Marine that shoots (Missile Turret's) missile in a Javelin fashion.
Missile model could be the one shot from Missile Turret, bit smaller, moderate damage (4-, vs armored bonus (+20 or so) and an ghost EMP effect/radius
Hit in radius of two makes full damage; three or beyond is 75% powerful
Missile is "shot" like a grenade in start; it flys up for 0.5 secs, falls for another 0.5 and makes a sharp thrust towards air for few seconds, then locks onto a target/point (anywhere in 30 range, must be visible in order to lock-on during shooting). Can target air and ground units in range
And many more... Interested to see what pro can do ^^
hey aczchef i have a question for you do you also do triggers? because if so i would like a morph triggering system. ill explain... marine turns into scantipede and vica versa... but scantipede would have an ability to turn itself into lurker or archon or infestor. but then... when it chooses one of those 3 forms it cannot go back to scantipede. instead it goes back to marine... marine in turn can go back to whichever of the 3 forms chosen. it would need to be data free and bug free. (mostly if possible...) ill explain in a whisper why... and btw i did so if your willing let me know..
ok i have a request... im making a 3rd person shooter and i need kill streaks... i wont have a UI really so i need to press a button and have a dialong box come up where i could select which killstreak i could use. the kills needed for the killstreaks may need to be changed so if you could make that fairly simple that would help and i can provide the images for the icons assuming i can figure out how to do so. So the killstreaks I would like are a 30 second invisibility cloak, a 100 health shield that wont regenrate, a banshee that circle the map and kills the enemy with a gatiling gun but can be killed (not easily), a viking that flys over and drops bombs, a turret that can be placed almost anywhere and automatically shoots enemys, and last but not least a a missile that can be targeted somewhere on the map so basically a small scale nuke, and maybe even a care package like thing. not necesarily in that order for number of kills but as you see fit... but remember this is gonna be a third person shooter so it needs to be used for that instance it will be much like this one http://www.sc2mapster.com/forums/resources/trigger-libraries/7277-third-person-shooter-tps-engine-download-if-you-need/... thanks in advanced
and i will of course give you crdit in my map.
ok i got a better request...can you make a few abilitys nothing to specific i need some for a few heros (sniper marine,Heavy marine,bounty hunter marine,regular marine,engineer maraduer) nothing really specific just something that would fit with those and that you think is fitting and good for RPG heros...dosent need to be alot maybe one or two per hero would help a lot... thanks
well sorry but i made this thread becuase i sorta ran out of ideas and was bored so asking me to think of ideas for those units sorta defeats the purpose.
i want an overseer shooting one laser (green dark void ray beam) moving like the colossi beams to attack air units (impact location center i guess).
the overseer has an eye on his forehead, there is an attachment point, too.
i would prefer it on the spotter (I have a spotter mod and will upload it)
yeah as a weapon and anti air.
it should work like the colossi means: start on the right side, move left through the unitpoint and do a bit of splash dmg on the way
my sc is broken i have a computer with a 8 year old video-card and i need a new video card to run sc but im just gonna get a new computer i would be working on the projects but i cant http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/26095-image-bug/#p1 and now sc doesnt work at all after that
im not saying you are, im saying if you are.
i did not mean to be accusive.
its fine
Here's the snack:
Marine that shoots (Missile Turret's) missile in a Javelin fashion.
Missile model could be the one shot from Missile Turret, bit smaller, moderate damage (4-, vs armored bonus (+20 or so) and an ghost EMP effect/radius Hit in radius of two makes full damage; three or beyond is 75% powerful
Missile is "shot" like a grenade in start; it flys up for 0.5 secs, falls for another 0.5 and makes a sharp thrust towards air for few seconds, then locks onto a target/point (anywhere in 30 range, must be visible in order to lock-on during shooting). Can target air and ground units in range
And many more... Interested to see what pro can do ^^
ok E8itium so a marine that shoots a homing missile that speeds up at a steady rate or slow than fast. splash damage with a stun or a copy of emp
Just getting the basics
my sc is fixed guys i will resume your projects
@aczchef: Go
hey aczchef i have a question for you do you also do triggers? because if so i would like a morph triggering system. ill explain... marine turns into scantipede and vica versa... but scantipede would have an ability to turn itself into lurker or archon or infestor. but then... when it chooses one of those 3 forms it cannot go back to scantipede. instead it goes back to marine... marine in turn can go back to whichever of the 3 forms chosen. it would need to be data free and bug free. (mostly if possible...) ill explain in a whisper why... and btw i did so if your willing let me know..
@XenoYoxa: Go
that can be done with data ... triggering morphs would still require the morph abilities to be set up in data anyways from my understanding.
@SouLCarveRR: Go
what about triggers/scripting together as a whole. oh sorry i shouldn't be posting here... i guess mods if you see this go ahead and delete?
ok i have a request... im making a 3rd person shooter and i need kill streaks... i wont have a UI really so i need to press a button and have a dialong box come up where i could select which killstreak i could use. the kills needed for the killstreaks may need to be changed so if you could make that fairly simple that would help and i can provide the images for the icons assuming i can figure out how to do so. So the killstreaks I would like are a 30 second invisibility cloak, a 100 health shield that wont regenrate, a banshee that circle the map and kills the enemy with a gatiling gun but can be killed (not easily), a viking that flys over and drops bombs, a turret that can be placed almost anywhere and automatically shoots enemys, and last but not least a a missile that can be targeted somewhere on the map so basically a small scale nuke, and maybe even a care package like thing. not necesarily in that order for number of kills but as you see fit... but remember this is gonna be a third person shooter so it needs to be used for that instance it will be much like this one http://www.sc2mapster.com/forums/resources/trigger-libraries/7277-third-person-shooter-tps-engine-download-if-you-need/... thanks in advanced and i will of course give you crdit in my map.
i would have to say that most of the hard parts would use triggers i dont think that would be possible for me to do
I see thats ok just hoping you might be able to help but thanks anyway
ok i got a better request...can you make a few abilitys nothing to specific i need some for a few heros (sniper marine,Heavy marine,bounty hunter marine,regular marine,engineer maraduer) nothing really specific just something that would fit with those and that you think is fitting and good for RPG heros...dosent need to be alot maybe one or two per hero would help a lot... thanks
well sorry but i made this thread becuase i sorta ran out of ideas and was bored so asking me to think of ideas for those units sorta defeats the purpose.
@aczchef: Go
azchef can you turn that dark archon map into a mod? it looks cool and i think i could use it.
are you still alive and still want to do something? :D
@b0ne123: Go
yes i am still alive.
Why Did you want something done?
@XenoYoxa: Go
Once i figure out how to turn maps into mods i will do that for all of them.
PS: I am going to try to clear up my client list. I got a new computer so i have to re install sc2. I Got a little distracted with minecraft...
i want an overseer shooting one laser (green dark void ray beam) moving like the colossi beams to attack air units (impact location center i guess).
the overseer has an eye on his forehead, there is an attachment point, too.
i would prefer it on the spotter (I have a spotter mod and will upload it)
:) clear complete idea, as you like it
so an overseer shoots a laser as a weapon? and i dont understand the colossi part. Only attacks air units?
yeah as a weapon and anti air.
it should work like the colossi means: start on the right side, move left through the unitpoint and do a bit of splash dmg on the way
the spotter, if a mod approves the asset:
http://www.sc2mapster.com/assets/left-2-die-unit-spotter-mod/
ther eis no need for the stuff liek tree killer, delayed tiny explosion ( if there is one) and so one, just the moving beam doing dmg