You can use this new model in Terran-SupaPower mod or you need to create a new unit/actor in the data editor. I added also a new unit and wireframe icon.
I know in animations there are problems ( objects don't disappear properly, textures bug) , but they depend on m3 exporter and i will correct them when the script will be completed. http://www.sc2mapster.com/assets/new-marauder-model/
Minimal differences in the main model animations. In the original model there are "smoke effects" . Several differences in death animations : blood and explosions effects are missing. In death eviscerate ani there are problems in textures, probably because of the exporter.
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You can use this new model in Terran-SupaPower mod or you need to create a new unit/actor in the data editor. I added also a new unit and wireframe icon.
I know in animations there are problems ( objects don't disappear properly, textures bug) , but they depend on m3 exporter and i will correct them when the script will be completed.
http://www.sc2mapster.com/assets/new-marauder-model/
@Prlugo: Go
is there any difference between the animations of the new and old marauder ? Because in appareance they are just the same (except the grey armor)
Marauder = reskinned Firebat
Firebat = reskinneed Marauder
I will post this meme whenever I see fits.
On a s3rius note, the difference is too minimal for me or anyone playing the game with default camera level can notice out.
Minimal differences in the main model animations. In the original model there are "smoke effects" . Several differences in death animations : blood and explosions effects are missing. In death eviscerate ani there are problems in textures, probably because of the exporter.