So I was thinking to myself, how lovely it would be if Blizzard made all the WoW & WC3 models available in small, discrete packs. Multiple map editors could the use them as dependencies, and players would only need to download them once (plus every editor wouldn't need to use up space for them).
While this is unlikely to happen, there is no reason why the community can't emulate this. We could put together a few dozen or so model packs, mostly comprised of WoW models (and community content) spread across accounts (or using donor accounts).
If sufficiently well organized and if a number of map editors used them it could save a fair bit of space & user downloads. At some point most custom map players would end up having downloaded each of the packs and editors could use the models (with appropriate dependencies set) as if they came bundled with the game itself.
So the question is - would there be enough demand and support for making and publishing packs? Has it been done already, but hasn't had the publicity it needs for a common joe like myself to have heard about it?
Obviously there are trust issues around using dependencies from someone you don't know, who could potentially remove the packs.
Ideally hosting would be done with donor accounts, held by sc2mapster.com or Curse via admins.
if something like this does happen I doubt people would use it for WoW models as if someone is going to use those they'll use a few of them not a lot. If it's full custom models I could see it being useful but then is this even possible? Can you use someone else mod in your map?
You can use other peoples mods in your map. Look at the cortex mod, all it is is a bunch of people making terrains and importing a mod with all the triggers in it.
So I was thinking to myself, how lovely it would be if Blizzard made all the WoW WC3 models available in small, discrete packs. Multiple map editors could the use them as dependencies, and players would only need to download them once (plus every editor wouldn't need to use up space for them).
While this is unlikely to happen, there is no reason why the community can't emulate this. We could put together a few dozen or so model packs, mostly comprised of WoW models (and community content) spread across accounts (or using donor accounts).
If sufficiently well organized and if a number of map editors used them it could save a fair bit of space user downloads. At some point most custom map players would end up having downloaded each of the packs and editors could use the models (with appropriate dependencies set) as if they came bundled with the game itself.
So the question is - would there be enough demand and support for making and publishing packs? Has it been done already, but hasn't had the publicity it needs for a common joe like myself to have heard about it?
Obviously there are trust issues around using dependencies from someone you don't know, who could potentially remove the packs.
Ideally hosting would be done with donor accounts, held by sc2mapster.com or Curse via admins.
That sort of style, yes. Organization would be key, you don't want to have to add 30MB of .sc2mod dependencies to get access to 4 models.
The way that person has then grouped seems a good way of doing it, but the idea is for them to be published - I can't find any references to those available as dependencies.
Again, there is no point without sufficient publicity, but if they were widely used I think they could be a real asset.
So I was thinking to myself, how lovely it would be if Blizzard made all the WoW & WC3 models available in small, discrete packs. Multiple map editors could the use them as dependencies, and players would only need to download them once (plus every editor wouldn't need to use up space for them).
While this is unlikely to happen, there is no reason why the community can't emulate this. We could put together a few dozen or so model packs, mostly comprised of WoW models (and community content) spread across accounts (or using donor accounts).
If sufficiently well organized and if a number of map editors used them it could save a fair bit of space & user downloads. At some point most custom map players would end up having downloaded each of the packs and editors could use the models (with appropriate dependencies set) as if they came bundled with the game itself.
So the question is - would there be enough demand and support for making and publishing packs? Has it been done already, but hasn't had the publicity it needs for a common joe like myself to have heard about it?
Obviously there are trust issues around using dependencies from someone you don't know, who could potentially remove the packs.
Ideally hosting would be done with donor accounts, held by sc2mapster.com or Curse via admins.
if something like this does happen I doubt people would use it for WoW models as if someone is going to use those they'll use a few of them not a lot. If it's full custom models I could see it being useful but then is this even possible? Can you use someone else mod in your map?
Of course, you can. Thats the whole purpose of the mod system.
@Kueken531: Go
I thought the mod system was to save space on your map.
I am almost certain that you can use other people's mods in your map. I never thought saving space was the primary purpose of the mod system.
You can use other peoples mods in your map. Look at the cortex mod, all it is is a bunch of people making terrains and importing a mod with all the triggers in it.
The idea would be not just saving space but saving people from having to download them if multiple maps are using them.
Like the ones here?
That sort of style, yes. Organization would be key, you don't want to have to add 30MB of .sc2mod dependencies to get access to 4 models.
The way that person has then grouped seems a good way of doing it, but the idea is for them to be published - I can't find any references to those available as dependencies.
Again, there is no point without sufficient publicity, but if they were widely used I think they could be a real asset.
@AgoutiByte: Go
You just put the mod file in the appropriate folder and add it as a dependency?
Malpheus, I don't think you really understand what I am trying to get at here.