Yeah would be cool if he posted an image and indicated where he wants color. Or i guess you could "surprise" him.
Just realize I've fallen behind on updating the first page, but i'll catch up on all of it today.
I was looking through the units and kerrigan, jim, and tychus seem to be the only units I could find without team color. All I really needed was kerrigan, I was going to ask for swarm guardian but he actually has team color so I'm good. I don't care where you put the team color. Thanks for doing the texture. I'm a bit of a noob when it comes to importing but how do I get the texture to be on the Kerrigan model? Do I have to put it in a units folder then kerrigan or just anywhere?
@Keyeszx:
ive been trying to figure that out, but i realized that the model is a pack. you would have to dig the model out of the sc2 source, then convert that into a usable file. then, you would have to take out the existing texture, then put in urs, then recompress, then put it back in, then make an actual model.
the multiple thens are there for emphasis and the sake of noncreativity.
and i am not very creative, so if someone wants to ask for a team color thingy, a location would be nice. you dont have to get a picture and indicate, just say "houlders" or "ships" or something like that.
i meant hips and shoulders but am too lazy to use my mouse
in retrospect, using my mouse wouldve been easier...
@jaxter184:
Textures aren't packed into the model files, only the data on how to skin the model using the external texture files. They are named *_diffuse.dds
All you have to do is edit Kerrigan_diffuse.dds and re-import it, then move it into the same folder as the original (ie, Assets/Textures/) within the import module.
Imported files supersede default files when the game loads the data.
I'm not sure why but it's showing up as a normal texture in the editor. I don't have photoshop or gimp(just installed a new OS) so I can't view the image itself. Now that I'm thinking about it the purple areas on kerrigan would have been good areas for color. But I won't ask you to remake.
@jaxter184: Go
Did you intend to put red all over the shoulder in the kerrigan texture? There's an alpha channel, but there's also a large amount of red in the RGB channels in the same masked region.
Make sure you have the dependencies required for Kerrigan
First, open up Import module (F9 key)
Select "Import Files..." from right-click menu inside the white space (or Ctrl+I)
Deselect everything, and select the file you want to import ("Kerrigan_diffuse.dds"). Press OK.
Right click "Kerrigan_diffuse.dds" that shows up in the file structure and select "Move Files..." (Ctrl+M)
Select "New Path:" radio button, and enter "Assets/Textures/" into the text box. Press OK.
File -> Save (or Ctrl+S), and exit the editor completely, and re-open Galaxy Editor and open your file.
Put a Kerrigan unit out and marvel at the skin change! D:
Note: keep in mind that the file structure must show correctly inside the import editor as "Assets/Textures/" to successfully replace the original texture.
@Keyeszx:
I'm not sure whats going on, but when i was trying to do the zergling skin change, it kept crashing my editor when i tried to view the new zergling. It worked after a couple attempts, but most of the time it would almost freeze up my editor.
My PC is pretty powerful, so i'm not sure what is causing this problem, hopefully blizzard didn't put in some way to prevent us from replacing their existing files after patch 1.2.
Same thing is happening to me when i'm trying to view the kerrigan skin from jaxter, its freezing up my editor. But after waiting a minute or two it actually shows up, and it looks like it's displaying correctly. Kerrigan with a red patch around shoulders and arms.
@Keyeszx: Go
Make sure you close the new file that the editor always opens on startup, and don't confuse it for your map that has kerrigan imported. Check import menu to see if the file is there, and selecting it will display the preview image on the right. Which should show a reddish shoulder/arm area.
Make sure you have all the correct dependencies to have kerrigan as a unit.
I can't believe I didn't think of that. I had it set to load the last map I had open so it would open the map and it would probably be the old one. So I close that and open the map and now it's stuck loading as if it's going to crash like you said so I'm now waiting patiently for it to finally be loaded.
@jaxter184: Go Thanks, i just took the FX from a previous project of mine. I've been thinking of making a small banner for this place to be placed on my sig or anyone who wants to help promote. I want it small, so that it can fit on anyone's sig area, even if they already have stuff in there. Any ideas?
So i've been updating the first post, but i'm not sure who i should credit for these:
liftdown.dds
liftup.dds
wireframezeratul1.dds
wireframezeratul2.dds
wireframezeratul3.dds
wireframezeratul4.dds
I think jaxter started them, and draconis fixed them up. Maybe i should just make a section of "joint effort" pieces? Where i list all parties involved in completing the piece...
I was thinking of putting it under the person that started the icon with an annotation by the texture name listing the artist(s) that helped finish.
Below is just the preview image that i'll be using for the zeratul wireframes.
There seems to be a problem with making replacement textures after the new patch. It freezes up my editor whenever i try to display a zergling with a different skin. It's not just limited to me, there seems to be others with the same problem. I'm thinking everyone has the same issue.
I think this problem may prevent me from continuing the project for now... ;[
Thanks Jaxter that's perfect. I'll use it right away :)
I could actually also really use the Hero Hybrid texture with team color, if you're willing to have a go.
I think it would useful for everyone as well, the model is used quite frequently in alot of maps.
I was looking through the units and kerrigan, jim, and tychus seem to be the only units I could find without team color. All I really needed was kerrigan, I was going to ask for swarm guardian but he actually has team color so I'm good. I don't care where you put the team color. Thanks for doing the texture. I'm a bit of a noob when it comes to importing but how do I get the texture to be on the Kerrigan model? Do I have to put it in a units folder then kerrigan or just anywhere?
I'm not sure why but it's showing up as a normal texture in the editor. I don't have photoshop or gimp(just installed a new OS) so I can't view the image itself. Now that I'm thinking about it the purple areas on kerrigan would have been good areas for color. But I won't ask you to remake.
@jaxter184: Go Did you intend to put red all over the shoulder in the kerrigan texture? There's an alpha channel, but there's also a large amount of red in the RGB channels in the same masked region.
@Keyeszx: Go
Note: keep in mind that the file structure must show correctly inside the import editor as "Assets/Textures/" to successfully replace the original texture.
It continually returns to the normal Kerrigan texture when I exit the editor and reopen.
@Keyeszx: Go Make sure you close the new file that the editor always opens on startup, and don't confuse it for your map that has kerrigan imported. Check import menu to see if the file is there, and selecting it will display the preview image on the right. Which should show a reddish shoulder/arm area.
Make sure you have all the correct dependencies to have kerrigan as a unit.
I can't believe I didn't think of that. I had it set to load the last map I had open so it would open the map and it would probably be the old one. So I close that and open the map and now it's stuck loading as if it's going to crash like you said so I'm now waiting patiently for it to finally be loaded.
@jaxter184: Go Thanks, i just took the FX from a previous project of mine. I've been thinking of making a small banner for this place to be placed on my sig or anyone who wants to help promote. I want it small, so that it can fit on anyone's sig area, even if they already have stuff in there. Any ideas?
So i've been updating the first post, but i'm not sure who i should credit for these:
I think jaxter started them, and draconis fixed them up. Maybe i should just make a section of "joint effort" pieces? Where i list all parties involved in completing the piece...
I was thinking of putting it under the person that started the icon with an annotation by the texture name listing the artist(s) that helped finish.
Below is just the preview image that i'll be using for the zeratul wireframes.
May i ask? When do you have maked the Zergling Texture? :D (i know it can be a annoying question.)
@Redknox1994: Go
There seems to be a problem with making replacement textures after the new patch. It freezes up my editor whenever i try to display a zergling with a different skin. It's not just limited to me, there seems to be others with the same problem. I'm thinking everyone has the same issue.
I think this problem may prevent me from continuing the project for now... ;[
@onisagi: Go
Okay, understandable, i need to wait then :P I need to finde the peaceful side of me(Right.. ;D)
@jaxter184: Go
Thanks a lot. The icons are exactly what I wanted :) . if it's not too much trouble could I get you to do the same to the skins as well?
Thanks in advance.
Xeridanus