continually use it for easy and fast unit/hero creation

    Currently working on a sc2 version of Fortress Survival

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