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Vehicle System DataOnly [Proof of Concept]

  • 6 posts
    #1 Oct 20, 2010 at 10:07 UTC - 1 like

    Just wanted to share this with the community. I´ve been looking for a system to capture a neutral unit with a pilot and reverse without using a single trigger. Well here you go

    Last edited Oct 20, 2010 by petrov1
    Name Size MD5
    CargoSystem_DataOnly_v2.SC2Map 15.1 KiB 04c7ae487872...
    #2 Oct 20, 2010 at 11:44 UTC - 0 likes

    @petrov1: Go

    Very cool! I took a quick peak and it's pretty well setup, works great.

    I noticed your Vehicle - Load-Unload (Vehicle) ability has the Bunker - Range Bonus effect, so I threw a few Player 15 aka Hostile zerglings on the map, because I was wondering if the Tank would shoot and if the marine could (but didn't think the marine would and didn't bother checking if the tank was setup for it) and lo and behold... the zerglings DO NOT engage the Hijacked Tank!!!! If I unload the marine from the tank, they'll try and kill the marine, but the minute I step back into the tank, they return to their position, and will run if being attacked by the tank.

    If you changed it so the hostile could engage the neutral, then an 'empty' tank would get destroyed very easily. But would probably require a trigger or 2 to tell hostiles to engage a hijacked tank, but to ignore an empty one.

    Either way, very nice!

    #3 Oct 20, 2010 at 15:25 UTC - 1 like

    Thanks for pointing that out. I updloaded an updated version. The problem was that in the hijack ability under target filters the field Player was unchecked.

    Last edited Oct 20, 2010 by petrov1
    #4 Dec 14, 2010 at 22:57 UTC - 0 likes

    That is awesome. Love it ^^

    #5 Jun 06, 2011 at 12:35 UTC - 0 likes

    Very nice, I'm using a modified version of this that makes the unit uncommandable unless it's being driven so other people can't drive your stuff :)

    #6 Oct 01, 2011 at 08:04 UTC - 0 likes

    Very Cool! Thanks!

  • 6 posts

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