I "recently" joined SC2 Mapster and monitored your work so far. But (sadly) the custom model community isn't this big compared to Warcraft 3, which community is still active.
Cut to the chase, there is a model from GhostNova91, a ghost variant from the SC2 Alpha. It would be very nice, if someone could remove this antenna on his backpack, or fix the texture for it, because for me it is just pink. (The antennas pipe itself, the top seems fine)
And Ghost Nova, please release/replicate the female ghost, would you?
Thank you for the reply and the sincere greetings, thought no one would ever read this post.
Also wanted to mention, that I'm not capable of modifying or even creating assets on my own. Just using the fine art, that other people make in their spare time. ;)
Yeah, I know that there will never be an active and dedicated community like it was (or rather still is) with Warcraft 3. On SC2 there are some veterans like you, but the site simply lack's new blood. :'(
Sorry for blabbering. Now, I've tried with SwarmStory (Campaign) only. Then I used SwarmCampaign + LibertyCampaign, still no luck. The antenna isn't the big deal (for being pink), but it would be nice to see this model crafted to it's finest.
(Still hoping, that GhostNova91 will recreate the female ghost)
Anyway, sorry for the long text and thanks for the endurance. ;)
Hi Alfredo, welcome to the Storm ( oh, no thats wrong :) )
The issue is as follows ( on that model I mean )
there is not a 100% reverse engineering way to get that model back into Max and remove the antenna
However, the Ghost model ( not the alpha one) is available in the art tools, so no reverse engineering is required.
This means it would be easy to remove that antenna and post it here.
Now, more interesting would be if you post a link ( or upload) to the model shown above ( with textures plz) and apply the changes to the Ghost model from the art tools, export and done :)
Sorry, but I'm unable do make such changes, because I do not own the art tools and also lacking the experience required for using these. XD
(Dumb as when it comes to these kind of matters)
Anyway, You've surely noticed the different "head form". While the Vanilla Model has the Breather Mask modelled, the Alpha one hasn't. Okay, there is another solution, that would suffice.
Editing the texture from the Alpha Ghost, so it has textures for the breather, but also the white leg guards. (The plate thingy on those legs from the Vanilla variant seems a little bit off for a covert ops unit.)
Or you pinpoint the exact "location" of the missing texture on the model itself (Alpha Ghost) with the Art Tools and replicate it, so the model uses it for the antenna. Would this be possible?
Hello everyone,
I "recently" joined SC2 Mapster and monitored your work so far. But (sadly) the custom model community isn't this big compared to Warcraft 3, which community is still active.
Cut to the chase, there is a model from GhostNova91, a ghost variant from the SC2 Alpha. It would be very nice, if someone could remove this antenna on his backpack, or fix the texture for it, because for me it is just pink. (The antennas pipe itself, the top seems fine)
And Ghost Nova, please release/replicate the female ghost, would you?
Thanks for reading.^^
@AlfredoTheSpectre: Go
Welcome my good man. The community is not as active but everything requires more detail and work so things are a bit trickier and we lose people fast.
The pink antenna likely means you don't have the required dependency for it. So you might need to add campaign or hots dependencies for it to work.
@JacktheArcher: Go
Thank you for the reply and the sincere greetings, thought no one would ever read this post. Also wanted to mention, that I'm not capable of modifying or even creating assets on my own. Just using the fine art, that other people make in their spare time. ;) Yeah, I know that there will never be an active and dedicated community like it was (or rather still is) with Warcraft 3. On SC2 there are some veterans like you, but the site simply lack's new blood. :'(
Sorry for blabbering. Now, I've tried with SwarmStory (Campaign) only. Then I used SwarmCampaign + LibertyCampaign, still no luck. The antenna isn't the big deal (for being pink), but it would be nice to see this model crafted to it's finest.
(Still hoping, that GhostNova91 will recreate the female ghost)
Anyway, sorry for the long text and thanks for the endurance. ;)
@AlfredoTheSpectre: Go
Welcome to the sc2mapster!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@wargirlwargirl: Go
Thank you wargirlwargirl,
do you know someone, who's capable of removing the antenna, or giving it a new texture? :D
Hi Alfredo, welcome to the Storm ( oh, no thats wrong :) )
The issue is as follows ( on that model I mean ) there is not a 100% reverse engineering way to get that model back into Max and remove the antenna
However, the Ghost model ( not the alpha one) is available in the art tools, so no reverse engineering is required.
This means it would be easy to remove that antenna and post it here. Now, more interesting would be if you post a link ( or upload) to the model shown above ( with textures plz) and apply the changes to the Ghost model from the art tools, export and done :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Hi TaylorMouse,
here's a link for the Alpha Model: http://www.sc2mapster.com/assets/starcraft-alpha-ghost/
Sorry, but I'm unable do make such changes, because I do not own the art tools and also lacking the experience required for using these. XD (Dumb as when it comes to these kind of matters)
Anyway, You've surely noticed the different "head form". While the Vanilla Model has the Breather Mask modelled, the Alpha one hasn't. Okay, there is another solution, that would suffice. Editing the texture from the Alpha Ghost, so it has textures for the breather, but also the white leg guards. (The plate thingy on those legs from the Vanilla variant seems a little bit off for a covert ops unit.)
Or you pinpoint the exact "location" of the missing texture on the model itself (Alpha Ghost) with the Art Tools and replicate it, so the model uses it for the antenna. Would this be possible?
@AlfredoTheSpectre: Go
You did it wrong. You have to add dependencies, add textures, save and close map, then import mr ghost. I just did it and it worked fine.
@JacktheArcher: Go
Okay, have to admit the map title "You were wrong" is pretty amusing. :D
But jokes aside, may I ask which dependencies you used and in which order? With this info, I would try it again.
Thanks for your time. ;)