The setup I use is 3ds max 2011 (+ sc2 art tools). I preview the model and it looks to be working fine. Then I commit the model onto a .sc2mod (dependant mod). I create an arcade map then use the dependencies setting so it reads the sc2mod data. This is where the problem is. It doesn't find anything from sc2mod. Any advice?
The setup I use is 3ds max 2011 (+ sc2 art tools). I preview the model and it looks to be working fine. Then I commit the model onto a .sc2mod (dependant mod). I create an arcade map then use the dependencies setting so it reads the sc2mod data. This is where the problem is. It doesn't find anything from sc2mod. Any advice?
Seems to work lile you describ it. More info maybe
The setup I use is 3ds max 2011 (+ sc2 art tools). I preview the model and it looks to be working fine. Then I commit the model onto a .sc2mod (dependant mod). I create an arcade map then use the dependencies setting so it reads the sc2mod data. This is where the problem is. It doesn't find anything from sc2mod. Any advice?
Seems to work lile you describ it. More info maybe
hmm not much to add except that I don't publish them but they should work locally I suppose...
NVM I got it to work. I re-done all the steps but inbetween every action I closed the program. Maybe the file gets corrupted when you leave it open.
Sometimes it bug when the file path with the name of the file is to long. The editor cant load long name path.