I'm looking for feedback and testing on my latest melee map. Map image is below:
EDIT: This map has been renamed "Castanar Shipyards"!!!!!!
This is a 1v1 melee map intended for competitive play. The map features relatively safe natural expansions, and a close but vulnerable third expansion. Xel'Naga watchtowers overlook the major attack paths and are critical for controlling the central high-ground. The gold expansions are on high-ground islands.
The map is intended to offer lots of expansion options but each subsequent expansion should feel more vulnerable than the previous. Bases are laid out so as to make "cut-ins" (a Day[9] term) and counter attacks viable tactics. Positional dominance also should come into play with controlling the central high-ground and Xel'Naga watch towers. The Main is also designed to be protected from ground assault, but vulnerable to drops and air-raids.
Screenshots:
This map is available on the NA servers only, at present. To play, simply search for Castanar Shipyards in the custom map list. Please reply with your impressions and ideas for improvement. Saving and posting the replays would also be very very helpful.
Balance looks pretty much optimal, but for heaven's sake, work on the terrain. There's a lot of room for playing with textures, but you mainly need to add a couple of doodads as the map as it is is incredibly bland.
I made this just this morning, so yeah, there are no doodads on the map at present. I actually have done a lot of changes to this already since i posted it, in terms of aesthetics. Play the map and let me know what you think.
I'm looking for feedback and testing on my latest melee map. Map image is below:
EDIT: This map has been renamed "Castanar Shipyards"!!!!!!
This is a 1v1 melee map intended for competitive play. The map features relatively safe natural expansions, and a close but vulnerable third expansion. Xel'Naga watchtowers overlook the major attack paths and are critical for controlling the central high-ground. The gold expansions are on high-ground islands.
The map is intended to offer lots of expansion options but each subsequent expansion should feel more vulnerable than the previous. Bases are laid out so as to make "cut-ins" (a Day[9] term) and counter attacks viable tactics. Positional dominance also should come into play with controlling the central high-ground and Xel'Naga watch towers. The Main is also designed to be protected from ground assault, but vulnerable to drops and air-raids.
Screenshots:
This map is available on the NA servers only, at present. To play, simply search for Castanar Shipyards in the custom map list. Please reply with your impressions and ideas for improvement. Saving and posting the replays would also be very very helpful.
Also check out my other map, Withering Ridge!
Balance looks pretty much optimal, but for heaven's sake, work on the terrain. There's a lot of room for playing with textures, but you mainly need to add a couple of doodads as the map as it is is incredibly bland.
@Mozared: Go
I made this just this morning, so yeah, there are no doodads on the map at present. I actually have done a lot of changes to this already since i posted it, in terms of aesthetics. Play the map and let me know what you think.
I'm also renaming this map "Castanar Shipyards"
Some updated screens to show aesthetic progress: