Hellooooo Mapsters! This is Fate,
I finally decided to show u what i have done so far.
First of all i got to say: i am not that good with words. Thats why ill show you many many pics.
Starhammer 40k is a fast real time strategy game.
As some of you may guess from the name, Starhammer 40k is based on the game "Warhammer 40.000 - Dawn of War" by Relic Entertainment.
But this map shall not be seen as a copy of the original game, but as a SC2 mod that uses several gameplay elements of Dawn of War.
Although i am working for quiet a long time on this map, it is still far away from being "complete" .
But it is very playable and you will have fun with it if you like big and cool looking battles.
2. Gameplay
To say it short, this game is all about fighting. FIGHTING!!!. Bam! Bam! Bam! Pew! Pew!. EXPLOSIONS!!!! ....
But i guess you want me to go in a bit more detail:
As in the most RTS games u need to build a base, build up an economy, build an army and kill the enemy.
The economy: The main resource is Minerals (surprise!) You get minerals for capturing controlpoints. Controlpoints are all over the map infantry units can capture them. More controlpoints means more income. The players have to fight over the controlpoints for economical advantage. Building Outposts on top of a controlpoint will also increase you income.
For advanced units you will need vespid gas. Gas-income is increased by power generators.
easy.
The basebuild is not that interesting. The mainbuilding and outposts generate a field that offers room for your buildings. But you need to your head a bit. Some of the high tier units have a very big collision.
The Unit production is a bit special: you can automate the unit production if you want. That makes it quite comfortable to build up an army.
3. Races
3.1 Imperials
The Imperials use mainly high ranged weapons, and depend much on ther vehicles.
3.1.1 Infantry
Tier 1
Constructor:
Constructs buildings and repairs vehicles.
Imperial Guardsmen:
Ranged standard troops. low hp.
Specialist:
More dps and range than the Imperial Guardsmen.
Tier 2
Heavy Weapon Carrier:
Has to be deployed to shot. high ranged counter to vehicles.
Tier 3
Taurogyn:
Heavy medium-ranged infantry.
3.1.2 Vehicles
Tier 1
Sentinel:
Fast walker. Effective vs Vehicles.
Tier 2
Infernal Dog:
Armored Vehicle. Armed with a heavy Bolter
Basilisk:
High ranged missile support.
Tier 3
Leman Rus:
Heavy armed tank support.
Baneblade:
Ultra-mega tank for when you are finally sick of holding the line.
3.1.3 Heros
Psi Sniper
A female psionic armed with a sniper rifle.
Mindcontrol
Gives you control of an enemy infantry unit for some time.
Metaphysical Shot
A snipeshot that shoots through enemys.
Precision Aura
Gives allied units a Damage Bonus.
Witchhunter
Spawns 10 psionic Ghosts called, Witchhunters. Witchhunters follow the Psi Sniper and attack enemy units
Suit A 185 codename „Berz“
Armored battlesuit.
Drop Drone
Calls down reinforcements form the sky.
Ironfist Rocket
Throws a grenade dealing Aoe damage.
Shield Boost
Adds a Shield to the hero or to a mechanical unit.
Tactical Strike
Orders a tactical strike dealing massive damage on the target area. (40Missles each one deals 30 damage)
3.1.4 Base
Buildings are not that interesting right?
So ill just show a pic of a imperial base:
3.2 Chaos
Chaos forces prefer direct violent fighting.
3.2.2 Infantry
Tier 1
Heretic:
Constructs buildings and repairs vehicles.
Cultists:
Weak melee units, mainly used to take damage instead of dealing damage.
Chaos Space Marine:
Standard Troops. All-round unit for many situations .
Tier 2
Horrors:
Ranged anti-vehicle unit. low hp.
Painkeeper:
Big melee unit, can absorb much damage.
Tier 3
Possesed:
Heavy melee infantry.
Blood demon:
Ultimate melee Unit. Big demon with high dps.
3.2.2 Vehicles
Tier 2
Warpbeast:
Fast mechanical anti-infantry unit, armed with melle weapons and a flamer.
Scourge:
Slow armored mech unit. Its attack pushes infantry units back.
Hellclaw
Fast air unit.
Tier 3
Chaos Predator:
All-round tank, mainly used to destroy vehicles.
3.2.4 Base
And here is a pic of a chaos base:
4 Plans
Yeah i have many many plans for this e.g. a weapon upgrade system. Miss chances of the weapons. A army customize system. More heroes, more races....
But reality is that i work very slowly. And there are many things in the map that are not complete yet e.g. the tooltipps.
If anyone of you has an interest to work on this project then contact me :)
5 Thanks to other mappers:
Now i got to thank some mappers who already helped me.
First of all Kueken, who created the baneblade that i modified and used. He also helped me a lot with different problems
Next is Ahli from instarcraft.de who also was a big help.
Then Shadox, RipperRoo, Toumura, an all the other mappers from instarcraft.de who helped me.
And a big thanks to my main tester Berzerger. He spended many hours with me and my map.
i am sorry if i forgot someone.
i look forward to your feedback and Ideas. Also for that project overview
Ill update this post.
gl hf!
Starhammer 40k
1. Introduction
2. Gameplay
3. Races
4. Plans
5. Thanks to other mappers
1. Introduction
Hellooooo Mapsters! This is Fate, I finally decided to show u what i have done so far. First of all i got to say: i am not that good with words. Thats why ill show you many many pics.
Starhammer 40k is a fast real time strategy game. As some of you may guess from the name, Starhammer 40k is based on the game "Warhammer 40.000 - Dawn of War" by Relic Entertainment. But this map shall not be seen as a copy of the original game, but as a SC2 mod that uses several gameplay elements of Dawn of War. Although i am working for quiet a long time on this map, it is still far away from being "complete" . But it is very playable and you will have fun with it if you like big and cool looking battles.
2. Gameplay
To say it short, this game is all about fighting. FIGHTING!!!. Bam! Bam! Bam! Pew! Pew!. EXPLOSIONS!!!! ....
But i guess you want me to go in a bit more detail: As in the most RTS games u need to build a base, build up an economy, build an army and kill the enemy.
The economy: The main resource is Minerals (surprise!) You get minerals for capturing controlpoints. Controlpoints are all over the map infantry units can capture them. More controlpoints means more income. The players have to fight over the controlpoints for economical advantage. Building Outposts on top of a controlpoint will also increase you income. For advanced units you will need vespid gas. Gas-income is increased by power generators. easy.
The basebuild is not that interesting. The mainbuilding and outposts generate a field that offers room for your buildings. But you need to your head a bit. Some of the high tier units have a very big collision.
The Unit production is a bit special: you can automate the unit production if you want. That makes it quite comfortable to build up an army.
3. Races
3.1 Imperials
The Imperials use mainly high ranged weapons, and depend much on ther vehicles.
3.1.1 Infantry
Tier 1
Constructor:
Constructs buildings and repairs vehicles.
Imperial Guardsmen:
Ranged standard troops. low hp.
Specialist:
More dps and range than the Imperial Guardsmen.
Tier 2
Heavy Weapon Carrier:
Has to be deployed to shot. high ranged counter to vehicles.
Tier 3
Taurogyn:
Heavy medium-ranged infantry.
3.1.2 Vehicles
Tier 1
Sentinel:
Fast walker. Effective vs Vehicles.
Tier 2
Infernal Dog:
Armored Vehicle. Armed with a heavy Bolter
Basilisk:
High ranged missile support.
Tier 3
Leman Rus:
Heavy armed tank support.
Baneblade:
Ultra-mega tank for when you are finally sick of holding the line.
3.1.3 Heros
Psi Sniper
A female psionic armed with a sniper rifle.
Mindcontrol
Gives you control of an enemy infantry unit for some time.
Metaphysical Shot
A snipeshot that shoots through enemys.
Precision Aura
Gives allied units a Damage Bonus.
Witchhunter
Spawns 10 psionic Ghosts called, Witchhunters. Witchhunters follow the Psi Sniper and attack enemy units
Suit A 185 codename „Berz“
Armored battlesuit.
Drop Drone
Calls down reinforcements form the sky.
Ironfist Rocket
Throws a grenade dealing Aoe damage.
Shield Boost
Adds a Shield to the hero or to a mechanical unit.
Tactical Strike
Orders a tactical strike dealing massive damage on the target area. (40Missles each one deals 30 damage)
3.1.4 Base
Buildings are not that interesting right? So ill just show a pic of a imperial base:
3.2 Chaos
Chaos forces prefer direct violent fighting.
3.2.2 Infantry
Tier 1
Heretic:
Constructs buildings and repairs vehicles.
Cultists:
Weak melee units, mainly used to take damage instead of dealing damage.
Chaos Space Marine:
Standard Troops. All-round unit for many situations .
Tier 2
Horrors:
Ranged anti-vehicle unit. low hp.
Painkeeper:
Big melee unit, can absorb much damage.
Tier 3
Possesed:
Heavy melee infantry.
Blood demon:
Ultimate melee Unit. Big demon with high dps.
3.2.2 Vehicles
Tier 2
Warpbeast:
Fast mechanical anti-infantry unit, armed with melle weapons and a flamer.
Scourge:
Slow armored mech unit. Its attack pushes infantry units back.
Hellclaw
Fast air unit.
Tier 3
Chaos Predator:
All-round tank, mainly used to destroy vehicles.
3.2.4 Base
And here is a pic of a chaos base:
4 Plans
Yeah i have many many plans for this e.g. a weapon upgrade system. Miss chances of the weapons. A army customize system. More heroes, more races.... But reality is that i work very slowly. And there are many things in the map that are not complete yet e.g. the tooltipps.
If anyone of you has an interest to work on this project then contact me :)
5 Thanks to other mappers:
Now i got to thank some mappers who already helped me.
First of all Kueken, who created the baneblade that i modified and used. He also helped me a lot with different problems Next is Ahli from instarcraft.de who also was a big help. Then Shadox, RipperRoo, Toumura, an all the other mappers from instarcraft.de who helped me.
And a big thanks to my main tester Berzerger. He spended many hours with me and my map.
i am sorry if i forgot someone.
i look forward to your feedback and Ideas. Also for that project overview Ill update this post. gl hf!
It seems like a pretty cool idea. Will you be implementing a cover system like in the Dawn of War games as well?
Well that might be the next point on the list for future plans :)
You will implement HotS stuffs?? Because i try it time ago and is really interesting,especially for the "bam,bam EXPLOSIONS" part
the 3rd race a am currently working on will use many hots zerg assets.
I think he meant physics, which would be awesome for something like this. This does look awesome though I'm very impressed.
Yeah i mean,assets and physics system,image the bam bam moments with hots physics,corpses flying everywhere !!!