Feel free to leave comments/ideas/suggestions here, or send them to [email protected].
Map Information
Latest Version: Lava Dodge! v0.13
Brand new release to battle.net 2.0! Find it on the popularity list. (Currently at the very bottom...)
The concept is simple.
Don't touch the lava, outlast your opponents... and most importantly, have fun.
Supports 2-12 players; but, the most fun comes from games with 5-9 players.
Changelog
Power-ups no longer die in the lava.
Removed rocks on the terrain.
Added power-up: Invincibility. (Allows marines to walk over lava for 5 seconds)
Removed difficulties and difficulty dialog; each round can still vary in difficulty.
After 25 seconds, the lava begins appearing more rapidly.
Reduced marine speed.
Added power-ups: Speed Buff, Slow Debuff.
Created victory "cinematic."
Changed camera Option 5 to overhead view.
Moved chat text to "error" area.
Changed win options to 2, 3, and 5; from 3, 5, 7 and 9.
This is a "Lava Dodge" review by Bionic. To remove bias I feel I must state the following: I have been a tester for this map since day one. However, Anethor is a good friend of mine and I will not hold back in this review to be fair to those willing to play, to Anethor, and to his hours of work.
Below I will rank each category 1(Poor) to 10(Perfect) and then explain my reasoning.
1. What is Lava Dodge? Overall Rank: 7.3, has the potential to be a great game and keep players playing.
The idea of the game is really simple and easy to grasp. You move your Marine around as the lava appears. Get it? Lava Dodge. If you step foot in the lava you die and you have to wait until the next round. There are also colored powerups the players may grab which either slow or increase speed. The powerups randomly spawn during the game which keeps it interesting. Each player votes at the start of the game to determine how many points are required to win. The first person to x points wins. You gain points by being the last to survive. Stay alive the longest and you win, pretty simple. If you win, there's a nice little cinematic in your glory. Overall, the game is a very simple mini-game which can be rather entertaining.
2. How fun is it? Rank: 7
Lava Dodge is seriously fun, especially for a mini-game. However, the game feels rather repetitive which is the reason I gave it a 7 instead of anything higher. If it weren't for the speed buffs and debuff the rank would be lower.
3. How's the gameplay? Rank: 8
You move around as fast as you can and try and stay away from the random lava. As the game progresses the lava starts to spawn faster which makes the game challenging. Also, as I mentioned, the lava is random which keeps the game new and refreshing. However, it makes lag, like in every game a small issue.
4. Is it polished? Rank: 6
The game is decently polished, especially from what I saw during early testing in beta. However, there are small bugs such as: not properally awarding players who win, giving too much time to make rounds a tie and so on. Small errors like that, which gives this area a smaller rank.
5. Is it original? Rank: 9
For Starcraft 2, yes. However, this mini-game is basically a small and random bound, and bounds have been around for several years now.
6. Would you play it again? Rank: 7
The game is rather repetitive and some rounds seem to take forever. However, the game, with enough players is very fast paced and gives the player an adrehnele rush, making the game decently replayable.
7. Where could it be improved? Rank: 7, needs some improvement.
Add more powerups, possibly add player specific abilities, polish the point system.
I was just thinking about something funny when I was watching this. I was wondering if you'd implement a powerup that made the path behind you burn! EX: You get the powerup and you run around a box that someone is currently on and it makes this box of fire and someone is inside, but if they attempt to escape, they burn from your box that you made! If they don't try to escape, then the lava will do the burning! :D This powerup simply creates a "unit" with a fire model of some kind that adds the burn effect if they get close to it. (Unless they are invulnerable) ALSO! You should make powerup that gives your marine a 5 second buff that makes your marine invulnerable! (Just thought your game was A MAZE ING!!! but I thought it lacked powerups is all) Good job! :D
Thanks a lot! Always good to get feedback and other ideas.
I know it's lacking some powerups and a few other things, I'm thinking of many different ideas... and trying to find ways to make them work. Somehow, invulnerability never crossed my mind... so I might have to consider that. :D
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Lava Dodge - Official Thread
Project Started: During SCII Beta
Public Release Date: 10/26/2010
http://www.sc2mapster.com/maps/lava-dodge/
NEW! Gameplay video:
Feel free to leave comments/ideas/suggestions here, or send them to [email protected].
Map Information
Latest Version: Lava Dodge! v0.13
Brand new release to battle.net 2.0! Find it on the popularity list. (Currently at the very bottom...)
The concept is simple. Don't touch the lava, outlast your opponents... and most importantly, have fun. Supports 2-12 players; but, the most fun comes from games with 5-9 players.
Changelog
This is a "Lava Dodge" review by Bionic. To remove bias I feel I must state the following: I have been a tester for this map since day one. However, Anethor is a good friend of mine and I will not hold back in this review to be fair to those willing to play, to Anethor, and to his hours of work.
Below I will rank each category 1 (Poor) to 10 (Perfect) and then explain my reasoning.
1. What is Lava Dodge? Overall Rank: 7.3, has the potential to be a great game and keep players playing.
2. How fun is it? Rank: 7
3. How's the gameplay? Rank: 8
4. Is it polished? Rank: 6
5. Is it original? Rank: 9
6. Would you play it again? Rank: 7
7. Where could it be improved? Rank: 7, needs some improvement.
I was just thinking about something funny when I was watching this. I was wondering if you'd implement a powerup that made the path behind you burn! EX: You get the powerup and you run around a box that someone is currently on and it makes this box of fire and someone is inside, but if they attempt to escape, they burn from your box that you made! If they don't try to escape, then the lava will do the burning! :D This powerup simply creates a "unit" with a fire model of some kind that adds the burn effect if they get close to it. (Unless they are invulnerable) ALSO! You should make powerup that gives your marine a 5 second buff that makes your marine invulnerable! (Just thought your game was A MAZE ING!!! but I thought it lacked powerups is all) Good job! :D
@yukaboy: Go
Thanks a lot! Always good to get feedback and other ideas.
I know it's lacking some powerups and a few other things, I'm thinking of many different ideas... and trying to find ways to make them work. Somehow, invulnerability never crossed my mind... so I might have to consider that. :D