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WoW Model-Pack Requests

    #1 Aug 20, 2010 at 21:17 UTC - 4 likes

    To start off: You can get your own WoW models into SC2 very easily by following this tutorial:
    Molsterr's WoW Model Tutorial (Also shows the right way to import the files you get in this thread into the editor)

    I will be accepting requests to make model packs featuring models that YOU want to use or feel would come in handy. Three things you should know before downloading a WoW Model:

    • Note that I cannot/will not export custom-made Characters, NPCs (that are based on the customizable/creatable races)
    • Some animations/models do not function properly
    • There have been no word as of yet if Blizzard has something against using WoW models inside of StarCraft II.

    ONLY request World of Warcraft models, no alien shooters, no Warcraft 3, only WoW
    All Animations will now work with a rename.
    So if ya want a custom animation (That the model already has but isn't default (Plain Attack, Stand)), or maybe have a dance animation included as a stand variation, let us know when you request.

    Model packs: (Click picture to download)
    Sylvanas: alt. version
    Jaina: alt. version
    Rexxar: alt. version
    Kargath Bladefist:
    Dragon Aspects:
    Onyxia and Nefarian:
    Blood Queen:
    Spirit Healer:
    Guardian of Ancient Kings:
    Old/Northrend Worgen:
    Druid Forms:
    Warlock Pets:
    Includes Multiple Variations
    Pit Lords:
    Includes Multiple Variations
    Includes Multiple Variations + the Rainbow
    Includes Multiple Variations
    Includes Multiple Variations
    Fel Elves:
    Includes Multiple Variations
    High Elves:
    Includes Multiple Variations
    Includes Multiple Variations
    Rotating Planets:
    Skywall Drake:
    Twilight Dragonspawns:
    Includes Multiple Variations
    Molten Core:
    Beasts 1:
    Includes Multiple Variations (Like Robot Gorilla)
    Beasts 2:
    Includes Multiple Variations
    Includes Multiple Variations
    Dire Troll:
    Includes Multiple Variations
    Some of these models (Except Nalorakk) might have gotten a bit weird with some animations, but I'm not sure, if they are too messed up, just post here and I'll make new ones.
    Uldum + Anubisath:
    Disciple of Cho'gall:
    Rom Ogg:
    Includes Multiple Variations
    Includes Multiple Variations
    Includes Multiple Variations
    Includes Multiple Variations
    Bog Beast:
    General Vezax:
    Includes Multiple Variations
    Undead/Zombie pack:
    (The "Super Zombie" is a bit bugged) (+ Wight)
    ==Almost Warcraft IIIish:==
    Working Dreadlord:

    Rope Bridge:
    Buildings: (Not alot, I know)
    Scholomance Props:
    Karazhan Props:

    Eastern Kingdoms:
    Alterac Mountains:
    Arathi Highlands:
    Emerald Dream:
    Ashenvale Forest:
    Azuremyst Isle:
    Bloodmyst Isle:
    The Barrens:
    Desolace Growth:
    ZeroAme's Weapon Packs:
    ZeroAme has started uploading tons and tons of weapons from WoW into this asset: and I'll link the download file to his files here:
    ALL Staffs and Staves in WoW:
    ALL One Hand Swords in WoW:

    Units similar to WarCraft III Units

    How to Import:

    1. Open up your editor.
    2. Open the import window and select all the files you want to import (Only the .tga/.dds ones, do NOT import the .m3)
    3. Move them to root so they get out of their folders:
    (Ignore that the .m3 files are imported in that picture)
    4. Save and CLOSE ALL editor windows.
    5. Open up the editor and your map again.
    6. Open the import window and select all the .m3 files for the models you want to use.
    7. Save.
    8. ???
    9. Profit.

    Heavy Rain
    Medium Rain
    Light Rain (Recommended)


    Last edited Oct 11, 2014 by Zarakk

    "Yesterday is history, tomorrow is a mystery. But today is a gift, that's why they call it present."

    #2 Aug 21, 2010 at 01:08 UTC - 0 likes

    My request would be a simple "basic" pack including: orgrimmar guards (grunts), stormwind guards and a few basic models.

    Edit: Nice idea and thanks for the works so far :)

    Last edited Aug 21, 2010 by FiftyKcal
    #3 Aug 21, 2010 at 01:19 UTC - 0 likes

    most of the guards wont work, they are basically characters with "armor" the exporter wont export them correctly at this time =( However, there is another user that has done this via 3dmax, and has them working.

    Last edited Aug 21, 2010 by Molsterr
    #4 Aug 21, 2010 at 01:22 UTC - 0 likes

    Well it's not a big deal if they are not exactly those guards but models that are similar to basic units like Peasants,Grunts,Skeletons from Warcraft 3. If you know what I mean.

    #5 Aug 21, 2010 at 01:29 UTC - 0 likes

    I have to say the Arthas looks really good. I would like to see the Human Race Done First then Orc one. I know its going to take some time. But since the wife wont let me play wow anymore I cant just go buy the litch king game and get the skins. I personally would like to see the best looking skins of each of the classes. I say do this for each race one group at a time. Ill let you make the call of what you think looks the best, only cause havent played in about 3-4 years.

    #6 Aug 21, 2010 at 01:33 UTC - 0 likes

    @sherardt: Go

    just to give you a heads up, the patches have the files, not the games, so even if you have a vanilla wow free trail account, it will have all the wotlk models in it

    #7 Aug 21, 2010 at 02:07 UTC - 0 likes

    I would like the Gargoyle model (with stone form if possible), or the Frost wyrm model.

    Nice job afterall :D

    Last edited Aug 21, 2010 by MrZ3r0
    #8 Aug 21, 2010 at 02:17 UTC - 0 likes

    Oh my. I'm going to have so much fun with this. It's amazing how every WoW animation I have imported so far works almost perfectly antimation wise. This opens up endless possibilites for those without 3ds skills.

    #9 Aug 21, 2010 at 02:33 UTC - 0 likes

    I tried to add the basic fly animations for your fros wyrm... hope you like.

    #10 Aug 21, 2010 at 02:38 UTC - 0 likes

    Hmm, I tried to export som spells and couln't get it to work. Has anyone imported spells succesfully?

    #11 Aug 21, 2010 at 02:40 UTC - 0 likes

    spells are made of particles, particles do not work yet.
    we hope very soon though!

    Last edited Aug 21, 2010 by Molsterr
    #12 Aug 21, 2010 at 05:44 UTC - 0 likes

    @Molsterr: Go

    Thank, hope to get it soon.

    #13 Aug 21, 2010 at 05:54 UTC - 0 likes

    @Molsterr: Go

    So what your saying is get a trial account dl the patch then I can export any model I want correct?

    #14 Aug 21, 2010 at 05:55 UTC - 0 likes

    @sherardt: Go


    #15 Aug 21, 2010 at 07:48 UTC - 0 likes
    Quote from sherardt: Go

    @Molsterr: Go

    So what your saying is get a trial account dl the patch then I can export any model I want correct?

    I don't think you even need a trial account, just download the client and update it.

    Edit: Added an Undead section with models that I thought looked similar to those of the WC3 Undead Race
    Note: The Banshee, Shade and Dreadlord models are a bit bugged.

    Last edited Aug 21, 2010 by Zarakk
    #16 Aug 21, 2010 at 09:47 UTC - 0 likes

    Anyone know how big these model files are once they;re imported into the map? im curious because with the 10 MB limit on maps, i see it being very difficult to make use of any more than maybe 5 WoW models before your game's full. anyone can confirm how much space they take?

    Current Project: MangledMind's Impossible Bosses

    8 Heroes, 4 abilties each

    1 Boss (Normal/Impossible Mode)

    PvP Arena - All skill shots

    #17 Aug 21, 2010 at 10:43 UTC - 0 likes

    Here is a personal request from me, I hope someone can help me with it: I need a white old style Worgen Not the Cata or Northrend version, and it must have the white skin.

    #18 Aug 21, 2010 at 10:46 UTC - 0 likes

    Wow those Wc3 models looks amazingly well in Starcraft 2.


    When I want you I'll follow you Woo!
    I'll follow you.
    When I want you I'll follow you
    I'll follow you. <3

    #19 Aug 21, 2010 at 11:25 UTC - 0 likes

    @gurluas: Go

    Here ye go:

    #20 Aug 21, 2010 at 12:02 UTC - 0 likes
    Quote from Zarakk: Go

    @gurluas: Go

    Here ye go:

    How do i make the textures work?

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