Is it possible to completely tint a unit so that it has no texture and is just blue in color? Like a blue zergling? I have the most powerful tint setting on for light blue and the unit still retains carapace and eyes and skin and that stuff. I want it ALL blue.
You can pump up the hdr multiplier on the tint effect, that may solve your issue. However, that will also make your unit to appear to glow more. You may want to try upping hdr and darkening the tint if it's too bright.
You can't make a zergling completely blue this way, but setting the tint HDR to a really high number, while keeping the tint brightness down (so the game's bloom doesn't make the unit look like a supernova) will get you pretty close to your desired effect without having to make new textures.
Note, from left to right: Player 1 (originally red), Player 2 (originally blue), Player 3 (originally light blue)
Edit: Oh doh, silly me, you want to remove the textures completely, lol, guess I need to wake up still. To remove all the textures yeah you would need to replace the texture files, shouldn't be too hard, there's tutorials to do that here already. Easy way would be to put HDR to 10 and tint to full blue, but you do get glowingness to it. Sorry about that!
Because I felt bad, I decided to do this for you. This took me about 10 minutes. I'll do a quick step by step for ya.
-Export Model
-Export Materials (Textures)
-I only exported & edited "zergling_diffuse.dds", as it contained the skinning of the model. I simply replaced it with a blue square 32x32.
-Hex edit the model file you exported and replace "zergling_diffuse.dds" with your new texture, I named mine "blueling_diffuse.dds". (has to be the same length)
-I saved the model file as blueling.m3.
-Import texture file.
-Import model file.
-Replace Zergling model file, through the data edtior, with your new model. (you could create a custom model, actor, and unit specifically all for this but just for example I just replaced the model file that Zergling was using)
-Add custom tint color to darken the blue, through events on the actor: Unit - created - set tint color
Attached is a picture and map file. You can retrieve the model and texture for this by going into the import section of the editor.
Also I would like to point out that I think (or at least hope) when they fix the way imported textures work in 1.2, you could just replace the texture "Assets\Textures\zergling_diffuse.dds" and not have to edit the model, saving on map size.
Is it possible to completely tint a unit so that it has no texture and is just blue in color? Like a blue zergling? I have the most powerful tint setting on for light blue and the unit still retains carapace and eyes and skin and that stuff. I want it ALL blue.
@HappyWhaleshark: Go
i think you would have to change the texture... im a nub, so that might not be the only way.
Pretty sure thats acurate.
You can pump up the hdr multiplier on the tint effect, that may solve your issue. However, that will also make your unit to appear to glow more. You may want to try upping hdr and darkening the tint if it's too bright.
Changing the texture is the best idea imo. There is a tutorials on how to make the game consider an imported file to replace its original assets.
You can't make a zergling completely blue this way, but setting the tint HDR to a really high number, while keeping the tint brightness down (so the game's bloom doesn't make the unit look like a supernova) will get you pretty close to your desired effect without having to make new textures.
@HappyWhaleshark: Go
Is this what you are talking about?
Note, from left to right: Player 1 (originally red), Player 2 (originally blue), Player 3 (originally light blue)
Edit: Oh doh, silly me, you want to remove the textures completely, lol, guess I need to wake up still. To remove all the textures yeah you would need to replace the texture files, shouldn't be too hard, there's tutorials to do that here already. Easy way would be to put HDR to 10 and tint to full blue, but you do get glowingness to it. Sorry about that!
@Bronxsy: Go
Because I felt bad, I decided to do this for you. This took me about 10 minutes. I'll do a quick step by step for ya.
-Export Model
-Export Materials (Textures)
-I only exported & edited "zergling_diffuse.dds", as it contained the skinning of the model. I simply replaced it with a blue square 32x32.
-Hex edit the model file you exported and replace "zergling_diffuse.dds" with your new texture, I named mine "blueling_diffuse.dds". (has to be the same length)
-I saved the model file as blueling.m3.
-Import texture file.
-Import model file.
-Replace Zergling model file, through the data edtior, with your new model. (you could create a custom model, actor, and unit specifically all for this but just for example I just replaced the model file that Zergling was using)
-Add custom tint color to darken the blue, through events on the actor: Unit - created - set tint color
Attached is a picture and map file. You can retrieve the model and texture for this by going into the import section of the editor.
Also I would like to point out that I think (or at least hope) when they fix the way imported textures work in 1.2, you could just replace the texture "Assets\Textures\zergling_diffuse.dds" and not have to edit the model, saving on map size.