Jaxter, there's something wrong with the wireframe. It shows up well, but the problem is that the blue highlight around the unit that represents the unit's shield doesn't show up. Also, when I select this unit in a group, the white border around the unit doesn't show up. Do you know why that happens? I suspect the problem might have to do with the .png or .tga file formats preventing the background from being see through. If anyone knows a way to fix this, please let me know.
ive been told that i should change the background to this black square with rounded edges and a transparent border so the border would show. i now realize that that was a wireframe.sry
o, and sry about the pastelly colors. the color changy thingy wouldnt work, so i took the pictures off of adlelios' forum...
@Zarakk: Go The only way to know for sure is to let me/us try.
Modesty aside, nothing so far has been challenging. But i also dropped my standards for quality in order to finish all this stuff in the least time possible.
I think it's important to be as specific as you can in requests, figuring out exactly what people want is sometimes the hardest part when artistic skill/ability isn't an issue.
@Redknox1994: Go time and patience is my biggest enemy. But this request actually interests me, so patience won't be an issue.
I have a simple request for whoever wants to do it. I would like a recolour of the extractor's green bits to red and blue. here are the necessary file paths:
Assets\Textures\btn-building-zerg-extractor.dds
Assets\Textures\extractor_diffuse.dds
Assets\Textures\extractor_emissive.dds
Assets\Buildings\Zerg\Extractor\Extractor.m3
I think they will have to be separate models to work properly since I would like to use them alongside the original one.
I would attempt this myself but I would have to get the software, get the importer, learn how to do this simple task... hours of time for me when it's probably a 10 minute job for one of you. :P
I need a Marine Squadron Icon if anyone willing to have a go. It should I imagine be like 3 Marines together in 1 Icon, representing a Squad/Number instead of a singular 1 Marine.
Here's the current Marine Icon for reference (I couldn't find one with out green border):
@jaxter184: Go
All you have to do is take the _diffuse.dds files and add in an alpha layer. The team color shows through on invisible sections of the alpha (aka the darker shades with black being completely the team color).
So you would add an alpha layer to kerrigan_diffuse.dds, and then paint sections where you want the team color to show up. This may or may not work automatically, since I believe there is a flag inside the model files that decide whether or not team colors will be represented by the diffuse map alpha channel.
Been very busy lately, all these things that require going into 3DSMax will have to wait. But if someone else wants to work on it, i'd be willing to help you fix up the model files to work with your new textures, since its basically just importing, change a setting, and exporting again.
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@jaxter184: Go
Jaxter, there's something wrong with the wireframe. It shows up well, but the problem is that the blue highlight around the unit that represents the unit's shield doesn't show up. Also, when I select this unit in a group, the white border around the unit doesn't show up. Do you know why that happens? I suspect the problem might have to do with the .png or .tga file formats preventing the background from being see through. If anyone knows a way to fix this, please let me know.
@Marec7: I'm assuming he didn't color to alpha.
EDIT: Added the alpha channel. I didn't check if it's working, but theoretically, it should be.
EDIT2: @Obatztrara: As attached.
No problem, Jaxter. Thanks again, Draconis. Your icons worked. Your help is very much appreciated.
Heya, I was wondering if you could make a hero/unit icon and a wireframe out of this, would be awesome.
Didn't know if you prefer to work with white or black background so:
Hello, I have a request for a new texture for a Zergling, surprise me! (:
Yay, thanks a lot!
@Zarakk: Go
Here you go, hope it works out for you.
@Redknox1994: Go You shall be surprised!.... When I have time. xD
Works perfectly, thanks! :) (Any chance you can do 2D portraits? (if I supply the image))
@onisagi: Go
Not Fair! :D Haha, okay I have the time to wait, but be fast!(Ironic right?) xD
@Zarakk: Go The only way to know for sure is to let me/us try.
Modesty aside, nothing so far has been challenging. But i also dropped my standards for quality in order to finish all this stuff in the least time possible.
I think it's important to be as specific as you can in requests, figuring out exactly what people want is sometimes the hardest part when artistic skill/ability isn't an issue.
@Redknox1994: Go time and patience is my biggest enemy. But this request actually interests me, so patience won't be an issue.
@onisagi: Go
Alright, I'll wait and see the "surprise" , I love surprises! :D
I have a simple request for whoever wants to do it. I would like a recolour of the extractor's green bits to red and blue. here are the necessary file paths: Assets\Textures\btn-building-zerg-extractor.dds Assets\Textures\extractor_diffuse.dds Assets\Textures\extractor_emissive.dds Assets\Buildings\Zerg\Extractor\Extractor.m3
I think they will have to be separate models to work properly since I would like to use them alongside the original one.
I would attempt this myself but I would have to get the software, get the importer, learn how to do this simple task... hours of time for me when it's probably a 10 minute job for one of you. :P
thanks in advance, credit will be given.
Can someone make team color textures for the units with none, like kerrigan.
Please consider this;
http://forums.sc2mapster.com/resources/art-assets/17212-request-three-icons-for-element-td/
Thanks!
I need a Marine Squadron Icon if anyone willing to have a go. It should I imagine be like 3 Marines together in 1 Icon, representing a Squad/Number instead of a singular 1 Marine.
Here's the current Marine Icon for reference (I couldn't find one with out green border):
@jaxter184: Go All you have to do is take the _diffuse.dds files and add in an alpha layer. The team color shows through on invisible sections of the alpha (aka the darker shades with black being completely the team color).
So you would add an alpha layer to kerrigan_diffuse.dds, and then paint sections where you want the team color to show up. This may or may not work automatically, since I believe there is a flag inside the model files that decide whether or not team colors will be represented by the diffuse map alpha channel.
Been very busy lately, all these things that require going into 3DSMax will have to wait. But if someone else wants to work on it, i'd be willing to help you fix up the model files to work with your new textures, since its basically just importing, change a setting, and exporting again.