If you want a random point in a circle of a certain radius, use these offsets as persistent's offsets. Actually they tend to have more hits close to center with a gaussian-like law. If anyone would like to visualize this circle in game (by creating, for example, nuclear strike targeting red dot in each offset's point), I'd appreciate, as I myself lazy to do it.
I would still recommend a trigger enhanced effect approach to random distribution since triggers allow much more randomness than effects in this application.
If you want a random point in a circle of a certain radius, use these offsets as persistent's offsets. Actually they tend to have more hits close to center with a gaussian-like law. If anyone would like to visualize this circle in game (by creating, for example, nuclear strike targeting red dot in each offset's point), I'd appreciate, as I myself lazy to do it.
Radius = 0.5
Radius = 1.0
Radius = 1.5
Radius = 2.0
Radius = 2.5
Radius = 3.0
Radius = 3.5
Radius = 4.0
Radius = 4.5
Radius = 5.0
Radius = 5.5
Radius = 6.0
Radius = 6.5
Radius = 7.0
What algorithm was used to generate these?
I would still recommend a trigger enhanced effect approach to random distribution since triggers allow much more randomness than effects in this application.
@ImperialGood: Go
Spamming 6 dots in a circle. With radius increment and 30 degrees phase increment for the each next circle. Maybe I should just provide a screen...
And from my point of view data has too much advantages over triggers to give it up for a slightly better disctribution.
Thanks, useful. But i think there is a 73.629% probability that random point in a circle effect distribution will be added in lotv :)
how do i create something like this? I need to create circle with 32 points of radius 5, i need only border points