These look great! I'll give you some pointers on perfecting it though.
First, make the terrain a bit more detailed it looks slightly blurry. If you're familiar with photoshop use the sharpen tool ever so slightly for desired effect. Also remove the bits of snow on the dirt and grass. Starcraft 2 is more about mixing terrain unlike SC1 so when you have mixed textures of snow and then super detailed bits of snow it looks off.
Second you need normal maps. You can get a normal map converter and then in the channels (Red, Green, Blue and alpha) copy paste the red to the alpha and paint it all straight white. Then paint the blue channel straight black and you have your normal maps. This should help with the light dark issue.
Third, find a way to line up the installation terrain with the cliffs. I couldn't figure out a good way which is why I didn't add any but maybe you can.
Third, find a way to line up the installation terrain with the cliffs. I couldn't figure out a good way which is why I didn't add any but maybe you can.
I guess that's the major issue with these conversions. The isometric view from SC1 makes it awful to just take those textures and use in SC2. But I think there are a few tricks that might solve it. You will need to distort it to the right position and possibly rework the texture a little if the distortion makes it look bad.
Ohhh it brought me memories of my times modding SC1 using paintbrush...
These look great! I'll give you some pointers on perfecting it though.
First, make the terrain a bit more detailed it looks slightly blurry. If you're familiar with photoshop use the sharpen tool ever so slightly for desired effect. Also remove the bits of snow on the dirt and grass. Starcraft 2 is more about mixing terrain unlike SC1 so when you have mixed textures of snow and then super detailed bits of snow it looks off.
Second you need normal maps. You can get a normal map converter and then in the channels (Red, Green, Blue and alpha) copy paste the red to the alpha and paint it all straight white. Then paint the blue channel straight black and you have your normal maps. This should help with the light dark issue.
Third, find a way to line up the installation terrain with the cliffs. I couldn't figure out a good way which is why I didn't add any but maybe you can.
Fourth, your doing an excellent job keep it up.
Thanks man. I added normal maps at first and it looked exactly the same to me in-game. And for some reason the game and the editor both crash when I add a normal map to the cliff itself. I had to remove the normal map with an MPQ editor just to get the editor to open the map back up again.
And I have no idea why the platform cliff texture is so blurry honestly, especially when the natural cliff looks so much sharper by comparison. The texture itself is very detailed but in-game it just turns out like monkey poo.
Inspired by GhostNova's Brood War terrain, I decided to take a hand at porting some of the textures from SC1 to SC2.
It looks a bit weird, but hopefully somebody will find some use for it.
Link: http://www.sc2mapster.com/assets/scbw-ice-tileset-port/
These look great! I'll give you some pointers on perfecting it though.
First, make the terrain a bit more detailed it looks slightly blurry. If you're familiar with photoshop use the sharpen tool ever so slightly for desired effect. Also remove the bits of snow on the dirt and grass. Starcraft 2 is more about mixing terrain unlike SC1 so when you have mixed textures of snow and then super detailed bits of snow it looks off.
Second you need normal maps. You can get a normal map converter and then in the channels (Red, Green, Blue and alpha) copy paste the red to the alpha and paint it all straight white. Then paint the blue channel straight black and you have your normal maps. This should help with the light dark issue.
Third, find a way to line up the installation terrain with the cliffs. I couldn't figure out a good way which is why I didn't add any but maybe you can.
Fourth, your doing an excellent job keep it up.
I guess that's the major issue with these conversions. The isometric view from SC1 makes it awful to just take those textures and use in SC2. But I think there are a few tricks that might solve it. You will need to distort it to the right position and possibly rework the texture a little if the distortion makes it look bad.
Ohhh it brought me memories of my times modding SC1 using paintbrush...
Thanks man. I added normal maps at first and it looked exactly the same to me in-game. And for some reason the game and the editor both crash when I add a normal map to the cliff itself. I had to remove the normal map with an MPQ editor just to get the editor to open the map back up again.
And I have no idea why the platform cliff texture is so blurry honestly, especially when the natural cliff looks so much sharper by comparison. The texture itself is very detailed but in-game it just turns out like monkey poo.
@Gradius12: Go
The man-made cliff texture is probably badly stretched in-game, I suppose.